Spider-Man 2 - Does whatever a spider can do

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BrawlMan

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Do the movies even do that though?
Logan only. He basically wants the Wolverine Uncaged game on 360 and PS3. I don't doubt the PS5 Wolverine will be gory, but it won't be taken to that over the top level. As much as I enjoyed the Wolverine Origins HD game, it had its own issues. It's a decent God of War clone (Greek era), but it suffered from some overly long levels, too many repetitive boss fights, and there was almost no context of what you were doing. It's like it tried to follow the movie, but then said screw it and did its own thing. It's somewhat for the best, but it's pretty clear there were some production troubles and the Wolverine game was originally not supposed to follow the movie, and you can tell by the cold open CGI that takes place in some bombed-out future. That beginning FMV cutscene has nothing to do with the rest of the game, nor the ending. At least this one will be more focused.
 
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Wasn’t Logan pretty violent? I can’t remember if other movies went that far, though
Yes. There was also The Wolverine (the one in Japan), but that was after the fact. It got an unrated edition on Blu-ray and dvd, but there's not that much blood or difference.
 
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Catfood220

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So my brother got me this for Christmas and I beat it last weekend and got the plat for it. It has a really easy platinum trophy, though I did have to look up where the Science Award was because my aging brain forgot where Miles stashed it at the end of his game. That's a point, I need to go back and platinum that one at some point.

For the most part, I really enjoyed this game. The story zips by without feeling rushed, the story missions for the most part are exciting to play and the side missions are not just finding tonnes of collectibles. I mean, there are a few, but its not as obnoxious as in the first game, the finding all the Spider-bots being the worst of them. But stuff like following the bird drones and having to stay in their slipstream to download data were the most fun ones for me. And the mission where you help Howard put a lump in my throat despite him being a really minor character. I think they tried to make Kraven a somewhat sympathetic character too, but it didn't really work. The Venom sections were good fun. And at various points, both Miles and Peter feel incredibly over powered, Miles at the start and Peter towards the end.

Ok, to stuff I didn't really like. The game is full of bugs and this is something I noticed with the Miles Morales game too. Sound would drop out for no reason and often the subtitles would not sync up with what's being said. Some of the random crime missions would not complete and some would just straight up disappear when I got to them. Yeah, bugs are a thing that sometimes can't be helped, but I don't remember the first game being particularly buggy. I think someone somewhere wants to be a developer for the Life is Strange games, because the bits where Peter is doing stuff with his pals and the twee indie rock is playing reminded me of that. If it's to make me appreciate the Spider-Man bits of my Spider-Man game, then it definitely works. Oh and the MJ stuff can still go and die in a fire, I groaned every time they popped up. At least in the final one, she had a gun and it turned into the most generic third person shooter ever.

Oh and how no one ever figures out that Miles or Peter are the Spider-Men, I will never know. They are not exactly cautious about protecting their secret identities, constantly pulling off their masks and using each others real names, MJ does this a lot as well. It wouldn't take much for someone to over hear them or snap and pic of them in the modern day setting. Maybe I'm overthinking things.

And where the fuck are The Avengers? Are they all on holiday? Or looking out of the window of their massive tower going "nah, Spider-Man's got this"? You'd of thought they'd want to get involved at some point when an alien symbiote tries to take over the planet.
 
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Silvanus

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Just got this a few days ago and have been marathonning it. There's something so very satisfying and addictive about the gameplay loop. And I'm glad they've made it a little more difficult than #1 and Miles Morales, by only allowing heals if you've got a full bar. The first two were a bit too forgiving on normal difficulty.

Love it so far. Though I've also encountered more than a few bugs: subtitles syncing incorrectly (or being wrongly attributed); a section restarting itself; getting stuck behind a bin and then falling through the ground. Not enough to be a major downside but enough to be frustrating occasionally.

