Oh totally, it's an excellent game. I did it in one split sitting, although I must agree the gameplay itself is rather mediocre, not terrible, but not great either. It does it's job.
Actually after finishing it, (pulled an all nighter to do so, yeah I was playing on ultra hard, bite me) I walked into my front room, where I have a demolished building as my view, where I had sickly orange light pouring through the window, making outside look just like the ruined Dubai, I had flashbacks to the WP scene. Not pleasant I must say.
But it's all the little touches that help as well, Walker gets more agressive in his executions and voice clips as you go through the game, starting out sounding like your generic modern FPS dude, and just cleanly killing people, cut to the end, he's screaming for death like a Chaos Marine, and smashing their heads into bloody pulps with his bare hands.
Plus the loading screen tips changing, the model changing, and like Extra Credits said, you're always going down, likening it to descending your own personal hell.
Not only that, but the few moral choices that were in this game were leaps and bounds ahead of most games, purely by virtue of the fact that it didn't tell you what your choices meant, and there were options beyond what the game told you to do. The whole point of a moral choice, its that you have to decide what the best option is, not just pick from +5 good points/+5 evil points, otherwise it's meaningless.
Plus the soundtrack rocked ass.
The only thing I didn't like was the bit where you do the chopper bit again and walker says "Wait we've done this before!", it just didn't make any sense, sure the game breaks the fourth wall to talk to the player quite often, but it still works in context of the characters talking to each other, that bit just jarringly shattered the fourth wall for no reason.
Jove said:
The problem with Spec Ops was that it was advertised as this yet another generic military shooter with yet another generic military story line. The god awful demo didn't help it either.
Little did most of us know that the full game (besides the multiplayer) was actually a diamond in the rough. An un-expected yet pleasant surprise.
It's just a shame that the developers marketed this game HORRIBLY and that they were forced to add in multiplayer to cater to the casual audience. Which is why this game also sold badly.
It's one of the problems with something like this, it's like Fight Club, that was marketed as well...what the title would invoke in you had you never heard of it before. You can't market it for what it is, otherwise it'd spoil it, but at the same time, if you market it as a modern shooter, people into them aint gonna play it, because well CoD, and people who it would actually interest won't want to play it, because well... CoD. Luckilly it's found steam through the internet, where it's rapidly on course to become an important piece of gaming history and a cult classic. Had it came out in the 90s, it would've been fucked.
I reccomend Spec Ops to people all the time, but I can't tell them why, otherwise it'd spoil the experience.