Space Marines: They're becoming wimpier with each generation (Now with added ORK!)

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Rolling Thunder

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1. Whoever said that Guard has no strategy is an idiot of the highest order. Guard players are, like Dark Eldar players, some of the most strategically minded players in the game, mainly because our men aren't capable of shrugging off machinegun fire like it's a BB gun.
And really, marines can't be more powerful that S4 T4, simply because there is a limit to human bioengineering.
 

Zykon TheLich

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Oh dear god...I thought I left all this behind on the Fantasy Flight Games forums...10 pages of circular arguments about whether a battle sisters heavy bolter is less awesome than a space marines or not ;P
 

Cowabungaa

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scumofsociety said:
Oh dear god...I thought I left all this behind on the Fantasy Flight Games forums...10 pages of circular arguments about whether a battle sisters heavy bolter is less awesome than a space marines or not ;P
People here are confusing "awesomeness" with things like "effectivness" and stuff ^^ Sure Guards may be better against Space Marines, but that doesn't make an individual Guard not more awesome then an individual Space Marine.
 

Zykon TheLich

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Assassinator said:
People here are confusing "awesomeness" with things like "effectivness" and stuff ^^ Sure Guards may be better against Space Marines, but that doesn't make an individual Guard not more awesome then an individual Space Marine.
Bah! You know nothing! On page 63 of the guards codex it clearly states that the Awesomeness stat (A) for an individual guard is 1, as is that of a space marine...tabletop stats people! From this we can clearly see that an individual guard is as awesome as an individual marine. Not to mention on page 150 of Gaunts Ghosts where...etc etc
 

Jursa

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I like the wimpy marines... well to be more precise I like running over them with tanks in games...
 

MarwoodBramwell

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rossatdi said:
killme said:
will people stop confusing the men in cricket armour with a pop gun starship troopers from the films with the walking gorilla shaped bi-pedal tanks from the book that can drop in under their own steam from low orbit then fold a WH40K Marine in to a pretzel..

thank you
Just for everyone here. I would recommend reading Joe Haldeman's The Forever War after Starship Troopers as it provides an good antithesis for the militaristic-fascistic overtones in Starship Troopers.
Why do you want an anti-thesis for a satirical book? That whole tone isn't an "overtone" but utterly the core of the novel, it is written in a post-Korea America, with the military worship at the time only on a par with the communist paranoia.

It does look like most of the posters here read that book as gun-wank-fodder and it totally goes over their head but it doesn't stop the book being as anti-militaristic and anti-fascistic in tone as 1984 was anti-Totalitarian
 

rossatdi

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MarwoodBramwell said:
rossatdi said:
killme said:
will people stop confusing the men in cricket armour with a pop gun starship troopers from the films with the walking gorilla shaped bi-pedal tanks from the book that can drop in under their own steam from low orbit then fold a WH40K Marine in to a pretzel..

thank you
Just for everyone here. I would recommend reading Joe Haldeman's The Forever War after Starship Troopers as it provides an good antithesis for the militaristic-fascistic overtones in Starship Troopers.
Why do you want an anti-thesis for a satirical book? That whole tone isn't an "overtone" but utterly the core of the novel, it is written in a post-Korea America, with the military worship at the time only on a par with the communist paranoia.

It does look like most of the posters here read that book as gun-wank-fodder and it totally goes over their head but it doesn't stop the book being as anti-militaristic and anti-fascistic in tone as 1984 was anti-Totalitarian
I was of the impression that the book was incredibly militaristic and certainly quite fascist. The film subverted it, there's quite a lot of serious critique of the book for these reasons.
 

Undead Dragon King

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Fondant said:
1. Whoever said that Guard has no strategy is an idiot of the highest order. Guard players are, like Dark Eldar players, some of the most strategically minded players in the game, mainly because our men aren't capable of shrugging off machinegun fire like it's a BB gun.
And really, marines can't be more powerful that S4 T4, simply because there is a limit to human bioengineering.
Why is it that Guard players are so spiteful when people diss their beloved inferior troops who die by the truckload in every battle?

I reiterate:

Compared with the strategy required to play Tau or Eldar, the Guard have next to nothing strategy-wise. Just line up your hordes, stick an Ogryn sqaud in a Chimaera, Line up your Leman Russ and Basilisk behind the lines, with the Basilisk in cover, and maybe even reserving a deep-striking squad and/or infiltrators.

Then launch your men into a rushing attack Ork-style, covered with Battle Cannon and Earthshaker fire, and hope that the enemy doesn't kill enough of you before you make it into close combat. And that's usually enough to win. If you get into a war of attrition against Guard, you will lose.
 

