What? No they're not cooler or No I'm not alone?BladesofReason said:No, not at allWasder said:Am I lone in thinking that Eldar are cooler?
What? No they're not cooler or No I'm not alone?BladesofReason said:No, not at allWasder said:Am I lone in thinking that Eldar are cooler?
Master Chief becoming a house *****, to clean the chapel.scumofsociety said:EDIT: Remember, most of these guys are 14 year old kids arguing about wether Master Chief could beat up a space marine, what do you expect?
They've released "true to fluff" rules for Marines (in White Dwarf). You end up getting one squad for a 1500pt game.Pezzer said:I have to say that the background and rules do not seem to fit at all on Space Marines.
They ared described as almost unkillable and able to defeat hundreds of enemies before death. And yet they are easily beaten by other races even slightly elite units.
Sorry, hehe, I meant you're definitely not alone sirWasder said:What? No they're not cooler or No I'm not alone?
yes but not really. its those in between times when we are getting ready for our next war that we make those changes. certianly you can admit that human beings being what we are that we cant live and thrive without conflict. some of our worst moments as humans come from war, but also our best moments. just as an example the US constitution, arguable the most enlightened document and basis for a humain government to ever be written was only forged in the fires of war. Rome only stands out as a beacon of western civilization because of its constiant wars with the 'barbarians', same with the Greeks, and so on. its those wars that forge stablity in a society long enough too make changes for the good, but if those wars arent fought those societs are swarmed under and forgoten. the barbarians are ALLWAYS gunna be at the door alex and the only time we are ever gunna be able to make changes for the good is after we have beaten them back enough to give us some breathing room to MAKE those changes.Alex_P said:See the contradiction there, Wyatt?
we could have won in vietnam by killing every ************ that looked at us sideways, men, women, or children. would that have changed our immage in the world? most certianly, we WE then be those 'barbarians' i spoke about? no doubt. but when your enemy is dead thats it , the wars over. dont over think this point, im talking about wining a war, you win a war by killing all your enemys, any OTHER way is just stupid. you dont win by spanking them with a few guided bombs and then offer them a seat at a peace conferance table, you win by killing them, you keep killing them untill either 1) everyone is dead or 2) those few who are left are so beaten moraly wise that they would willingly submit just to save their own lives, and even then you keep them under your bot for a few generations untill their children are true converts to your system.Well, there's killing the enemy and there's killing yourself. Letting war corrupt your culture isn't integral to winning. It does set you on the path of eventual decline, however.
People, technology, and strategy win wars. The Imperium enslaves all three to dogma. They just fucking throw their own people away left and right. They kill random alien species that they could just ignore because it's a matter of doctrine that they will somehow be a threat.
Would we have been more successful in Vietnam if US soldiers started shooting Vietnamese children instead of giving them Hershey bars? Would we have been more successful if we trained squads of suicide soldiers to carry out operations against the enemy? Would we have been more successful if JFK picked "total war" and launched nukes at Moscow?
Yes, being determined and smart can sometimes mean doing immoral, cruel things to win. Abject cruelty itself doesn't win wars, though. And abject cruelty glorified -- hell, in 40k it's deified -- makes your victory pointless. That's what the "crapsack world" setting is all about.
-- Alex
No, we couldn't have. Suddenly going "total war" in a proxy conflict between two nuclear powers means everyone dies.Wyatt said:we could have won in vietnam by killing every ************ that looked at us sideways, men, women, or children.
No, distance and technology aren't the answer (see Forever Peace -- written by a Vietnam veteran). There's no clear line between "right" and "wrong" here. But effective warfare is about an economy of violence. Violence costs you resources. Violence does bad shit to your own troops. There's a very good reason modern militaries try to teach soldiers precision and self-control.Wyatt said:its clear you dont agree with that opinion. i can understand that, you seem to be fixated on some vague line between being cruel to get the job done and being cruel because you enjoy it. cruel is cruel, if your killed by a blood drunk soldier who just wants to listen to you scream as you die, or your killed by a soldier setting in a bunker 5,000 miles away doing it by a remote controll drone, your still dead.
1. They'll never "get out of that situation". The Warp will always be there.Wyatt said:my main and only point is that the questions of living vrs dieing is more importiant than the question of HOW to live. if your facing death, you dont think about moral questions, you think about options to escape that death. in the 40K universe humanity is facing death, what ever moral problems there are can all be dealt with after they get out of that situation.