And where the fuck are The Avengers? Are they all on holiday? Or looking out of the window of their massive tower going "nah, Spider-Man's got this"? You'd of thought they'd want to get involved at some point when an alien symbiote tries to take over the planet.
I'm wondering more about the police/ law enforcement. In #1, you at least saw the police making an effort to combat the Demons and Maggia. In #2, this mercenary company invades the city with dozens of military aircraft, takes over entire buildings and streets, and there's zero attempt at law enforcement!?
 
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Bob_McMillan

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Finished Spidey 2 a few days ago, with a surprisingly short game time of 24 hours for a 100%. Not necessarily a bad thing, just interesting to note given the context surrounding the game.

Overall, I had a painful time with Spidey 2. I have a lot of love for the first game, and I considered both the gameplay and the story as exemplars for the superhero genre. Friends told me they think the sequel is just a better version of the first, and in some ways, they're right. Traversal is beautiful, New York is stunning, and the power of the PS5 eliminates a lot of the rough edges the original had. But the game has an almost terrible story. Hell, maybe it is just straight up terrible. Some might like the new gameplay changes, but I think they took out a lot of what made you feeeeel like Spider-man.

I liked Harry. He's a good nepo baby who wants to use dad's money to make a better place. I am not a huge Venom fan, but I think its a little more poetic that Spidey's most dangerous foe yet is his best friend, instead of a random asshole from work. It also possibility eliminates the silliness of having two Green Goblins in the future. But I honestly just could not care much about him. The game dedicates two very lengthy and very boring sequences meant to flesh out Harry and his relationship with Peter, but they're so repetitive and kind of just reinforce that Harry is just Pete but with money and a dad.

I actually like the idea of Peter's arc being learning that he can and should step away from being Spider-man. It's a nice message, even though I now see that his "retirement" is clearly going to be short lived. But I wish they could have done it without making Pete look so ridiculously incompetent. He gets his ass beaten in cutscenes WAY more than Miles, which is annoying when a) he has Spidey sense and b) I just spent the last 5 minutes painstakingly dodging and parrying every attack. It's quite tiresome how often boss fights in this game end with the boss still gaining the upper hand on you, usually when you're playing as Peter. Peter is constantly apologizing, when the only "wrong" thing he does is get stabbed and has the symbiote transferrred to him without his consent. All this feels like an attempt to make Miles look better in comparison in order to justify Peter stepping away from Spider-man. I think this would have achieved much better by Peter realizing the good he can do and experience beyond Spider-man, rather than the poor guy getting beaten into submission. His short lived tenure as Bully Maguire had a good initial buildup, but skips over to him being a crazy monster instead of properly showing how it has corrupted him.

But speaking of Miles... he is both the worst and best part of the story. Worst because he barely belongs in this game. He is here essentially only because they need a spare Spider-man to take over. His missions and sidequests would have been cute and fun in a separate game, but crammed into this game where Peter is going through it, it just feels stupidly out of place. However, his arc with Martin Li (one of the few decent villains) is quintessential Spider-man. Too bad there's barely any of it. They meet like twice in the whole game. Li also gives Miles new powers for seemingly no reason other than Miles needing to be a little different from his own game.

I will dedicate a paragraph to MJ, because the game seems to think she's the's the third main character. Honestly, don't really care that she's OP. It's incredibly stupid, but at least she only had three missions this time. What I do care about is that I DON'T CARE ABOUT MJ. Jesus Christ, her boss battle as Scream was torture. Genuinely couldn't focus on the fight because I could not believe the audacity of this *****. I know it was supposedly the symbiote talking, but Peter was just agreeing and apologizing the whole time. She is so utterly unlikeable, and despite their obsession with her, Insomniac never manages to justify the extent of MJ's presence in this game.

As for the villains, we barely have any. Kraven and his Hunters are the right amount of silly for this universe. Kraven himself is a great presence, but he is so disconnected from Harry storyline. Venom kills him in an incredibly anti-climactic moment, and after that the hunters are still constantly attacking around the city. It all just feels so pointless by then. Kraven's presence in the story only enriches Miles' arc, since Kraven plans to hunt Li, but Kraven doesn't give a crap about Miles. The Lizard is just fodder for trailers and an exposition machine. Venom is a terrifying enemy to face, but I just couldn't care about the supposedly world-ending threat he poses. I don't think there was a need for him to be anything more than a highly dangerous individual gunning for Peter.

