Square-Enix Isn't Sure Where to Take Final Fantasy

The Rockerfly

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Dec 31, 2008
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Random Argument Man said:
I would suggest taking it back to its roots, make sure that Bioware doesn't say anything about it and try to get other influences than anime.


That, or get some influences from animes like Cowboy bebop.
I completely agree the new direction they took with Final Fantasy 13 was a nice experiment but overall flawed and failed to impress many

If they go back and find out what made previous Final Fantasy?s great then they can use those features and make something fans will love. Combining it with technological advances and they could have an amazing game going on

I like to think that a member of the Square Enix team is reading this thread and is listening to some of the comments
 

sephiroth1991

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Archangel357 said:
sephiroth1991 said:
Finish Versus, its sonding pritty good
Hell no, I could live with the game being in Japanese with English subtitles, but NOBODY understands Finnish.
I said finish, as in complete it. I hear the combat will be like Kingdom Hearts which has good combat.
 
Apr 5, 2009
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I think all of the FF's up to the point where they decided to make the battles real time were good. Except maybe 9, because the whole plot of that one was unbelievably stupid.

Anyway, the thing that turned me off FF13 was the failure of a battle system. Seriously, it was spam x for victory.
 

viranimus

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Nov 20, 2009
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Versus is a strange beast. One one hand it seems to be the attempt of SE to try to placate the western market with it being darker. However from what has been shown of it thus far it might be darker, in an emo sense of darker, and honestly i dont think anyone wants to see that. Im wondering if elements in XIII such as Szahs contemplating suicide will end up being vastly darker notions than anything put forth in VS, because Vs seems to be geared up to be another love story FF game, which Emo + love story + disney-esque attitude SE has adopted over the years seems like a gut wrenching abomination.... Anyway....

The combat system in XIII is actually ... fairly good, and a nice evolution, but it still very much flawed.

Im thinking if you could refine the combat system to merge XIIIs movement and control, with XIIs ability to properly program your AI drones, with X's ability to switch out party memebers mid battle, with Vs more real time combat approach, then decide and stick with a solid exp system, then incorp the old school FF classes more effectively in, you would have a very solid gameplay mechanic. Once you have a solid gameplay mechanic .. as western games have shown, it allows you to make new games without having to build from the ground up, allowing you to focus on the harder part, which is putting out a compelling story.

What it would be nice to see is have SE move to a more episodic format per console generation. Just like XIII is basically twisted between three different games, basically have one "Numbered sequel" per console generation. Then turn susequent titles during the lifetime of that console generation into episodes. Tie the plots together. IE FFXIV: Ep 1 = 80 hours, EP 2 = 80 hours, Ep 3 = 80 hours, Tie them together with one large story arc that will make the story even more epic, and even allow you further char development. That way you still put out the same number of primary games per console generation, you allow people to become more attached to the chars involved and get to develop them better. Still make similar amounts of money, while saving yourself all the effort involved in having to rebuild the interface, controls, gameplay mechanics over and over and over again. Would even free you up to make a little money with DLC side quest expansions perhaps once every 6 months or so for mini 10 hour story arcs.

But i digress, its not really like anyone from SE who would have any sort of input or control over the future would be checking out these forums, so in essence it is all kinda moot.

And yes, not even the Fins understand Finnish... Its like some german guy and a swede girl went to a rave, high on a combination of acid and extacy and decided to make a language.
 

Lucifer dern

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well i am proven wrong
for years i told people i wished i like this series soley becouse id always no thered always be another game to come...
dude its had like 13 games! come on! let it DIE PLEASE its not at the point where its TOTALY uneccesable for new players and impossibly over rated
ok fair this is my opinion
and a game thats spwned this much of a fan base must have something...
i just wish i could see it
w8 now i dont cos i dont have to worry about being dispointed :p
 

Grand_Arcana

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What I want for Final Fantasy

1)"Action attacks". When I select 'attack' I want to see my character smack someone with melee or shot them in the eye. No ATB bars, thank you. How about we have combo attacks in which the length and speed of the combo depended on the weapon and the proficiency of the character. And no flashy, superfluous "Limit Breaks". "Stances" that favor offense, defense, or magic will suffice. From this point onward, think of a more action, based game.

2.1)"Magic that makes the peoples fall down". Magic should be useful, period. I want Blind, Poison, Immobilize, and Slow to remain effective on mobs and bosses throughout the game. Not all of them at once, god no, but bosses should have a few weakness to exploit. If a Red Dragon is kicking my ass with Thermal Rays (FFIV: DS) I could cast Berserk and slow to change the tide of battle. This doesn't break the game, A boss can still be formidable after being hit with Poison or Slow. The boss would be easier mind, but it's better than never casting Poison ever.

