CriticKitten said:
DrOswald said:
I agree with what you said that what constitutes "beating the game" does have a right and wrong answer.
That's good. We've made progress then.
Seeing the victory screen (or the equivalent, all single player games have one) is beating the game, so long as the rules of the game, as written, are not violated. Which makes you wrong.
Incorrect. This is like saying that running the last 5m of the 100m dash is the same as running the entire 100m because both individuals cross the finish line. Which, again, is not a logical stance to take.
Also, exploits are most definitely breaking the rules of a game, so even if you argue that it's okay to skip nearly all of the game, you still can't argue that he's completed the game in any official capacity because his run relies on an exploit which skips vast portions of the game, and exploits are explicitly *against* the intended spirit and rules of the game.
No, I said the rules
as written. This is the important part,
as written. See, in this specific case the rules, as written, allow for these crazy things like the wrong warp. To take your 100m dash analogy you have been using constantly, it would be like if the rulebook specifically stated that teleporting 95m out of 100m was allowed. It might be an oversight, but it is certainly within the rules as written. This is important to speed runners - we follow the rules written.
I have seen your reasons why this definition is incorrect and I find your reasons lacking on a technical and practical level.
Whereas I consider your definition lacking on any logical level, as it is attempting to imply that you can theoretically "win" a competition with another person despite only participating in 5-10% of that competition. This doesn't make any sense to me, and I've yet to see anyone here successfully argue as to why it does.
But in the case of a single player game there is no specifically defined victory condition other than those written in the rules - the code - of the game, and I find developer intent an insufficient logical reason to change the victory condition to any other condition than those written in the rules. However, I am prepared to accept that this is a point we just are not going to see eye to eye on. If you wish to continue discussing it I would be happy to, but if you would like to set this particular issue aside in favor of more interesting discussion I would not think any less of you not will I declare a "win" over you - that would be silly. This discussion is not a competition, and treating it as such would not be conducive to a proper discussion.
However, I do feel it important to say that in the specific competition in which he is participating these things are specifically allowed - anyone can take that advantage if they are good enough to pull it off. He completes 100% of the competition that he has entered. I am not claiming or implying he can win the competition by completing a small part - he completed 100% of the requirements of that competition.
It's fine for him to "win" at his own version of the game, certainly. As others said, that's why categories exist. However, he has not completed the full breadth of developer-engineered requirements for "beating OoT", so it's inappropriate to hold his run up as equivalent to a full vanilla run of the game.
I have not seen anyone claim that a any% OOT run is equivalent to a glitchless OOT run in this thread. However, I did not read every post so it is probably in there somewhere. What I can tell you is that you will never see a speed runner, or anyone who understands speed running, claim that it is equivalent. As you noted, that is why categories exist. All I have seen so far is the claim that he did, in fact, beat the game according to the rules as written.
And, as I feel is once again important to say, this is not his version of the game or his version of the rules. This is the specific game as engineered and delivered by the the developer. This is the developers version of the game, even if it contains unintended rules or rule omissions. Adding additional rules on top of these developer delivered rules would make it his version of the game, which he specifically did not do.
Second, are you being serious with that parallel between glitches and piracy?
Well, the thing is....there is a parallel, actually, and it doesn't take much thinking to catch onto it.
Consider the two primary rationale being used for why exploits are acceptable:
1) Exploits don't harm other players or the devs in any way, and in fact, some even claim that such things improve the game.
A common argument and the first part is obviously true, when specifically applied to single player games as it is being applied in this case. The second part is debatable, but also not actually part of the argument of why they are ok. I personally find the Any% OOT run boring and kind of stupid and I wish Cosmo would move onto something more interesting to see, but that is beyond the question of if they are morally justifiable.
2) Video games are different from other forms of competition, and therefore not subject to the same sort of restrictions regarding what "cheating" is.