Considering the first game had me fucking crying at the end, this game's story was a massive letdown. It doesn't do anything interesting with the symbiote, a Harry Osborn Venom, or Kraven. I think a lot of issues could have just been avoided or mitigated if they let it breath a little. Have actual time for Miles, for Pete's corruption, for bonding with Harry. That the second half of the game was speedrunning story missions just made everything blur together and feel like a slog.

Another reason why I feel like Miles is the worst part of the game is because he inconveniently brings powers to the table that Pete doesn't have. I didn't like the combat changes in Miles Morales, but it was tolerable since it was something different. But now we have to bring his combat to Pete, and now I just don't feel like Spider-man anymore. I won't pretend that the gadget system in the first game was the peak of gaming, but they still made me feel like I was Spider-man more than having four random supermoves with robot arms. But that's just a complaint about the vibe, I also don't think it's a great mechanic in general. It really does feel the regular combat only exists to enable you to use your supermoves, instead of your supermoves complementing the rest of the combat. In Miles Morales, your Venom attacks needed to be used against certain enemies. The Venom punch takes out blocking enemies but not agile enemies, who are countered by the Venom dash. However now all his and Peter's supermoves are equally effective against every single opponent. They also make many of the remaining gadgets you have redundant. I at first thought there would be some synergy between the supermoves and the gadgets, but by the time you unlock all the supermoves the gadgets are just there for the occasional spam. These new supermoves also kind of impacted the story, because you just KNOW that Peter is going to keep all his symbiote supermoves by the end of the game. That Pete sort of gets 3 different sets of supermoves in the game shows how way too focused the game is on them in my opinion.

So then combat is pretty much reduced to biding your time until you can use your fire-and-forget supermoves. This is also reflected in how ridiculously spongey enemies are. But now there's also parrying! I love parrying in games, but fuck the parrying in this game. Again, the vibes are all wrong. Why would Spider-man every parry something? It doesn't help that it also looks really stupid. Miles does this weird shove like a grade schooler getting into his first fight in the playground, while Peter uses his robot arms and then this weird symbiote splooge. In terms of how well it works in combat, it feels like an addition solely for boss battles. They throw in some regular grunts who use attacks that can only be parried, but supposedly, every melee attack can be parried. So it's really weird that a base level grunt can sometimes be harder to parry then the five ton giant lizard man. That "every melee attack" bit also comes with a huge asterisk, because the game is incredibly unclear about what constitutes a melee attack. There are quite a few enemies that use what look like ranged or AOE attacks, but the game expects you to parry them. For example, a flamethrower enemy will create a circle of fire around them. For some reason, the game expects you to parry fire. I guess you can say you're parrying the hands carrying the flamethrower, but it just feels dumb. It also could not be clearer that Insomniac did not expect people to try parrying certain attacks. I even discovered a bug where a certain enemy didn't take any damage after successfully parrying and attacking them. Eventually they introduce an attack that can ONLY be dodged (after training us for hours to parry), which you are warned about with a barely different sound cue and a different colored icon. Poor UI/UX in my opinion, which is exacerbated by many of these dodge-only attacks being counter intuitive. Many of them look like you could definitely parry them or jump over them, but the game says no arbitrarily.

How do the boss battles Well, I ended up playing every boss battle by standing still and parrying them. Not how Insomniac wanted us to fight them, but you could. One thing that really impressed me about the first game was that they actually trusted the player to be web swinging all over the place in boss battles, sometimes in the actual open world. The Vulture and Electro fight, the Doc Ock battle. I spent most of my time in the air in those fights. There is absolutely nothing like that in this game, except maybe the Sandman boss fight that feels more like a tutorial. Boss fights take place in tiny little arenas, where they want you glued to floor, parrying like a good little boy. I felt like I was playing a shittier version of GoW 2018. As a result, even though supposedly the boss battles are flashier, they felt underwhelming. I think it's what truly cements why parrying is just not a good fit for a Spider-man game.

