I don't see how having a hard or easy mode in a game is the same thing as what is happening with Splinter Cell: Blacklist.1337mokro said:PS: No there shouldn't be an easy mode in Dark Souls. There isn't a fucking hard mode in Assassin's Creed either now is there? Catering to everyone is not a solution, it will never be because guess what, the people that don't play Dark Souls already will be bored to shit on easy mode because it's all about the repeated challenges. The game IS the struggle to overcome the odds against you, not to go sightseeing through the world squashing enemies with your 78+ electric damage blade. This again betrays that you simply don't get what makes these games have their appeal in the first place.
I wouldn't buy Assassin's Creed any more or less if there was a hard mode because really the AC games are not about the combat.
Assuming that an easy or hard mode just means simple changes such as damage you receive, damage you deal, and number of enemies I don't see what the problems is. If splinter Cell 1-3 had an easy mode, it would not have made the games any worse, because the core gameplay elements are unchanged and you are not force to play on easy mode. In short, it would still be a game built around the idea of hardcore stealth gameplay with an easy mode tacted on at the end.
The situation with Blacklist is different from what I described above, because in order to make the game more accessible they changed the core gameplay elements. Unlike the first 3 SC games Blacklist was a game primarily built around the idea of accessibility. A game like Blacklist would still be way more accessible than an old school Splinter Cell game with an easy mode.
While the two concepts mentioned are centered around the same principle, accessibility, how they do it is completely different.
As someone who played MGS4 I have to disagree. IMO, the addition of an over the shoulder camera view with a target reticle and the ability to move in first person are what allowed it to be more run and gun.Phoenixmgs said:[
MGS4's controls were the reason you could run and gun if you wanted to, it wasn't because of added gameplay mechanics or changes to core mechanics, it was due to the controls alone. That's why I mentioned controls. Your loss for missing out on MGS4, which also included the best online shooter this gen (every shooter now is borrowing from MGO as it was way ahead of its time). Yeah, MGS4 should've had more gameplay but Kojima had a shit-ton of story to tell to wrap everything up. I haven't played Hitman so I really can't comment on that, I have a friend that loves Hitman and he loved the new game so that's all I got there.
I should also mention that MGS3 and MGS3 Subsistence made two changes that made gun battles more survivable. The first one was the fact that bullets would no longer stun/stop you in you tracks unless they wounded you. The second one was the addition of a third person camera. However, unlike in MGS4 the TP camera in MGS 3 Subsistence did not make it much easier to shoot enemies because
1) The direction of the camera was not synced with the direction you were aiming in
2) You had no target reticle
Personally, I would consider these changes to be gameplay changes and not control changes.