The sad point(lessness) of this is that when engaged in a dogfight with enemy fighters zipping past in all directions, all of these emotions will be totally lost on the player.
From what I can determine from their RSI site, the insurance is only valid on the ship you buy with the package and non-transferable. I've yet to play a game where I've kept the starter ship for any length of time. If you want to have the insurance on a potentially decent long-term ship you have to buy in for a lot more than the $65 level.Desert Punk said:...I take that back, the one thing that seems to be backer exclusive is lifetime insurance.
UrinalDook said:Also, yeah. As someone else said, your comment on zooming and needing to see 'the whole situation' implies you seem to think this is an RTS. It's a flight sim, and spaceship porn has always been a standard feature of such games.
D'oh! I did indeed assume that it would be an RTS. Space flight sims have become so rare that I didn't even consider that the player might not handling dozens, if not hundreds, of ships. Which is entirely my fault. I haven't played a game of this type since...TIE Fighter. I guess it's not so bad to have massive poly counts for objects that you really will be looking at one at a time from close up.Agayek said:You realize that the game is a space sim and not an RTS right?
The insurance is transferable between players, just not between ships. You buy a ship in the pledge campaign, that ship has lifetime insurance that will replace it if the ship is destroyed. Then, if you sell the ship, whoever buys it from you then gets the lifetime insurance on the ship.Jaeger_CDN said:From what I can determine from their RSI site, the insurance is only valid on the ship you buy with the package and non-transferable. I've yet to play a game where I've kept the starter ship for any length of time. If you want to have the insurance on a potentially decent long-term ship you have to buy in for a lot more than the $65 level.
This is the problem I have with SC in general. I'm not saying it will be a crap game or anything and if it's anything like privateer, freelancer, etc I'll be there, it's just the early backer benefits that have me cautious especially when they are already sitting on over $10 Million for something that isn't even out as a playable Alpha.
I know exactly how you feel. I have backed, but only at the second most basic level - £26 - and even at that, I 'ummed and arred' until just before they put their old website down to make room for the new one. My justification was that, even if the ship-buying economy of the final game is completely whacked - with even the most basic ships beyond the starter taking months of grinding to get a hold of without buying in-game currency - I'll probably have enough fun with the 'Squadron 42' campaign for it to be worth my money, anyway. I got quite a few backer benefits for putting my 'pledge' in before the new site went up, from Lifetime Insurance for my starter through to around 3000 extra credits - not a lot of money, maybe enough for a new gun or something - to start the game with. LTI sounds significant but, from what I understand, ship insurance should be a fairly tiny part of your overall expenditure, in line with fuel and docking fees.Jaeger_CDN said:From what I can determine from their RSI site, the insurance is only valid on the ship you buy with the package and non-transferable. I've yet to play a game where I've kept the starter ship for any length of time. If you want to have the insurance on a potentially decent long-term ship you have to buy in for a lot more than the $65 level.Desert Punk said:...I take that back, the one thing that seems to be backer exclusive is lifetime insurance.
This is the problem I have with SC in general. I'm not saying it will be a crap game or anything and if it's anything like privateer, freelancer, etc I'll be there, it's just the early backer benefits that have me cautious especially when they are already sitting on over $10 Million for something that isn't even out as a playable Alpha.