In general, I will also say that combat is just messier. The fun I found in the first game was not the difficulty in defeating opponents, but the difficulty in defeating them perfectly. The Arkham series knew this, which is why they emphasized rewarding unbroken combos. The power fantasy comes not from being being able to dish about damage, but from being able to react to anything coming your way without breaking a sweat. Spidey 2 however is just a much "harder" game than previous ones. Enemies have more health, abilities like the perfect dodge into web strike takedown are gone, and throwing objects has been massively nerfed both in terms of damage and crowd control. They've added a lot of enemies who interrupt your flow, such as dodging or straight up countering. This all builds up annoyance, that can be conveniently solved by mindlessly unleashing your arsenal of supermoves. If you do just want to play with the good old punches and kicks, the complexity of all the new attacks your enemies throw at you creates situations where you feel like failure was not your fault. The visual clutter alone increases the difficulty. Actions where enemies would normally give you some grace to do cool shit are punished, in ways that does not feel intentional. I thought the same of Arkham Knight. It felt like the game itself could not really keep up with the increased complexity and variety. The camera getting stuck behind objects while enemies piled on happened quite often.

Let's talk enemy factions. The Hunters are a cool addition to the game, and the ones I feel play the best. The robot dogs are perhaps the most annoying enemies, but I could forgive them. What I could not forgive were the flame cultists, who feel so incredibly out of place and are extremely irrelevant story-wise. I could not believe that they were just an excuse to tease Carnage. Has Carnage ever been linked to fire??? I dunno, but it feels even worse when you now know Insomniac will never get to deliver a conclusion to that in a DLC (which can be said for many other side missions in the game). The last faction are the symbiotes, who are uggggllyyy. Absolutely unpleasant to look at. They share basically no design language with Venom himself, besides all the goo effects. Meh. They're definitely the toughest opponents in the game, although they still fall way too easily to your supermoves.

On traversal, it is excellent. The end. I don't like the web wings, but they are 95% optional. I would have never used them period if I wasn't just tired of the game in general by the end. I won't say much about traversal, but I will state that I think it is easily the saving grace of this game, along with the game world. I honestly didn't really notice how the map was bigger, but I definitely noticed how dense it is. Huge upgrade from the previous games.

What unfortunately is not an upgrade is the side content. I don't even mind having pointless activities ala Ubisoft cluttering the map. I treated them as convenient excuses to be web swinging around. But man, after two previous games, they still have no fucking idea what to do with them. Collectibles are a huge step down from the first game. I have already mentioned that I despise the new photo collectibles. The spider-bots would be fun, if they were a little more interesting to collect (the payoff for collecting them all is painfully stupid too). I was excited when I saw that there were chests littered across the map, but actually collecting them is a fucking bore. Your momentum completely stops because you need to interact with them, as opposed to just walking over them such as in more fun games like Saint's Row 4 or Just Cause. Hell, if you opened the chests by punching them open, that would have already been an improvement. It doesn't help that the resources they provide you are hardly needed, I have wayyy too much of them despite already 100%-ing the game. The open world activities just never take advantage of either being open world or being Spidey. Remember how in the first game, there was a pigeon sidequest where you could just be swinging in the air and the game would organically start a chase that tested your web swinging skills? The equivalent of that in this game is you hunting a drone that requires you to stop, trigger the mission, play a cutscene, and then boringly do a web wing challenge across the city that also for some reason ends in a cutscene. It makes you feel so much more like you're ticking boxes off a check list rather than enjoying this game world. Imagine that, chasing pigeons is more fun and engaging than chasing a military drone equipped with rail guns and rockets.