Rolling Thunder

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UDK, that is the biggest load of shit I have heard. When your entire army is S3 T3, wearing flak armour and absurdly overpriced, you always wind up having to be clever if you want to win. You have to deciede whether it's worth sending this squad to take that objective , whether to advance your Demolisher to cover them or to engage against that bunch of terminators or to rely on a one-shot demo charge, whether to use mechanised grenadiers to take an objective or a drop platoon, how you're going to apply the required 200 lasgun shots required to wipe out one space marine squad without losing half your army, how to knock out that transport and still hold off that assault squad.

Guard have way more strategy than marines, chaos marines, daemons, orks- we are on a par with eldar and above the tau (tau infantry have far more firepower and resilience, and are far more forgiving if they are left exposed to enemy shooting). We can't win in assault and we're outshot by everything at the moment. An ork boy, with T4 and a S4 weapon, costs the same as a guardsman at the moment, and comes with more special rules.

The only people who require more strategy are the Dark Eldar, and I'm sick of idiots who bash the guard simply because they're afraid of us.
 

Normeo

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superbleeder12 said:
I've only recently gotten into the WH40K universe, and the one faction that has really garnered a lot of my interest is the Grey Knights.

I've always seen the Halberd as an elegant weapon, and the Knights are just uber-diesel.

I've looked up some strategy and the grey knights work really well with some IG support.
I've a unit of Gray Knight terminators as allies for my guard. They're nails! Draw fire, take the damage and dish it out. I would field two units, but that would mean losing the Vindicare assassin and that ain't happening.
 

Normeo

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Fondant said:
UDK, that is the biggest load of shit I have heard. When your entire army is S3 T3, wearing flak armour and absurdly overpriced, you always wind up having to be clever if you want to win.
The only people who require more strategy are the Dark Eldar, and I'm sick of idiots who bash the guard simply because they're afraid of us.
Here, here!
 

Dys

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Fondant said:
1. Whoever said that Guard has no strategy is an idiot of the highest order. Guard players are, like Dark Eldar players, some of the most strategically minded players in the game, mainly because our men aren't capable of shrugging off machinegun fire like it's a BB gun.
And really, marines can't be more powerful that S4 T4, simply because there is a limit to human bioengineering.
pfff, dark eldar players?
ridiculas, guard players actually win :p

Seriously, I don't think I've ever played a game and seen dark eldar win, they sound good in theory but it's just impossible to pull off against an army with a versatility (like guardsmen or eldar). The army wasn't mean to be that ridiculasly hard to organize and use effectively, they just couldn't evolve with the game and maintain balance, and because of this they will most likely go the way of the squats.
 

Undead Dragon King

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Fondant said:
UDK, that is the biggest load of shit I have heard. When your entire army is S3 T3, wearing flak armour and absurdly overpriced, you always wind up having to be clever if you want to win.

The only people who require more strategy are the Dark Eldar, and I'm sick of idiots who bash the guard simply because they're afraid of us.
And that's the reason why I love fighting Guard. It's the Guard players like you who take themselves and their armies too seriously that truly make the game enjoyable for me.

Besides the fact that a platoon hit with 2 Markerlights will be decimated from 1 round of Pulse Rifle fire. 2's to hit, 2's to kill!

Of course, you might consider yourself a tactician. Indeed, you know just what options you need to consider in choosing a Guard army. You might also be right when you say that the Tau don't require so much strategy. At least when they fight you. Guard are the only army that I really feel comfortable using a Fire Warrior gun line and Broadsides against. Otherwise, I keep my squads in Devilfish for mobility along with Hammerheads. And that brings its own set of headaches, especially concerning overall points, and the logistics and timing issues that come with large numbers of transported units.
 

Rolling Thunder

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You've never seen Dark Eldar win? My good sir, you have not truly played 40K until you have had your ass handed to you by the psychotic Dark Eldar player. They are still amongst the ultimate in hard-to-use armies, but when they are used correctly....god, it's a beautiful thing.

Oh, I see we have a tau player here. Well, may I say that I find it deeply amusing when tau players complain about the un-beardying of their precious crisis suits (i.e. they can no longer drop behind two trees and claim you cannot shoot them), or when they take issue with my Griffon heavy Mortar (it's still tourney-legal) as it slices apart their fire warriors, or my hellhounds burning their infantry out of cover. And when a meltagun team opens one of their suits like the silly tin can it is....ah, it's beautiful.


