Standardized controller layout

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Bloedhoest

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Aug 11, 2011
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So, here's the thing. When I switched between games today I messed up because I was pressing al the wrong buttons, throwing grenades instead of a melee attack and so on.

What about a standard for button functions? No matter what game you play LT will always be alt fire, X for reload, B for melee and so on.
I think this could help for a more streamlined gameplay. Not screwing up for the first half hour or playing wit the booklet on your lap.

Your thoughts on the subject please.
 

Aircross

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Jun 16, 2011
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I personally think it would be less of a headache to include customizable button bins instead of forcing a standardized controller layout.
 

hazabaza1

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Aircross said:
I personally think it would be less of a headache to include customizable button bins instead of forcing a standardized controller layout.
Yeah this.
I really don't get why all games don't have customisable controls, or at least alternate control schemes.
 

Xprimentyl

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I agree; it's especially difficult in FPS titles. I don't mind having cusomizable controls, but even with options, there seems to be a tacit "standard" per genre that I rarely stray from that most devs confromt o anyway, so as long as some semblance of that "standard" is there by default, I rarely opt to change the controls. I actually can't think of the last game I had to customize controls in. Hmm...

Well, the closest I've come lately to wanting control options has been the "X" button to "select in the menus" in Deus Ex. No. No, no, no; that is a function reserved for the "A" button! And the "left bumper" to "sprint??" No, FPSs have established that that is a function for the "left thumbstick press" (except Halo Reach, but in their defense, sprinting was not a default control, but a swappable ability, so they're exempt... and Reach was awesome.)
 

Dirty Hipsters

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I personally think that developers should always give the option to FULLY CUSTOMIZE your button layout. I mean, who the fuck do the devs think they are imposing their own layouts on me? Do they really think that they know better than I do what's comfortable and effective for me to play the game? If I want to make a completely counter-intuitive control scheme where A is the fire button, I should be able to!
 

Stall

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This is why you should just play games on the PC. If you don't like the key mapping, then you can change it!
 

ShindoL Shill

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LT cant be alt fire. what about ADS, and maybe your game has neither. it might be a melee-based RPG.
and the last time i read a booklet, i was 8.

but yeah, customising the layout would help. not making a new standard, to change the one the game maker uses, otherwise you get:
 

Hipsy_Gypsy

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Bloedhoest said:
So, here's the thing. When I switched between games today I messed up because I was pressing al the wrong buttons, throwing grenades instead of a melee attack and so on.

What about a standard for button functions? No matter what game you play LT will always be alt fire, X for reload, B for melee and so on.
I think this could help for a more streamlined gameplay. Not screwing up for the first half hour or playing wit the booklet on your lap.

Your thoughts on the subject please.
Ahh, I feel your pain! I have bother with this all the time. What happens to me I've been playing a particular game for a while, move to a new/old one but I'm too used to the previous game's controls.

Not being used to one's current game's controllers is pretty aggravating, especially whenever one needs to work fast. Many's the time I have had to pause the game so I can whip out the game booklet to revise briefly. Mind you, I tend to have a quick wee flick through as the game's starting up.

Quite a wee while ago, I'd been playing a lot of "Tomb Raider: Legend". Generally in games, I have this weird compulsion to either roll, jump or sprint (as long as my other hand's kept busy with the controller as well. Because of this, I'm usually sweet enough with games such as "Brütal Legend" or "Dead Island" where I have a car that requires the use of both hands) which actually annoys me to some degree but that's beside the point. In "TR:L" I can do these crazy cartwheel-esque acrobatics if I rapidly press the 'B' button, also known in this game as the jump button, if I remember correctly (The game does my head in now). After lots of tomb raiding and cartwheeling, I moved back onto Fabling and killing hobbes et cetera. Automatically, I go to press the 'B' button but the 'B' button in Fable 2 is most certainly not the jump button (there isn't even a jump button) or the roll button. This is a wee bit bothersome when one is trying to be a good hero.

The villagers ran a mile.


x
 

Bloedhoest

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Custom button mapping on a controller just like the elite pc gamers already can do with their games. Is this really that difficult to imply?

I'd map all games the same I think.

TrilbyWill said:
LT cant be alt fire. what about ADS, and maybe your game has neither. it might be a melee-based RPG.
and the last time i read a booklet, i was 8.
That too, different game genres more or less cock up the whole idea.
 

RagnarokHybrid

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Bloedhoest said:
So, here's the thing. When I switched between games today I messed up because I was pressing al the wrong buttons, throwing grenades instead of a melee attack and so on.

What about a standard for button functions? No matter what game you play LT will always be alt fire, X for reload, B for melee and so on.
I think this could help for a more streamlined gameplay. Not screwing up for the first half hour or playing wit the booklet on your lap.

Your thoughts on the subject please.
I don't know--I think controls, in part, help a game to feel different from predecessors of the same genre. I, too, trip up all the time over slightly different controls but, after a while, you get used to it.

I don't want all games to start being uniform in any respect (especially seeing that they are in many). The controller is a unique interface which deserves to be explored, I think. I don't think we've found the perfect set of controls yet and, until we do, controls shouldn't be uniform.

On that note, though: moving the player with the left analogue stick and moving the camera with the right is perfect and should never be changed. I spit on any game that does change this. My apologies to all left-handed players.