The other open world activities can also be separated by Spider-men. The only replayable combat challenges in the open world are exclusively for Miles for some reason as well as tedious Prowler hideout missions, while Peter gets to have boring, oddly overdeveloped science-y missions that are worse version of the ones in the previous game. How many fucking times do they expect us to pilot drones?

As much as I was disappointed by the story, I think I was way more disappointed by the gameplay. I wanted to keep playing the previous games even after the main story, because it was so zen to just swing around the city and tackle crimes. But the endgame of Spidey 2 is one of the biggest indicators of how rushed the development was. The game just ends. No dialogue to mention that why all the factions are still active in the city despite finishing all their missions. Insomniac clearly sprinted to the end and had no bandwith to go any further.

This might be the longest post I have ever written on these forums, but I guess that's just how disappointed I was. Why did we end up with this game? Was it due to the leaks? The crappy deadline from Sony? Maybe yes to all of them, but I think they also just did way too much right in the first game. For example, the suits. The suits in the first game gave you new appearances, but they also came attached with unique abilities. You then had an actual reason to try and unlock them. In this game, they are just suits and that's that. Insomniac wasn't coming up with 50 new abilities for each of the suits in this game, not when they already added all the supermoves. There was pressure to improve on something that was already great, and I think that led them down the wrong path in some cases.

I do still think there were some obvious ways they could have evolved the formula for this game, but I also get that if they hadn't radically changed so much from the first game, many would be accusing them of being lazy. It was a lose-lose situation. It does make me worried for the next game though, if one ever comes out. They didn't handle having two characters, how the heck can they do three? Hell, even if they keep Pete out of it and stick with Miles and the new character, I still think that's a bad idea.

So, back to the library with this disc. I was thinking that I'd like to own my own copy of this game, but I just don't like the game enough to see myself playing it again any time soon. Let's hope Wolverine will stick the landing better.
 
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CriticalGaming

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It's just modern writing being generally shit because it is so terrified of offending people, which leads to very stupid and bland stories and characters.

I thought the gameplay was fine in a vacuum but it gets further annoying to play because the story is so poor. When you hate the story the gameplay gets annoying because you just wanna be done with it.

From Spider-Man 2 and the petty cancellation of the DLC (because it leaked and people shit on it as it also looked bad), I have zero hope for Wolverine being good storywise, the gameplay will probably be fine though.
 
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Bob_McMillan

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It's just modern writing being generally shit because it is so terrified of offending people, which leads to very stupid and bland stories and characters.

I thought the gameplay was fine in a vacuum but it gets further annoying to play because the story is so poor. When you hate the story the gameplay gets annoying because you just wanna be done with it.

From Spider-Man 2 and the petty cancellation of the DLC (because it leaked and people shit on it as it also looked bad), I have zero hope for Wolverine being good storywise, the gameplay will probably be fine though.
I watched several of the boss fights from the first game again, and Peter is genuinely funny in a lot of them. He is a straight up bully sometimes. I get that redemption for villains is a big theme in this game, but a Spider-man who is not trash talking their opponents is no fun. That they thought they needed to sanitize him even further is crazy.

I was thinking there would be some sort of video essay detailing what went wrong with the game especially in regard with the leaks, but my search didn't turn up anything that wasn't ragebait.
 

CriticalGaming

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I watched several of the boss fights from the first game again, and Peter is genuinely funny in a lot of them. He is a straight up bully sometimes. I get that redemption for villains is a big theme in this game, but a Spider-man who is not trash talking their opponents is no fun. That they thought they needed to sanitize him even further is crazy.

I was thinking there would be some sort of video essay detailing what went wrong with the game especially in regard with the leaks, but my search didn't turn up anything that wasn't ragebait.
I don't think Spider-man2 was remarkable enough either way to cause people to make video essay's about it. It was just disappointing and people moved on, because you can't really call it a bad game because it's not a bad game foundationally. It's bad in ways that dont reflect on the actual gameplay quality.

There are no bugs, the combat is good, everything works and flows from a moment to moment aspect. It's the breakdown of the story and the characters that just leaves people feeling muddy about it.

