Star Citizen's Spaceships Are Ridiculously Expensive

Atmos Duality

New member
Mar 3, 2010
8,473
0
0
Seems wasteful; especially if all of those ship models are meant to interact with each other.
It's their project though. *shrugs*

I'd look up more specific information about what the game is, but apparently their website is in the shitter for the next 8 hours or so. (Wikipedia says its an MMO version of Wing Commander, Freelancer and Privateer with private server and single player options.)

Sounds intriguing, but at the same time, I fear it will fall into the same boredom pitfalls as games like X3 and Evochron Mercenary.
 

Me55enger

New member
Dec 16, 2008
1,095
0
0
And the thing is, CR offered us this in the Pilot video he used to run the campaign, not afterwards, when he had secured the money.

The Livestream is up/will be up shortly to celebrate the launch of the actual website. Remmeber to tune in for new reveals and the chance of free stuff. I'm trying for a Scythe. Class 4 ramming blade ftw.
 

UrinalDook

New member
Jan 7, 2013
198
0
0
Veylon said:
rhizhim said:
are we going to have an incredible advanced a.i. of space fish traveling in the opposite direction of your ship whenever you get close to them and risk a collision?
Don't be silly. With these kinds of ridiculous polygon counts, you'll be lucky if there's enough things on the screen for there to even be a collision.

But seriously, 300k polys is insane for something that, at normal view distances, is nearly indistinguishable from a 2D sprite. I can understand throwing a couple hundred - or even a thousand - at the carrier itself, but fighters are basically expendable specks. You'll zoom in on them maybe once to see how detailed they are and never again because you'll need to see the whole situation and not just one ship.
I'm pretty sure they know how to use LODs. As in, the 300k figure is probably specifically for the player ship, the one whose arse you'll be staring out for most of gameplay, watching all the little components move with your actions. The count probably also extends to cockpit detailing, again something you'll be seeing a lot of depending on preferred viewpoint.

The ships you'll be fighting probably won't be displaying anywhere near that polycount unless you're right on top of them, and even then I imagine lack of cockpit detail and what not will keep the polycount from reaching the towering heights of your ship.

Also, yeah. As someone else said, your comment on zooming and needing to see 'the whole situation' implies you seem to think this is an RTS. It's a flight sim, and spaceship porn has always been a standard feature of such games.
 

Goofguy

New member
Nov 25, 2010
3,864
0
0
Hmmm yeah, I'm going to need a new PC for this. Good thing I still have over one year to sort it out before I dedicate my life to this beast of a game.
 

Neonit

New member
Dec 24, 2008
477
0
0
GOOD! if a game takes 99% in the void of space, and most of the time you spent you WILL be looking at a "ship's ass" - the least they can do is make those asses look good!

I just hope my pc can handle it....
 

TheComfyChair

New member
Sep 17, 2010
240
0
0
neonit said:
GOOD! if a game takes 99% in the void of space, and most of the time you spent you WILL be looking at a "ship's ass" - the least they can do is make those asses look good!

I just hope my pc can handle it....
Their demo was shown on a gtx670/i5-3570K, and as far as i know that's still their target for what will be needed to run the game well. There'll probably be some extra pretties developed for cryengine over the coming 2 years to warrant going higher, but for now you're looking at something in the £600 region to run the game as well as shown in trailers.

Which isn't bad considering the xbox one, a much less powerful system, costs £425. Plus the xbone doesn't even support occulus rift.
 

dochmbi

New member
Sep 15, 2008
753
0
0
A waste of money. I'd rather see interesting gameplay mechanics than fantastic graphics.
 

Neonit

New member
Dec 24, 2008
477
0
0
TheComfyChair said:
neonit said:
GOOD! if a game takes 99% in the void of space, and most of the time you spent you WILL be looking at a "ship's ass" - the least they can do is make those asses look good!

I just hope my pc can handle it....
Their demo was shown on a gtx670/i5-3570K, and as far as i know that's still their target for what will be needed to run the game well. There'll probably be some extra pretties developed for cryengine over the coming 2 years to warrant going higher, but for now you're looking at something in the £600 region to run the game as well as shown in trailers.

Which isn't bad considering the xbox one, a much less powerful system, costs £425. Plus the xbone doesn't even support occulus rift.
I have 660ti so i guess that with some tweaking i should be able to run it. Thing is, im never content with just running it. I want stable 60 fps, with drop up to 40 fps in heavy performance situation.

Ehh, we will see.... At this point it is all speculation anyway.
 
Apr 5, 2008
3,736
0
0
Proud backer of the kickstarter. Very much looking forward to this. I wish the real-money pre-order ships weren't so stupid expensive though as I'd love to buy some, but I'm not spending $100 on a virtual ship.

An honest to God PC game with top end graphics, and further, isn't a generic, bland grey/brown shooter. Of course I'm gonna back that. F**k consoles, f**k triple-A, f**k homogenised garbage, MMSs, EA/Activision, f**k dumbing down and f**k mass-market appeal.
 

Rob Robson

New member
Feb 21, 2013
182
0
0
dochmbi said:
A waste of money. I'd rather see interesting gameplay mechanics than fantastic graphics.
Luckily, you don't have to choose, as people in the video game industry have different specialties and doing 'more' with graphics never means you are doing less with game play or vice versa, unless you can't afford to, which isn't a problem for Star Citizen - the most successful crowd funding campaign of any type in the history of human beings.
 

Fdzzaigl

New member
Mar 31, 2010
822
0
0
That's really cool.

But yeah, you're still going to need great gameplay to make any of that worth it. I hope they deliver on that front too.
 

Jamous

New member
Apr 14, 2009
1,941
0
0
Fucking hell; have they released the spec for this yet? It sounds ridiculous.
 

Scarim Coral

Jumped the ship
Legacy
Oct 29, 2010
18,157
2
3
Country
UK
It's official, in order for me to even played this game, I must upgrade my pc in a couple of year or two.
 

Jaeger_CDN

New member
Aug 9, 2010
280
0
0
I've contemplated buying in to SC but like the title says, in order to get something other than a space tractor you have to put in $65+ (without buying extra add-ons). I love the genre having spent enormous amounts of time playing freelancer, privateer, x-wing and Tie fighter but I personally have a problem spending that much no matter the polygon count on a game that is still in development.
 

teebeeohh

New member
Jun 17, 2009
2,896
0
0
my god, seven million polygons on a carrier, how much emotions is that thing gonna have?