geldonyetich said:
Well, having played the demo a bit, I have to say that perhaps the reason why a lot of people exalt it is because it is very much a game that exudes raw, challenging gameplay.
Actually, I became aware of Space Giraffe when Minter started losing his shit because a Frogger remake was curb-stomping it on Xbox Live Arcade. He basically insulted 90% of the game-buying public for their utter lack of taste and threatened to quit game development altogether. In fact, here:
Minterspaz [http://www.escapistmagazine.com/news/view/79250-Jeff-Minter-Vents-on-Original-Game-Development]
Anyhoo, that's the sort of thing that grabs my attention: Games that are interesting enough for people to get mad about them. So when the PC demo was released, I grabbed it immediately - at which point it sat untouched while I brutally ravished Fallout 3. When I finally had my fill of that, I fired up the Space Giraffe demo.
Ewww.
Make no mistake, I love Tempest. I played Tempest a lot in arcades. The sounds, the visuals, even the feel of the control knob are seared into my brain. I absolutely sucked at it, but I played it a lot. So it's not like I don't enjoy that basic element of the thing, and in a way you're right, there is challenging gameplay here: It's called Tempest. But it's not raw, it's heavily, heavily overcooked. I'm not sure what Minter was trying to do here, honestly. Take the essential mechanics of Tempest and... what? Where's the improvement, the innovation? To my mind, this isn't much more than going back in time 25 years and flicking fries and cigarette butts at some guy while he's trying to play Tempest. (Except you don't end up getting punched out.)
And yes, I'm posting on Christmas morn. Joyeux noel, mofos.