This is a bullshit dichotomy. Real flesh-and-blood soldiers are quite capable of moral reasoning. They think just as much as they fear. In some ways, they have more moral agency than the common person -- they see the consequences of their actions firsthand, whereas the people going mad with bloodlust back home just have a steady diet of newsreels and patriotic music through which they understand war.Wyatt said:when the guns stop shooting then all the sheep, the 'thinkers', the pansys, that just keep their heads down and avoid the fighting , can come out and start picking the bones of what ever social structure is left hoping to change it to be a 'kinder' or more 'moral' society so THEY never again have to huddle in their holes scared of dieing and just as sacred of fighting, to actualy stand up and DO something to help get their views enforced. nothing but a coward with the stench of fear in his own nose to keep him company hoping that those with the will and power to impose that will if need be, can be subverted by their wispers after the true issue is resolved on the field of conflict by those willing to not just talk about whats right but are willing to BLEED for it.
I don't. I really, really don't. Hope and happy endings aren't a priority to me. I want to see a goddamn human reaction. People who have been culturally braindamaged into doing anything and everything "for the Emperor" are hardly even people anymore.Wyatt said:and finaly, what you call 'pointless' i call the point itself. you have this most human need for a happy ending. you would much rather see some glimmer of hope peaking through in that 40K universe, something that you can smile and wink at and know that if everything goes well than eventualy this darkenss will pass. but 40k asks the uncomfortable question that we all would rather not face when it says ........
What difference do any of the rules in an RPG make?scumofsociety said:Any RPG is what you make it. Why do you need rules for fancy inquisitor stuff. What difference does fighting at a higher level make? Sounds kinda Dungeon crawly to me. What? You need to roll a dice to see if your exterminatus hits and damages? Good pre written adventures are hard to find, make your own, with a good story, thats much more satisfying than rolling dice and pretending your are mowing down chaos terminators with your arm cannon.
It does, it's just not the structure and focus you wanted. I was suggesting that as someone who plays RPG's & knows the 40k universe (I assume) that you can do all the rest yourself. Dark Heresy is about playing an acolyte of the inquisition, not an inquisitor, maybe that would have come out later, but since BI has shut down and FFG doesn't seem to be doing much, we may never know.Alex_P said:If you're going to have rules, they should provide structure to the game, give it focus. Why bother with pages of rules for gunplay and classes and random skills while leaving something as fundamental as "exterminatus" -- pretty much the most extreme action an Inquisitor can undertake -- out of it? (What kind of rules would you have for "exterminatus", for example? Well, calling it in requires quite a bit of resources, and getting things out of the Inquisition does involve some politicking. You'd think the game would at least have some guidelines about how an Inquisitor can actually marshal all those resources. But it doesn't even have much about playing an actual Inquisitor in any capacity -- just his retinue.)
You can't really get any more "dungeon-crawly" than an elaborate set of rules for shooting things and a big chart of weapons. And that was part of the let-down.
-- Alex
Er, actually. Marines are normally part of the navy. In fact under bureaucratic organisation the US Marine Corps is part of the Department of the Navy, it however forms a separate military organisation is neither here nor there. The British Marines are part of the Royal Navy.Geo Da Sponge said:What really gets to me is that in the "Best Space Marine ever" thread, Master Chief was omitted because technically he's in the navy and not a proper marine, even though the two organisations work very closely by definition. However, the moment we get a chance to dump on him he is included in the category so we can mock him. I don't mind people disliking Halo or the character, it's the lengths people will go to to deny them any kind of recognition.
Dark Heresy has its problems by the dollop-worth, but I don't think that, assuming being an Inquisitor were dealt with in the rules, Exterminatus should have rules (if that's what you're suggesting?). Exterminatus is about whether you have a big-ass ship at your disposal, and that kind of stuff I would not accept rules for in my game. Either you (as the assumed Inquisitor) have taken command of such a ship, or called in a favour, or you haven't - for whatever reason. The ship is there - because it was nearby and you called it in - or it's not - because it wasn't nearby, or had orders from higher up, or a warp storm, or because the captain just hated you so much that he "didn't get the orders", etc. If I were handling Exterminatus in an RPG rules book it would be a few paragraphs on what it was, what it took, why it would be used, how a player might get one, and the possible consequences for abuse - but no rules. That stuffs for RP and GM (here it comes) fiat.Alex_P said:What difference do any of the rules in an RPG make?scumofsociety said:Any RPG is what you make it. Why do you need rules for fancy inquisitor stuff. What difference does fighting at a higher level make? Sounds kinda Dungeon crawly to me. What? You need to roll a dice to see if your exterminatus hits and damages? Good pre written adventures are hard to find, make your own, with a good story, thats much more satisfying than rolling dice and pretending your are mowing down chaos terminators with your arm cannon.
