Ahh, see as I read the article I kept thinking SOF and SOF2. Such guilty fun, and to think it had a stealth component as well. Did anyone actually use stealth when they could be dismembering bad guys with a shotgun? And I like stealth games.lostzombies.com said:Splatterhouse seems to be the same kind of violence as dead rising i.e child friendly cartoon violence.
No one seems to cater for the ultra violent fans from the late 90's.
Remember in the original Solider of Fortune when you gutted your first enemy and they bellowed their lungs out and thrased about on the dirty concrete floor and blood spurted black up the walls, their screams would echo down the maps until finally with one last shout they would gurgle out their death rattle and choke on their own blood. You could nearly feel the warm blood run over your hands and smell the sticky rusty stench of your character quickly trying to rub the blood off on his jeans in time to gut the next civilian...I mean bad guy *shifty look*
Where are these games now? Even GTA has been reduced to basically Crazy Taxi with side missions that involve going out to dinner or 'comedy' shows.
Unless Manhunt 3 is released for kinnect and I am then convinced that not all modern game developers out there are ex-children's TV presenters then I am going to sit in my corner and sulk (more).
There was stealth in SOF lol?octafish said:Ahh, see as I read the article I kept thinking SOF and SOF2. Such guilty fun, and to think it had a stealth component as well. Did anyone actually use stealth when they could be dismembering bad guys with a shotgun? And I like stealth games.lostzombies.com said:Splatterhouse seems to be the same kind of violence as dead rising i.e child friendly cartoon violence.
No one seems to cater for the ultra violent fans from the late 90's.
Remember in the original Solider of Fortune when you gutted your first enemy and they bellowed their lungs out and thrased about on the dirty concrete floor and blood spurted black up the walls, their screams would echo down the maps until finally with one last shout they would gurgle out their death rattle and choke on their own blood. You could nearly feel the warm blood run over your hands and smell the sticky rusty stench of your character quickly trying to rub the blood off on his jeans in time to gut the next civilian...I mean bad guy *shifty look*
Where are these games now? Even GTA has been reduced to basically Crazy Taxi with side missions that involve going out to dinner or 'comedy' shows.
Unless Manhunt 3 is released for kinnect and I am then convinced that not all modern game developers out there are ex-children's TV presenters then I am going to sit in my corner and sulk (more).
I was wondering if anyone was going to mention L4D2. I mean, seriously, while the Special Infected are pretty impervious to visible damage, the Common Infected splatter pretty terrifically when hit by any reasonably powerful weapon (i.e. anything more powerful than the 9mm handguns or submachine guns). Hitting a climbing Infected in the back with a shotgun and being granted a close-up view of his shoulder blades, spine and rib cage sometimes disturbs even me- and I'm about as jaded as they come.runedeadthA said:As for the inclusion of gore, Left 4 dead 2 seems to have dropped out of peoples skulls (though for the Aussies its understandable, Poor bastards). The gore in the game is probably one of the more detailed I've seen. Limbs blow off at different points leaving bloody ragged stump. Chests can be blowned open, stomachs ripped out and leaving the zombies staggering with their intestines trailing. Heck even the head has deformable features. Shoot them in the face with a highish, but not to high, powered gun (like a weaker shotgun) and instead of blowing it off you leave a blood messy crater where their face used to be.
Makes pipe bombs fun *Beep Beep Beep BOOM* Body part rain!
I say screw the gore and make another giant monster rampage knockoff. Or play prototype again. There are actually plenty of gratuitious violence games on the market, I don't see how Yahtzee's idea is any different from other fully realized games that boast much more than realistic dismemberment physics.HankMan said:I don't know about the gun bit Yahtzee, I'd like to be able to use a Gatling without going deaf. Sound effects should be appropriate to how the gun is used, not necessarily to how it may sound in real life.
One other suggested note: the environment should be interactive and effect how the game is played. You can chose to snipe enemies from vantage points and be able to involve the environment when fighting. Things like the flying leap in Assassin's Creed, or that tendency in games to leave exploding barrels. Maybe some more complex things like involving an environmental element in a grapple. It really adds a whole other dimension to the game: the more variety there is in the ruining of the shit, the better.