Excludos said:
The amount of Dunning-Kruger effect in this thread is staggering. People who have no idea of how to develop a game or why they need money to do it. "ooh, but the original asked for 500 000, and now they want more? lol fail!". No. For $500 000, you can make a $500 000 game (ignoring the fact that 500 000 was never the goal to begin with as they had investors lined up). Now they have $50 million, and guess what? Now they're making a $50 mill game. Stop commenting on shit you clearly don't have an inkling of understanding... meh, who am I kidding? This is the internet, where everyone are experts in all fields.
(not directed at one individual in particular, but a large amount of commenters in this thread)
Wow - your faith in the sustained quality of a game which is constantly changing aspects of it's design to accommodate an ever-increasing budget is remarkable.
In what other artform is this a good idea? Should Picasso have worked by this model? So he has a vision for a $1,000 painting and if he gets $10,000 then he has another vision for what that means? What if he gets $100,000 - he then imports rare paint?
How about the closest comparison - film. So during the production of a film that film gets an ever increasing budget. What a clusterfuck that would result in. Actors could be swapped out for more expensive ones, additional editors could be hired, more expensive shooting locations could be used, etc. While this in some cases makes the film better, it's terribly inefficient at best and deeply artistically corrupting at worst. Artists have a *single* vision for the outcome of their art - it's insane to expect them to have multiple visions depending on their funding level.
We should be asking whether taking Star Citizen from $20 Million to $50 Million makes it $30 Million BETTER.
Just because there's no single thing to blame as in the case of big publishers doesn't mean this situation is good. Chris Roberts and all the developers along with all the recent funders share the responsibility for this.
Instead of Spider-man's recommendation of "With great power comes great responsibility" this game is operating more on "with endless money comes endless ambition".
Art needs constraints, and it needs to understand what those constraints are. Star Citizen is laboring under the terrible situation of not knowing the parameters for it's own creation.