Again it's a theme across modern writing we have seen everywhere. These new age writers coming out of college with thee ideas of everything must push a message plus a desire to breakdown every established character they can get their stupid fucking hands on, all adds up to proving that they really don't know how to writer good characters of their own, nor are they interested in continuing the legacy of famous characters their given to write. Peter is beat up and broken down because it's better PR for the Black Mile Morales to take his place as the real hero of the city. Miles being Black means he cannot be beaten down the same way that the white Peter Parker can. Which is why Peter gets every part of his life as ruined as possible, fuck his friends, fuck his job, fuck his girl, and fuck him. Meanwhile Miles resolves his issues with Mr. Negative, gets a girlfriend (who's disabled because you gotta increase those diversity and inclusion points), keeps his friends, and at the end of the day gets to be the Hero that they never allow Peter to be.

It's all about having every story reflect the "message" of the current day bullshit. How many heroes in media right now, long established heroes have been broken down and replaced by a diversity replacement? Luke Skywalker replaced by a woman with zero flaws, Peter replaced with Miles, Thor replaced with Ms. Thor, Supergirl becoming a drunk loser.

If a hero isn't broken down and shit on, they're outright replaced by someone with more social diversity points. And it's made storytelling absolutely dogshit.

Where the fuck is Carl Weathers when you need him? Bring back Westley Snipes. I'm all for cool new heroes with diverse backgrounds and ethnicities, but not at the cost of the existed beloved heroes. Make new characters, and make them cool, people will love them for who they are and you don't have to try and force them down your audience's throats by shitting on the characters we've loved for decades.
 

Xprimentyl

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I don't think Spider-man2 was remarkable enough either way to cause people to make video essay's about it. It was just disappointing and people moved on, because you can't really call it a bad game because it's not a bad game foundationally. It's bad in ways that dont reflect on the actual gameplay quality.

There are no bugs, the combat is good, everything works and flows from a moment to moment aspect. It's the breakdown of the story and the characters that just leaves people feeling muddy about it.

Again it's a theme across modern writing we have seen everywhere. These new age writers coming out of college with thee ideas of everything must push a message plus a desire to breakdown every established character they can get their stupid fucking hands on, all adds up to proving that they really don't know how to writer good characters of their own, nor are they interested in continuing the legacy of famous characters their given to write. Peter is beat up and broken down because it's better PR for the Black Mile Morales to take his place as the real hero of the city. Miles being Black means he cannot be beaten down the same way that the white Peter Parker can. Which is why Peter gets every part of his life as ruined as possible, fuck his friends, fuck his job, fuck his girl, and fuck him. Meanwhile Miles resolves his issues with Mr. Negative, gets a girlfriend (who's disabled because you gotta increase those diversity and inclusion points), keeps his friends, and at the end of the day gets to be the Hero that they never allow Peter to be.

It's all about having every story reflect the "message" of the current day bullshit. How many heroes in media right now, long established heroes have been broken down and replaced by a diversity replacement? Luke Skywalker replaced by a woman with zero flaws, Peter replaced with Miles, Thor replaced with Ms. Thor, Supergirl becoming a drunk loser.

If a hero isn't broken down and shit on, they're outright replaced by someone with more social diversity points. And it's made storytelling absolutely dogshit.

Where the fuck is Carl Weathers when you need him? Bring back Westley Snipes. I'm all for cool new heroes with diverse backgrounds and ethnicities, but not at the cost of the existed beloved heroes. Make new characters, and make them cool, people will love them for who they are and you don't have to try and force them down your audience's throats by shitting on the characters we've loved for decades.
 

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I watched several of the boss fights from the first game again, and Peter is genuinely funny in a lot of them. He is a straight up bully sometimes. I get that redemption for villains is a big theme in this game, but a Spider-man who is not trash talking their opponents is no fun. That they thought they needed to sanitize him even further is crazy.

