Ah, I'm glad that people have begun to speak out against apparently mandatory Multiplayer for triple-A FPS's, because it needed to be done.
For sure, it adds so much to the experience of a game, but Leave it to the games renowned for it, like the CoD series and Halo. It just seems a bit off-kilter that it is now obligatory to stuff a multiplayer feature in. It's like Assassin's Creed, where there was a perfectly good single player, which resulted in a lot of people completely ignoring the multiplayer features, which was really just a shambles in the first place.
I do admit that maybe he could have worded it better, labeling this as a 'cancerous growth' really does not look good, in the eyes of both the consumer and prospective teams willing to hire this guy in future. Who's willing to hire someone who bashes features in their own games?
Still, the fact that this has been pointed out is good simply because it means that triple-A developers are beginning to get back to the ways of using games for storytelling as well.
Here's to this guy, and may developers in future waste a lot less money in future by NOT including shitty multiplayer in perfectly good games.