Its part of a storyline, not a real life thing.Floppertje said:I have honestly no idea what you just said. 'work brother'? shooting what?
Its part of a storyline, not a real life thing.Floppertje said:I have honestly no idea what you just said. 'work brother'? shooting what?
SweetShark said:Did people paid 100 dollars for their personal Spaceships?P-89 Scorpion said:There is no game yet and won't be till 2016 at the earliest just a race that no one can get on and a hanger were people look at their $100 DLC ships.RA92 said:It's probably irrelevant, but... is the game any good?
Fair enough. I hear similar things for other games and it were more expensive than this one.
To create your enemy,Boss,Weapon etc I mean.
Oh this is GOLD if this is true. In the bad way I mean.BloodRed Pixel said:SweetShark said:Did people paid 100 dollars for their personal Spaceships?P-89 Scorpion said:There is no game yet and won't be till 2016 at the earliest just a race that no one can get on and a hanger were people look at their $100 DLC ships.RA92 said:It's probably irrelevant, but... is the game any good?
Fair enough. I hear similar things for other games and it were more expensive than this one.
To create your enemy,Boss,Weapon etc I mean.
You can buy even $10.000 (REAL MONEY) on space ships DLC and only some pre-order versions come with hull-insurance.
That means if in the real game your ship gets destroyed in-game and you don't have or pay extra REAL money for insurance your pretty DLC is gone forever.
As long as such 'feature' exists Space Citizen can go fuck itself.
https://robertsspaceindustries.com/pledge/Standalone-Ships/Aegis-Reclaimer-LTI
Well, it _would_ be bad if it was true, but of course it isn't. At best BloodRed Pixel's claim is born out of ignorance. At worst it's blatant willful misrepresentation of the facts.SweetShark said:Oh this is GOLD if this is true. In the bad way I mean.BloodRed Pixel said:SweetShark said:Did people paid 100 dollars for their personal Spaceships?P-89 Scorpion said:There is no game yet and won't be till 2016 at the earliest just a race that no one can get on and a hanger were people look at their $100 DLC ships.RA92 said:It's probably irrelevant, but... is the game any good?
Fair enough. I hear similar things for other games and it were more expensive than this one.
To create your enemy,Boss,Weapon etc I mean.
You can buy even $10.000 (REAL MONEY) on space ships DLC and only some pre-order versions come with hull-insurance.
That means if in the real game your ship gets destroyed in-game and you don't have or pay extra REAL money for insurance your pretty DLC is gone forever.
As long as such 'feature' exists Space Citizen can go fuck itself.
https://robertsspaceindustries.com/pledge/Standalone-Ships/Aegis-Reclaimer-LTI
It is like the game WarZ: You buy a weapon and if you die when you using it you must buy it again!!!
But again to be fair, the customers buy their own personal Spaceship. Now, the question I have:
How much unique are from the other Spaceships? Because the developers can VERY easily give a same ship and change only some parts. Different colors, banners,etc don't count so much. I am talking about the Structure of the Spaceships.
And this is another problem with the insurance: Why?SteinarB said:Well, it _would_ be bad if it was true, but of course it isn't. At best BloodRed Pixel's claim is born out of ignorance. At worst it's blatant willful misrepresentation of the facts.SweetShark said:Oh this is GOLD if this is true. In the bad way I mean.BloodRed Pixel said:SweetShark said:Did people paid 100 dollars for their personal Spaceships?P-89 Scorpion said:There is no game yet and won't be till 2016 at the earliest just a race that no one can get on and a hanger were people look at their $100 DLC ships.RA92 said:It's probably irrelevant, but... is the game any good?
Fair enough. I hear similar things for other games and it were more expensive than this one.
To create your enemy,Boss,Weapon etc I mean.
You can buy even $10.000 (REAL MONEY) on space ships DLC and only some pre-order versions come with hull-insurance.
That means if in the real game your ship gets destroyed in-game and you don't have or pay extra REAL money for insurance your pretty DLC is gone forever.
As long as such 'feature' exists Space Citizen can go fuck itself.
https://robertsspaceindustries.com/pledge/Standalone-Ships/Aegis-Reclaimer-LTI
It is like the game WarZ: You buy a weapon and if you die when you using it you must buy it again!!!
But again to be fair, the customers buy their own personal Spaceship. Now, the question I have:
How much unique are from the other Spaceships? Because the developers can VERY easily give a same ship and change only some parts. Different colors, banners,etc don't count so much. I am talking about the Structure of the Spaceships.
LTI, or Lifetime Insurance, was a minor perk given early pledgers of the crowdfunding campaign. It was removed eventually and only returns for a limited time on new, not previously offered ships. So far Pixel is more or less correct. And that's pretty much as far as he manages to get too.
Ships which do not have LTI come with a limited time insurance which needs to be renewed just like real life insurance does to avoid losing a ship if it is destroyed. However, that insurance will be bought in game with in game money. The kind of money you earn doing missions and generally flying around the universe. NOT, and I repeat this because if I don't then people will ignore it, NOTNOTNOTNOT Real Money. Furthermore basic hull insurance (which is all you get with Lifetime Insurance) will be a very minor cost in the game. The sort of thing you would be able to easily afford out of spare (fake space money) change unless you're _REALLY_ bad at the game and never make a profit at all. This insurance only covers the basic hull and equipment of a ship, not any upgrades (better guns, sensors, etc) or cargo. For that you have to get additional insurance, even if you have LTI.
Again, ANY insurance you have to buy is bought with in game money, not RL money. There is no "Pay Us Cash or Lose Your Ship" extortion scheme going here, the way some people are implying.
No. Here's the thing. You need credit sinks in a game if you want a functioning economy which doesn't balloon completely out of control from the get-go, and PGI intends to have a functioning economy in Star Citizen up to and including the NPC factories which produce weapons, ships and so forth needing actual raw materials which need to actually be harvested (be it by PCs or NPCs) and actually transported to the actual place of production which. Production which then takes time in and of itself. Now, if the only thing players would have to spend money on was new ships, new and better weapons and do on prices would balloon in any game economy because the people who had been playing for long would be able to offer far more than those who were new to the game and hadn't ammassed a fortune yet.SweetShark said:And this is another problem with the insurance: Why?
A really bad reason I think is to keep people playing all the time and keep trying to get an insurance....
Which means if someone just want to play for fun, he/she must first look for an insurance and be succesfull with different missions.
As I said, I am very sure the developers want to keep the hardcore fans "at bay" all the time.
If this is true, I am ok with it.SteinarB said:snip