CriticKitten said:
008Zulu said:
I don't recognize his achievement. Exploiting glitches to beat a game should invalidate the entire effort.
I'm gonna disagree with the massive panel of people bashing this post and say that you're absolutely right, and they're not.
It's not a legit run if the guy has to cheat to finish it. Period. Don't really care how people want to defend it, they don't call them "exploits" because they're so hardcore MLG legit, dawgs. They call them "exploits" because they abuse broken mechanics in the game to win, i.e., they cheat and violate the spirit of the game.
I Would agree with you if he was actually cheating, however he is not.
If we were to say that he was cheating, it stands that he would have to be altering the game, the difference here is that he is abusing poor programming to get unintended results (I know this sounds like a cop out but stick with me).
When you first look into it it does in fact look like he is cheating but if you break down what is actually happening you will find that at no point is there and cheating involved, to do this I will walk-through the, arguably, most important 'glitch' in the run, the wrong warp.
We will begin when Cosmo re-enters the boss room after the fight at 13:08
He begins by emptying his bottle and then refilling it, this is to allow for a programming error that lets you use the bottle like the Ocarina (its not hard but I dont really want to go into this much detail) Afterwards he uses very precise movement from very specific positions (it doesn't look like it because he sets it up so fast but I promise it only works very specifically) and lands in the very edge of the blue warp, where he uses the bottle like an ocarina (again you can look that up on your own if you want to know how it works) this causes the game to give him back control because the game has a camera lock when you play the ocarina that overrides the camera and move lock from the warp.
Now here is the important part,
The way that OOT is programmed there is a counter that ticks up when you enter the warp this counter determines where you warp to (this affects all screen transitions including doors) now because he is no longer standing in the warp the game does not warp him and the counter continues to tick up, then, again with very specific timing and movement, he leaves the room when the counter is a the specific interval that happens to lead right to the end of the game.
Now that you have a break down of what is happening, you can see that this is no different then accidentally falling through the floor or through a wall in any other game except that by understanding the game programming you can manipulate what happens to give you exact results, and at no point is the game not following its intended programming, everything that happens is caused by the game.
I do understand your sentiment that this 'violates the spirit' however I would argue that the 'spirit' of the game at its core is to save the princess and the world as fast as you can before time runs out and the bad guy wins, Cosmo just happens to be able to do that in 19 minutes.