Sudenak said:
Treblaine said:
Yes they are very good stealth games but unfortunately they aren't any more than that.
The games I have found have always been too narrowly focused to stealth-ing around.
Metal Gear Solid series did better because although entirely stealth focused it still had the gameplay mixed up a lot with forced confrontation, disguise-as-enemy sections, boss fights, chases, pursuits, etc.
I think the latest game Conviction mixes this up enough to save the series but I don't think quite enough.
Some of us want the stealth because it's more gratifying than kicking a door down and spraying everything with bullets, y'know.
OT: Pick up the Thief series, like everyone else said. MGS is way too long, and by the time you get to MGS:4 it utterly murders stealh. Plus you have to endure the story ._.
Oh I like it too, but just not without some variety along the way.
Shooter games also have to mix things up with new gameplay styles, but there aren't many different styles of stealth. Wait, actually there is! Disguise is a major one not used.
I find Hitman is a much better representation, it has stealth and disguises in dynamic relationship. And varying dynamic goals. Splinter cell was just a tad too repetitive with the whole darkness and light thing.
MGS4 I agree has utterly broken stealth mechanics. The guns are too effective and AI too dense, but worse I think is the octocamo that makes you effectively invisible ANYWHERE with zero effort. MGS3 had a better compromise, you could hide in plain sight only if you had the right camo on that you had to WORK for to find/win.
I would only recommend 2 of the 4 MGS games, MGS1 and 3.