I was thinking there would be some sort of video essay detailing what went wrong with the game especially in regard with the leaks, but my search didn't turn up anything that wasn't ragebait.
I reckon it's something that slipped in gradually over time, but the starting point I think was Ratchet and Clank: Tools of Destruction back in 2007. Before that with both Spyro and the previous Ratchet games Insomniac was a lot more "crude" with its humor and characters, but when Tools of Destruction came out things became very kid friendly. Couple that with Spider-Man being a huge brand that must appeal to the widest possible audience (and with a budget of apparently 300 million) and you have the makings of the blandest superhero content.

Not to mention that Insomniac has never been that visually stylish, especially with their realistic looking games. You look at the upcoming Wolverine and Jean Grey is just some lady in a coat. 🤷‍♂️ The Spider-Man games had the same issue: Scorpion, Rhino, Vulture, Prowler, whatever the hell they turned Yuri Watanabe into... oof. Miles gets a Prowler suit in Miles Morales and it looks better than the main Prowler suit.

But atleast Insomniac has been making games this generation. If we ignore Miles Morales (which was cross-gen) they made Ratchet and Clank: Rift Apart, Spider-Man 2, and in september we get Wolverine. Now look at Naughty Dog, Sucker Punch, Santa Monica, and Guerilla... *crickets*
 

Bob_McMillan

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But atleast Insomniac has been making games this generation. If we ignore Miles Morales (which was cross-gen) they made Ratchet and Clank: Rift Apart, Spider-Man 2, and in september we get Wolverine. Now look at Naughty Dog, Sucker Punch, Santa Monica, and Guerilla... *crickets*
We made a list of the games we want to catch up on the PS5, and I did notice Ragnarok and Spidey 2 were the only Playstation exclusives. I'm looking to buy the Uncharted 4 Remaster so I can play the side game with Chloe and it made me think Naughty Dog has been real quiet this generation. Killzone and Infamous have missed an entire generation of gamers by now. The PS5 has games, just not exclusives.
 

Casual Shinji

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Again it's a theme across modern writing we have seen everywhere. These new age writers coming out of college with thee ideas of everything must push a message plus a desire to breakdown every established character they can get their stupid fucking hands on, all adds up to proving that they really don't know how to writer good characters of their own, nor are they interested in continuing the legacy of famous characters their given to write. Peter is beat up and broken down because it's better PR for the Black Mile Morales to take his place as the real hero of the city. Miles being Black means he cannot be beaten down the same way that the white Peter Parker can. Which is why Peter gets every part of his life as ruined as possible, fuck his friends, fuck his job, fuck his girl, and fuck him. Meanwhile Miles resolves his issues with Mr. Negative, gets a girlfriend (who's disabled because you gotta increase those diversity and inclusion points), keeps his friends, and at the end of the day gets to be the Hero that they never allow Peter to be.
That's bullshit.

Peter gets the drama, because Peter is the main character. Peter gets the struggle and the stakes, you know, like the main character in a superhero story would. If you looked at Spider-Man 2 and thought Peter got shafted as a character compared to Miles than I have the question where your preferences lie when it comes to storytelling. Peter gets all the important character drama: Being reunited with Harry, starting his dream job with him, finding out he has superpowers too, and then teaming up on that front. Then through tragic cicumstances has Harry transfer his power over to Peter, which takes away his cure and starts corrupting Peter, straining their relationship etc. Now think about what Miles gets to do; Being worried about college and Martin Li. Everything else he gets to do is tied to Peter's story.

Miles got beat down plenty in Miles Morales because that was his story, along with the losing a best friend trope. Peter goes through the same Peter Parker shit we've seen him go through for decades now; money problems, girl problems, coming into conflict with his best friend, Venom. How was this tarnishing his character? It was going through the same tired steps as always, and as always with very little consequences; he survives, he's still with M.J., and at worst Harry ends up back where he started. You're acting like this game pissed in his face and threw him in a ditch and crowned Miles the king of Spider-Men. And yeah, obviously because they hate white people... - fucking christ dude!
 
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