If you're going to have rules, they should provide structure to the game, give it focus. Why bother with pages of rules for gunplay and classes and random skills while leaving something as fundamental as "exterminatus" -- pretty much the most extreme action an Inquisitor can undertake -- out of it? (What kind of rules would you have for "exterminatus", for example? Well, calling it in requires quite a bit of resources, and getting things out of the Inquisition does involve some politicking. You'd think the game would at least have some guidelines about how an Inquisitor can actually marshal all those resources. But it doesn't even have much about playing an actual Inquisitor in any capacity -- just his retinue.)
You can't really get any more "dungeon-crawly" than an elaborate set of rules for shooting things and a big chart of weapons. And that was part of the let-down.
-- Alex
Exactly. That's why it annoyed me so much that he got seperated out just because of some relatively minor detail in the organisation of one country's military. In pretty much every other situation, Master Chief is blamed for starting the trend for the overuse of 'Space Marines' in games, but the one time it could earn him some kind of credit he's disqualified.rossatdi said:Er, actually. Marines are normally part of the navy. In fact under bureaucratic organisation the US Marine Corps is part of the Department of the Navy, it however forms a separate military organisation is neither here nor there. The British Marines are part of the Royal Navy.Geo Da Sponge said:What really gets to me is that in the "Best Space Marine ever" thread, Master Chief was omitted because technically he's in the navy and not a proper marine, even though the two organisations work very closely by definition. However, the moment we get a chance to dump on him he is included in the category so we can mock him. I don't mind people disliking Halo or the character, it's the lengths people will go to to deny them any kind of recognition.
Agreed. I didn't realise it was a thing that happened, well I guess people idiots.Geo Da Sponge said:Exactly. That's why it annoyed me so much that he got seperated out just because of some relatively minor detail in the organisation of one country's military. In pretty much every other situation, Master Chief is blamed for starting the trend for the overuse of 'Space Marines' in games, but the one time it could earn him some kind of credit he's disqualified.rossatdi said:Er, actually. Marines are normally part of the navy. In fact under bureaucratic organisation the US Marine Corps is part of the Department of the Navy, it however forms a separate military organisation is neither here nor there. The British Marines are part of the Royal Navy.Geo Da Sponge said:What really gets to me is that in the "Best Space Marine ever" thread, Master Chief was omitted because technically he's in the navy and not a proper marine, even though the two organisations work very closely by definition. However, the moment we get a chance to dump on him he is included in the category so we can mock him. I don't mind people disliking Halo or the character, it's the lengths people will go to to deny them any kind of recognition.
I've got absolutely no problem with representing favors as tokens or with rolling to see if you can requisition a piece of equipment, if it fits with the context of the game (in a game about members of the military and/or the weird 40k space-church, using some kind of specialized rules for getting gear from your organization -- whether through rolls or static numbers -- would make a lot more sense to me than buying stuff does).Saskwach said:Dark Heresy has its problems by the dollop-worth, but I don't think that, assuming being an Inquisitor were dealt with in the rules, Exterminatus should have rules (if that's what you're suggesting?). Exterminatus is about whether you have a big-ass ship at your disposal, and that kind of stuff I would not accept rules for in my game.
The difference is somewhat irrelevant to me.Saskwach said:Of course, by "guidelines" it's possible you meant the exact same thing. In which case: *raspberry*
yeah more or less, alex is applying OUR moral situation and OUR societys to the 40k universe. im trying too point out that outside of a few very basic human examples our morals and our societys dont really apply.scumofsociety said:RE: 'The debate', I'm not completely sure what you guys are debating here. From what I can see Wyatt is saying that in the context of the 40K universe marines are doing the right thing given who they are and Alex seems to be saying that he prefers characters with a bit more depth. Other than that it seems to be real world morality you are discussing. Have I read it wrong?
so be it, thats my whole point about resolve and determination. if we had the resolve the soviets (or the chinese) would certianly never have gone nuclear. it was our fear that that made it any kind of a real threat to begine with.Alex_P said:No, we couldn't have. Suddenly going "total war" in a proxy conflict between two nuclear powers means everyone dies.
too quote another writer with millitary experiance 'the purpose of a millitary is to kill people and break things'No, distance and technology aren't the answer (see Forever Peace -- written by a Vietnam veteran). There's no clear line between "right" and "wrong" here. But effective warfare is about an economy of violence. Violence costs you resources. Violence does bad shit to your own troops. There's a very good reason modern militaries try to teach soldiers precision and self-control.