Not true. We hold ourselves to the exact same standard we would expect anyone in any competitive environment to hold to: We must work within the rules of the game as they are written. The written rules often allow for unexpected and unintended strategies (example: the dunk in basket ball was not intended but is within the rules as written) but we always work within the written rules, as we would expect anyone else in any other style of competition to do. In the case where we feel some addition rule is required or would be beneficial, an additional rule can be written. This is usually where the alternate categories come from.
We would never expect an athlete to handicap his or her self by not using an optimal strategy that is within the written rules. Many sports have been revolutionized when people worked outside of the intended rules but within the written rules. Speed Sailing, Basket Ball, Football, Football (american), and the High Jump have all seen vast strategic changes over time as people found more and more optimal strategies within the written rules. And there are many more - these are just those I know about in my very limited sports knowledge. I would venture to say that nearly all competitive games have seen vast, unintended changes in strategy or tactics that were within the written rules.
Sound familiar? They should, because very similar arguments are used to explain why piracy is acceptable:
Only somewhat true. Just because the arguments are applied to both situations are phrased similar does not make the situations similar, the logic behind the arguments similar, and even if the arguments were logically similar and insufficient in one case does not mean they are insufficient in the other.
1) A common argument in favor of piracy is that "it doesn't harm the devs or the legit purchasers in any way", and in fact, some claim that piracy helps the industry more than it hurts.
A common argument, and in this case no firm conclusion can be drawn from the data at hand. However, more to the point, this argument is not at all parallel to the "exploits harm no one" argument above. In the above case, the argument is that once the product is paid for and is owned by the person, then they can do what they want with it so long as it does not negatively effect anyone else. In this case, the idea is that the product should not need paying for because we cannot prove it harms anyone. Similar wording, not similar logic at all.
2) Another common argument is that, because video games are different from other products (they're software and thus exist primarily in a digital sense), they are therefore not subject to the same sort of restrictions or rules regardless what "stealing" is.
This is another common argument, but again there is no parallel here. The nature of the sold good and the nature of the game are not explicitly tied together - even without going into if this argument is valid it has no relation to the above argument except similar wording, and that argument isn't even accepted by the speed running community anyway.
Now let me be clear, I'm not saying that exploits = piracy. That would be absurd. Cheating in a single game that you play for fun is nowhere near as morally reprehensible as breaking the law. Nor am I attempting to incite a riot through this comparison (though I'm sure that people will overreact to it anyways). For what it's worth, when it comes to exploits for the purposes of general "for funsies" sort of runs, hey, I'm cool with that. And I can even see a few potential scenarios where piracy is potentially valid, to boot. So I'm not trying to stir the pot here.
My intention in what I said is to point out that both operate under the same primary "gamer logic", that being that video games are special snowflakes and should get to operate under their own rules....but that they should also totally be considered equally valid against other forms of art, sports, literature, etc. It's as I said, gamers are eager, desperate even, to be accepted by these larger well-funded peer groups, but they don't wish to follow any of the same rules that are associated with those things.
It's unclear whether it's just a generational disconnect or a mentality thing, but it's clear that gamers as a whole tend to see their video games in a different light than everything else, and will knee-jerk react at any attempt to compare them to other arts/sports/etc (as shown in this thread rather clearly, when people laughed off perfectly valid analogies as "ridiculous" for no actual reason other than "because video games are different"). The only way for two things to be equal, mathematically/logically, is to make them comparable, which inevitably means that comparisons between your "sport"/"art"/whatever and another sport/art/whatever are going to be made. Rather than immediately dismissing such comparisons, we should be welcoming them, because it would indicate that gaming has truly grown to the point where it's worthy of being placed in the same category as those sorts of things.
But that's just my own two cents. Apparently, I'm quite insane judging by the posts here, so feel free to take it or leave it.
And I am going to deny that this specific "gamer logic" is being applied in the case of speed running and accepting exploits. (and also I would like to note that I don't think most gamers subscribe to this logic.) The arguments you describe in favor of pirating games are applied by all types of software pirates to all types of piracy. They are not specific to game pirates. The arguments you describe for the use of exploits are accepted universally and denounced universally respectively, no special treatment is being made for video games at all, at least not by the speed running community.