2.2)". . ." I find that offensive spells to also be underwhelming in Final Fantasy. With a damage cap, the only advantage that magic holds over physical attacks are AoE. In other words, spells are a wast of time and MP in most cases. So, here are some ways to strike a balance between physical and magics:1) Allow some spells to "combo" either with other spells or with physical attacks. 2) Make it stronger than melee in general, but slower and, of course, requires mana. 3) Have spells provide a decisive strategic advantage if cast such as stuns and whatnot.

3)"Did you just summon Cthulhu?!" Summons should be powerful, temporary allies in battle. Since I sacrificed some etherial power-source that is difficult to procure, it had better be worth it. If I forfeited the company of two or three companions, this beast had better count for three to five on its own. If my party can deal or take more pain than my eldritch abomination, it's not doing it's job properly and I've wasted my time.

4)"Weapons race". By endgame, the strongest sort of weapon that is of any use is a sword or great-sword. This is fine and all, but why is the strongest bow not doing nearly as much? Long story short, other weapon types should be viable as well, especially bludgeoning weapons : )

5)"Party members". Since this is an action-rpg FF I'm making up, allies will have to act on there own, for the most part. Personally, I think the FF XII's gambits would work well on current NPC's. Even so, I'd like to give orders mid battle, or manually switch whom I control on the fly.

6)"Setting". I'd like the setting to be Late Middle ages or Early Renaissance-ish, but I wouldn't mind the story taking place in medieval China, Japan, or Middle Eastern-like area either. I'm not really biased, so long as weapons and abilities are not anachronistic (Gunblade, really?)

7)"Characters" Just don't make them obnoxious alright. I don't need someone to declare that they're "the hero" three times per cutscene mmkay. I don't want to watch a 12-year old have a nervous breakdown in every other cutscene, or a cold, shrewish woman look cool and aloof even though she should put her petty grievances behind her for the moment, or, whatever kawaii bullshit Vanile was supposed to be. I'm harping on XIII in particular, but what I'm saying is add dimensions to characters other than angst and four random character tropes. Archetypes are okay, and nigh unavoidable, but that can't be all there is to a character aside from his/her angst.

8)"Plot and Story". World building is nice, and that's probably what those menus in FFXIII were supposed to do (haven't played it, but I've watched a fairly entertaining "Let's Play"), but this shouldn't be necessary in knowing what's going on. Character driven stories are probably best for this sort of game because instead of being chosen as "only one who can save the world" your character simply choose himself/herself for the cause. Whether it's fighting off invasion, glorious conquest, political upheaval, or defying the gods themselves, I want to see have a vested interest in taking action.

EDIT: Also I want open world exploration a la FFXII.

No more of those stupid level up grids(Sphere grid, License grid, Crystalnarium whatever). Either give me abilities as a raise my level, or allow me to purchase abilities a la FFT and FFX-2(the only thing that game got right). "Leveling" spells and abilities as I use them, a la FF2, is fine, as long as it's not as broken as FF2 in this respect.

Also, confine Nomura to Kingdom Hearts. Ever since FFVII, that dude's FFs have gotten weirder and weirder. By "weirder" that I mean "Otaku"
 

JediMB

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viranimus said:
And yes, not even the Fins understand Finnish... Its like some german guy and a swede girl went to a rave, high on a combination of acid and extacy and decided to make a language.
I'd think it would be a Swede and a Russian.
 

Phoenixlight

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Aug 24, 2008
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I wouldn't worry about the criticism, the people complaining about Final Fantasy XIII weren't true fans of the series anyway.
 

fanklok

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Jul 17, 2009
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Go back to turn based, seriously it's the only good way to do combat in games with multiple protagonists like that. That's why DnD works all the dice rolling and math boils down to 6 seconds game time. Ya know what take the game back to it's RPG (used loosely) roots give me a battle grid unlimited turn time and a way to move around and I'll be happy. Turn based combat and the pure genius of the sphere grid are what made X my favorite FF, just do that again with movement actions and you got a new game that I wouldn't hesitate to buy.

I'll take calm calculated strategy like that over frantic fast paced ATB action any day.
 

JediMB

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Phoenixlight said:
I wouldn't worry about the criticism, the people complaining about Final Fantasy XIII weren't true fans of the series anyway.
There is no true Scotsman.
 

shadow741

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Just let it die man, there's already over 14 games (I don't want to track down the exact number) so its getting pretty old, just let it die.