CantFaketheFunk said:
Wada expressed frustration with Japanese gamers' resistance to Western titles, in part due to the country's collective "meh" to
Modern Warfare 2, which Activision handed off to Square-Enix to publish in the Land of the Rising Sun [http://www.escapistmagazine.com/news/view/94273-Square-Enix-Launches-Site-Teasing-Modern-Warfare-2]...
...Specifically, Wada has an issue with the Japanese term
youge- (洋ゲー
, the word used to refer to titles made in the West as opposed to Japanese-made games, or
geimu (ゲーム - yeah, it's just the word "game"). By differentiating between the two, Japanese gamers are essentially saying that Western games aren't actually games, and the Square-Enix boss doesn't like it...
..."Even now, there have been people in Japan using the label
youge- (Western games) with a terribly discriminatory meaning," said Wada. "I'd like them to try it once. If they play it once, they'd realize how incorrect that label is."...
Had to register and post for this.
I think part of (most of) the issue simply lies in our cultural differences. If you look at Japanese-style games in comparison to Western games, the difference is as wide as the ocean. Many of the most popular Western games have some form or another of gritty warfare and combat, usually trapped in an overhanging atmosphere of - at the very least - moderate realism. Our games have connections to real events, usually modern, that glorify warfare, weaponry and solid, relate-able characters.
(I don't play much anything past Final Fantasy so I could be entirely wrong here) Many Japanese games have a lot less warfare flavoring, basing most of their characters, settings, plot, ect. on more fantasy-type scenarios. You know, swords that shoot lightning or whatever, amazing, uncanny acrobatics and some otherwise unrealistic scenarios.
I'm going to make a connection using Advent Children.
You remember how, during the scene where Tifa fights the teenage Sephiroth-whatever (I didn't really pay attention), she gets flung against a wall, moves superquickly and is able to plant her feet against it, and suddenly she's still okay. But there's nothing special about her, physically. She's just a normal person. (I could be wrong about this, I never beat VII because I was bored to tears. Crisis Core was fun, though.)
If it was an American film, it (undoubtedly) would have been far more tame.
"I want the girl..."
"You can die now." Tifa unholsters a handgun and kills the androgynous bad guy. Game over.
I guess that wouldn't be much of a movie. But I'd appreciate it more because at least
then I'd be able to connect with the characters.
Tifa is a normal person who needs a gun to keep her safe. Punching people isn't nearly as powerful as it seems.
The squishy-looking bad guy is squishy and dies from bullets. I can connect with both scenarios.
Actually, this could fold out into a certain... lack of creativity on Japan's side. Western culture is able to make enthralling videogames with great storylines while still being realistic - like Modern Warfare 2(I guess. I didn't think it was all that great. But most people like it. So) and Halo - Halo is futuristic and takes place on different planets, but it's not like the humans and covenant are superpowered (Except the MC, and it's for a very good reason - his armor. Outside the armor, he's just as killable.) They're still squishy and die from bullets. Both of these examples are full of creativity and imagination without deviating from the realistic formula. There's no sort of weird gimmicks about it.
Counterexample: Metal Gear Solid 4 (or, if you prefer, MGS in general) MGS is a series of realistic games about sneaking past enemies and not dying. It is a prime example of good realistic gameplay... except for the Metal Gears. That's the little unrealistic twist that I just can't seem to swollow without a tall glass of cream soda and a dallop of cool whip.
REX was alright. A giant tank with legs. Armored Core! But everything afterwards just got more and more unbelievable. Also, they are pretty much impervious to bullets but a
Cyborg Ninja with a
Katana can kill off multiple Metal Gears with ease!
Well that's certainly one way to spit all over the Tactical Espionage Action. Throwing in giant mechanized robots that moo.
I'm sure there's lots and lots of exceptions to this, but it definitely seems like this is pretty regular for Japanese games.