Let's count the way in which it works:
1) Protagonist has a ridiculously over compensatory sword which he swings in wide arcs and usually leaves non-demonic foes in a mushy pile of intestines.
2) Has a prostetic left arm which also doubles as a blackpowder cannon (cannot be seen in this picture due to magic armour).
3)Magic armour deadens the pain (and other senses), enabling the protagonist to use moves that otherwise would hurt way to much use ánd can take more trauma before fainting/dying.
4)Magic armour occasionally enables a berserker-modus, removing any sense of pain from the protagonist, and greatly increasing his strength ánd automatically sets broken bones straight by piercing the body with metal shards to reinforce his skeleton.
5)Using the berserker-modus eats at the soul more or less: with each consecutive use, the Protagonists loses some control over his inner beast.
EDIT: In fact.. they already made it... twice. Once for the Dreamcast and once for the Ps2, neither of which got an export.