Any Guard player leaving his men in the open is a fool. A Guard platoon in the open is dead. A Guard platoon in cover is unmovable (given you have no hellhounds)


All I can say is....the day you meet a competent Guard player (which sadly will not be myself, as you live in Chicago) will be the day you are truly humbled.
 

darksaiyan

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In seven pages I haven't seen what makes the W40k Space Marines awesome for me. The process of becoming a brother of the Chapter.

I mean, those in said chapter go on their base planet, or another, depending on again said chapter, select certain outstanding warriors, teach them about the Emperor, modifies them genetically and puts them through tremendous amounts of surgery, most of which hurts like hell and kills most, get another heart, a special lung, another organ that makes their bones ceramic and their ribcage a solid bulletproof plate, a sub-skin interface to their incredible power armor, acid spit glands that makes them able of digesting paper, eye implants to see as well at night-time, another organ to neutralize every known poison, some neural implants and another organ that bolsters their muscles a damn whole lot?

In this period they barely become Initiates, the scouts of the Space Marine army. Even so, an extremely small part of those that are put through these modifications actually survive them. Many simply mutate into madness and have to be euthanized or killed by the Initiate performing his own Trials of Fire which differ from chapter to chapter. Most involve putting these initiates in active combat in the 10th company of the chapter.

They aren't as well armored as their Space Marine brothers, but they are still bad-ass. After completing these trials the initiate finally attains the rank of a Space Marine and is given is oh so awesome power armor. While the armor does bolster the strength and speed of the marine, the guy under it is trained well enough and most likely hundreds of years old, veteran of many battles. Their equipment is more than tools they use, they maintain it religiously.

Now then, the space marines kill so many types of alien, mutants and heretics that it makes their own gloves bleed, yet even so, losing bits of them and tons of modified blood, they maintain their bad-assery.

I can see why the Master Chief is a dumbed down version of Space Marine. He is well trained, but so are Green Berets. He does fight a lot of aliens, but I could see no drop of red blood from them. Also I doubt I'd ever see him standing in front of an army of green-skinned orks howling WAAAGH or teleporting eldar firing shurikens, necrons or worst of all, tyranids... Besides there are some space marines so badass they don't even wear their helmets anymore (although having them on is much more stylish :p).

Note: Bolter fire is .75 cal (1 cal for the heavy bolter) and as long as a knife. It uses rocket propellant and is high explosive (the normal bolt that is, there are many types). Because of being as large as a fist and high explosive, this WILL blow you up :). Also, the bolter does not produce a lot of recoil when fired because of being rocket-propelled (it's more akin to an RPG then a normal AK47).

I don't know about the Starship Troopers guys - I know that they were salughtered wimps in the movies, but have only heard awesome things about the novels. Might read them someday.

I don't see why the Marines in Starcraft are seen as wimps by you guys. Sure they do die easily in the game, but they can only do so much. The one inside is only given basic training before being thrown into the fray, and despite seeming weak, they are actually quite well-equipped. Their gauss rifles is nowhere near the bolters of the W40k guns, but the technology is much lower as well. The armor is bionically enhanced and quite awesome, but when against enemies like zerg that have acid spit capable of going through steel or protoss that can phase you out of existence, you really don't have much choice but fire or/and die.

Someone said that the technology of W40k is much lower than that of Halo. It's not... really! Plasma guns are quite common in both universes, but while the Mjolnir armor is bionical and heavy, the power-armor is custom tailored for that certain marine and connected both neurally and physically via black-carapace. And Halo still has pistols firing bullets... that's so 20th and 21st century!

Hope you liked my ranting.
 

hippo24

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If halo had incorporated 40K space marines instead of the spartan, beat downs would have taken close to an hour to complete, ranged weapons would have the same effect as spitting, the term "human tank" would have a whole new meaning with the incredible amount of damage most SM can take, and the words "Emperor" and "Heretic" would replace Master chiefs normal silence.

So its pretty much a kick ass game...

But basically all the above can be completely squashed by the star wars commandos, which by definition are space marines and are definitely the biggest Badasses around this part of town.
(sorry my beloved tabletop game)

 

TheRightToArmBears

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Well, I dislike space marines anyway. I stopped playing WH a few years ago, but the Eldar still retain a special place in my heart. They were the coolest.
 

Ulfrinn

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I point you to the "Soul Drinkers" series. Space Marines who get given chaos powers, but don't go insane. Now that's awesomeness.

One of them does go insane and loses his hands. Don't worry, he replaces them with 2 chain swords. Need I go on.