It seems like the publisher thought they were getting a Modern Warfare or Battlefield clone that could compete with the big guys, while the devs were more focused on making a memorable single player campaign instead of being the gazillion'd company trying to make a quick buck off a MW/BF clone.Andy Chalk said:"[Multiplayer] was literally a check box that the financial predictions said we needed, and 2K was relentless in making sure that it happened - even at the detriment of the overall project and the perception of the game,"...
*snip*
...but if 2K attempted to position it as a competitor to online heavyweights like Modern Warfare or Battlefield, it certainly wouldn't have done it any favors...
*snip*
...Davis gave props to 2K for green-lighting the game in the first place. "They took a hell of a risk with the project that other publishers would not have had the balls to take," he said. "I'm proud of what we were able to achieve, and it was not easy."
Well if gamers stopped demanding multiplayer in every title, publishers wouldn't force developers to put it into the game.Tiamat666 said:Yes, but what is unacceptable is that they had a vision for the single player experience and had to tweak it for the worse in order to accomodate the multiplayer part. The end result is that the single player main game is not the way it was meant to be, and for that we get yet another half-assed FPS multiplayer, in an already overflowing market which includes many free to play shooters, which do the multiplayer job much better because they are dedicated to it.daibakuha said:You know, I like this guys statements. You know what I don't like? How everyone is going to use this guy as a reason for ragging on why things shouldn't have mutliplayer. Multiplayer isn't needed for every game, but it can drastically enhance the longevity and fun of others.
Thanks a bunch, marketing people.
This is what I thought when I finished the single-player and saw the "multiplayer" option on the menu. You have a game that makes the player feel like shit for having any fun while shooting things, then put in multiplayer that is just having fun shooting things? Talk about inconsistent, I'm glad that the developer agrees.Andy Chalk said:"It sheds a negative light on all of the meaningful things we did in the single-player experience. The multiplayer game's tone is entirely different, the game mechanics were raped to make it happen, and it was a waste of money," he continued.
This is the number one reason that I hate shoehorned multiplayer and multiplayer achievements in all non-big name multiplayer games. You'll only have enough people playing online for it to be worth a shit for maybe the first month, and then finding a match becomes nearly impossible, and any multiplayer achievements become unattainable."No one is playing it"
wait, hold up... the darkness had multiplayer?ForgottenPr0digy said:This also reminds me of a lot FPS games this generation has dead severs because no played the multi-player(FEAR,FEAR2,FE3R,The Darkness just to name a few examples)
We're saying the exact same thing, I just said it in a different way.vrbtny said:....You're kidding right? What end, of what stick have you grasped to come up with that analogy? This guy genuinely cares about this game, and gives many fucks about it. He cares about it enough to speak out against his boss, saying that Mutlti-player was not needed, and he is more than happy to condemn a company that screwed up his game.Carnagath said:Wow, look at all the fucks this guy doesn't give. I thought people like that were pretty much extinct in today's gaming industry, guess I was wrong.
The gaming industry needs a lot more guys like this, hell, it would be good for the industry if all lead desingers were like this.
We need more like this guy. Not less.