MGS4's controls were the reason you could run and gun if you wanted to, it wasn't because of added gameplay mechanics or changes to core mechanics, it was due to the controls alone. That's why I mentioned controls. Your loss for missing out on MGS4, which also included the best online shooter this gen (every shooter now is borrowing from MGO as it was way ahead of its time). Yeah, MGS4 should've had more gameplay but Kojima had a shit-ton of story to tell to wrap everything up. I haven't played Hitman so I really can't comment on that, I have a friend that loves Hitman and he loved the new game so that's all I got there.1337mokro said:When did I ever mention controls?
I was talking about the gameplay. You see there is a huge difference between a TPS and a stealth game that is not just tied into controls. You should really not project your own excuses for why you like this game onto other people. I call it an excuse because really all you are going on about is controls and nothing else. So you didn't like the controls in other splinter cell games? So what? Why does this now mean that it has to become a TPShooter rather than a TPStealth game? Why don't they just tighten the controls, which to be quite honest were perfectly functional in my opinion. You bring up a wonderful example yourself. Namely Hitman Absolution and MSG4 the movie the game. I'll leave MSG4 to the sides because I never actually bothered to play it and instead will focus on the game that I completed on the hardest difficulty whilst fighting it's counter-stealth mechanics every step of the way, Hitman.
I don't dislike Splinter Cell, the 1st game just really didn't grab me so I just never played the others. And, I love stealth games, and from the SDCC video, Blacklist looks like a pretty awesome stealth game.Your last paragraph betrays it all really. You never liked Splinter Cell. You just didn't get what was so fun about pressing up against a wall or hanging from girders waiting for your moment to shine. You didn't get the fun of hanging around corners listening in on guards or bypassing security. You just flat out don't get nor like stealth, getting spotted is death simply because you are NOT an action hero. You are outgunned, outclassed and fighting your way out should be near impossible in any good stealth game. Hiding, picking off targets, then silencing the alarms. That is how stealth action is done. However you want to be able to shoot your way through the level! Which is all fine! You want shooters. No problem here, why would there be? Go buy your shooters. There are only a few million of them released every day. However I humbly request that you leave my niche to me. I only get like 2 or 3 of these games if I am lucky.
Because I can't leave on an amiable note though I will just end by saying that it's people like you that look at games like Silent Hill and say: "Man these controls suck and why is there mist everywhere! We should really get rid of this fog so I can see better."
I'm waiting for when Dark Souls gets a hard mode because the game is really easy in its current state; I shouldn't be able to get through dungeons without dying and beat bosses on my first try.PS: No there shouldn't be an easy mode in Dark Souls. There isn't a fucking hard mode in Assassin's Creed either now is there? Catering to everyone is not a solution, it will never be because guess what, the people that don't play Dark Souls already will be bored to shit on easy mode because it's all about the repeated challenges. The game IS the struggle to overcome the odds against you, not to go sightseeing through the world squashing enemies with your 78+ electric damage blade. This again betrays that you simply don't get what makes these games have their appeal in the first place.
I wouldn't buy Assassin's Creed any more or less if there was a hard mode because really the AC games are not about the combat.
The AC games have really become about not anything to be honest, they have no core gameplay. I stopped playing that series at AC2 when I realized the puzzles (glyphs) were the most enjoyable part of the game. The 1st AC kinda felt like Hitman-lite where it was about the assassinations themselves, I was hoping the series would go more in that direction but it went in the exact opposite direction.