1) if they dont get out of that situation than their society will just have to continue along as it is. our societys are shaped by our enviroment. your views are formed due too a complex interaction between you and your enviroment, society, schooling, upbringing, cultural bias, friends, enemys, the whole shebang. your views on morality and etchics arent an instinct they are learned and taht learning is formed by your enviroment. you concider the 40K universe 'bad' because of your experiance with THIS universe. im telling you that if you were born and raised in THAT universe you would think and feel different.1. They'll never "get out of that situation". The Warp will always be there.
2. And what happens when, once you're done, the thing that's left isn't a recognizably human humanity? Worse yet, what if you could've avoided that, too?
real flesh and blood soldier arent fighting a religious war against satan himself. you point out western views of some generals in our millitary about an issue like torture and thats where you draw a line?This is a bullshit dichotomy. Real flesh-and-blood soldiers are quite capable of moral reasoning. They think just as much as they fear. In some ways, they have more moral agency than the common person -- they see the consequences of their actions firsthand, whereas the people going mad with bloodlust back home just have a steady diet of newsreels and patriotic music through which they understand war.
Heck, look at this whole "torture" debacle: a bunch of political weasels, armchair generals, and talkshow hosts talking up aimless brutality as "what must be done" while military intelligence experts kept trying to tell them "No, seriously, guys, we already know this doesn't work".
i totaly see what your saying. i dont much care for the whole 'war is kewl' croud myself. but fiction is what we make it and even a broken clock is right twice a day just because their reason for admiring them is a poor one that doesnt mean that they dont diserve to be admired.I don't. I really, really don't. Hope and happy endings aren't a priority to me. I want to see a goddamn human reaction. People who have been culturally braindamaged into doing anything and everything "for the Emperor" are hardly even people anymore.
...
Fuck, the stuff they're doing, it's hardly even "war". That's what I hate about this obsession with Space Marines. War is a human phenomenon. War is defined by culture. War has an element of communication that's pretty much absent from Warhammer 40k's take on "war" -- that's part of the setup that makes the setting's "war" perpetual.
I hate that people celebrate Space Marines as the quintessential warrior because it means they're buying into some of the biggest, ugliest, most pernicious myths of war. War isn't an endless battle against aliens who are incapable of even understanding you. War isn't all bravery and machismo. War isn't won by throwing everything else away with reckless abandon.
Of course, that's true of people fanboying most video game characters as well.
-- Alex
Erm, the Starship Troopers where alot less armoured, replied on purely kinetic energy bullets (the W40k Marines had explosive round ... well, shells virtually), and where not genetically enhanced. Also, they died. Alot. Several billion in the mid-point of the movie.Specter_ said:Haha. Compared to the troopers in Starship Troopers the W40k-SM are wussies. So he can compare the 40k-ones to anything he likes. He can't compare the StarshipTroopers to anything, tho.Hunde Des Krieg said:Space marines existed before Warhammer you know.... They came up with all this stuff about insanely awesome space marines, the originals from Starship troopers were pretty bad ass though. Warhammer wasn't the original so don't compare shit to it.
Yes! Although the Tyranid are, in fact, a monstrous hive mind with organic weaponry and a devoted urge to consume the whole Galaxy. So, yeah. Moreso than dinosaurs....EndOfDaWorld said:Quoting Yahtzee: "I thought we abandoned realism around the time Space Marines were stabbing dinosaurs on the planet Zog"
some Space Marines have rocket launchers
Forget the movie. It has next to nothing to do with the book.Doug said:Erm, the Starship Troopers where alot less armoured, replied on purely kinetic energy bullets (the W40k Marines had explosive round ... well, shells virtually), and where not genetically enhanced. Also, they died. Alot. Several billion in the mid-point of the movie.