Splinter Cell Conviction

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StoneHeart

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Now don't get me wrong, I think every series should evolve and tread new grounds but, why did Conviction throw out all the stealth elements for a action game? I believe that action and stealth should go hand in hand together but I think there should have been an easier transaction stage. Double Agent was like the other Splinter Cell games. Heavy on stealth and unforgiving if you tried to make it an action game. Now they pretty much threw the key stealth elements out the window to make room for this action game of theirs. I still enjoyed the game. But I think they were too quick to change the series.
 

Meggiepants

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Maybe they will still put out a stealth heavy game. It seems there are new Tom Clancy games coming out every quarter or so.

I liked Conviction. I'm not patient enough for stealth games and gave up Double Agent during the tutorial phase. Yeah, I said I was impatient.

But I wouldn't be surprised if Tom Clancy stealth game is in development now. Obviously there are people who really like those games, so there is still a market for them.
 

Kungfu_Teddybear

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Yeah you could probably treat it like an action game if you play it on easy. Try playing it like an action game on Realistic, go on.
 

MrShowerHead

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Yeah, same here. Didn't enjoy it. Especially the auto-target thing you get after a melee kill. That is just........wrong
 

AMMO Kid

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It didn't throw them all out, just most of them. I am a die hard SC fan, and I have played all the Splinter Cell games and made youtube walkthroughs for all of them(going 100% not knocking anyone out), and I enjoy Conviction my first time round. The lack of a good online versus mode tore it down from the start.
 

StoneHeart

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Already beat the game on realistic, nearly got all the achievements but the Last Stand ones.
Still didn't feel like a Splinter Cell game. Could have passed for a different game all together
 

RheynbowDash

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i enjoyed conviction. im glad they threw out all the primary/secondary objective system. and the stealth elements are there, you just have choices as to when to use them. i blew threw about 50% of the game without firing a single bullet.
 
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I didn't mind the change of gameplay, but the story was pretty shit. Throw in the White House to appeal to the new players. Don't get me wrong, a White House mission can be awesomely sweet, but the storyline didn't make it so. The main villain, who felt far too inserted, had a rather crap motive too.

Chaos Theory remains my favourite Splinter Cell game. Great story, all the best elements of Splinter Cell gameplay, and one of my favourite game villains ever.

Kungfu_Teddybear said:
Yeah you could probably treat it like an action game if you play it on easy. Try playing it like an action game on Realistic, go on.
I did. In fact, I played it on that setting first. I finished it within a day, and it still felt too actiony.
 

MrShowerHead

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Yeah, I've heard many people say "On Realistic difficulty, it's a stealth game"but it shouldn't like that. It should be a stealth game on every other difficulty level too, like the other Splinter Cell games.
 

StoneHeart

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ToonLink said:
i enjoyed conviction. im glad they threw out all the primary/secondary objective system. and the stealth elements are there, you just have choices as to when to use them. i blew threw about 50% of the game without firing a single bullet.
That's what I'm saying, other Splinter Cell games where heavy on stealth and had little action. This game is from Bizzaro world and is almost the complete opposite
 

Kungfu_Teddybear

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Lord Mountbatten Reborn said:
I did. In fact, I played it on that setting first. I finished it within a day, and it still felt too actiony.
Yeah but at least on Realistic you can't run around like a tank because you die in 2-3 shots unless you're Neo. You need to use stealth even if you are kind of forced into capping most enemies in the head you still use stealth to take them down. I don't disagree it does have more action than the previous games but the stealth is still very much there.
 

StoneHeart

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dathwampeer said:
I didn't buy it for exactly that reason. I love splinter cell up unto that game.

I saw it's initial gameplay trailers and my heart just sank. I didn't go back to it after that and ignored my friend who kept raving about it. He hated metro and is one of these people who thinks BF:BC2 is just 'liek suuu moch moar rilistic thn MW2', So that's as far as I'd trust his gaming opinion.
I'd say rent it. It is fun but nothing amazing
 

StoneHeart

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MrShowerHead said:
Yeah, I've heard many people say "On Realistic difficulty, it's a stealth game"but it shouldn't like that. It should be a stealth game on every other difficulty level too, like the other Splinter Cell games.
I started on Realistic so I could get all the achievements for it. It didn't feel like a stealth game on either difficulty. You just take your time on Realistic
 

ServebotFrank

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I've noticed that most stealth games nowadays just have stealth elements in it but is just an action game. Most of the game has moments where you have to be spotted in order to proceed. I once played through the level of the EMP warehouse without being spotted but that guy holding the scientist hostage somehow knew I was there was shouting away his position like a moron. Or the beginning of the level where you start out in a theater where they have all the positions covered where it's impossible to not be spotted except later on in the level.

Funny thing is how all of the splinter cell fanboys say we're not fans for not accepting changes that were made.
 

StoneHeart

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ServebotFrank said:
I've noticed that most stealth games nowadays just have stealth elements in it but is just an action game. Most of the game has moments where you have to be spotted in order to proceed. I once played through the level of the EMP warehouse without being spotted but that guy holding the scientist hostage somehow knew I was there was shouting away his position like a moron. Or the beginning of the level where you start out in a theater where they have all the positions covered where it's impossible to not be spotted except later on in the level.

Funny thing is how all of the splinter cell fanboys say we're not fans for not accepting changes that were made.
I'm all for changes. Keeping things the same would just be selling us the same game with a different story. Pretty much what Halo 2 and 3 were. I'm just saying they didn't really give us any time to adjust to the change.
 

ServebotFrank

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StoneHeart said:
ServebotFrank said:
I've noticed that most stealth games nowadays just have stealth elements in it but is just an action game. Most of the game has moments where you have to be spotted in order to proceed. I once played through the level of the EMP warehouse without being spotted but that guy holding the scientist hostage somehow knew I was there was shouting away his position like a moron. Or the beginning of the level where you start out in a theater where they have all the positions covered where it's impossible to not be spotted except later on in the level.

Funny thing is how all of the splinter cell fanboys say we're not fans for not accepting changes that were made.
I'm all for changes. Keeping things the same would just be selling us the same game with a different story. Pretty much what Halo 2 and 3 were. I'm just saying they didn't really give us any time to adjust to the change.
Me too but I would prefer if Splinter Cell stayed a stealth game and not transform into an action game with one game.