Interesting idea, definitely gives me more incentive to play TOR seeing as I'm rather interested by Star Wars lore.
Cash-ins generally have next to nothing spent on them and are pushed out as soon as possible to pick up on a recent craze.ionveau said:rsvp42 said:I'm glad you called it a clone because it lets the rest of us know that your knowledge of the game is limited, at best.ionveau said:To be honest guild wars 2 looks much better then this game, This game just looks very robotic, I just dont support MMO clones.
oh please, i can tell a cash in when i see it, and this indeed is a cash in.
You remind me of a warhammer supporter and look who turned out right.
It's not out yet and every time they release new information it's with the Caveat "Everything is subject to Change". I have doubts the Datacrons will suddenly turn you into an unstoppable killing machine.Aurgelmir said:So... in order to become competitive in end game I have to explore? And here I thought MMOs tried to move away from wiki based meta games... Because an MMO can never have hidden treasure to cater to the explorer, because after a few months the MMOs wiki will be full of guides and maps showing where to find the stuff.However, the codex will feature one particular section that Schubert and BioWare are planning to wrack players' brains with. The section keeps track of glowing cubes called Datacrons located around the lands of Old Republic that increase players' stats permanently when found. These might be hidden, or they might be in plain view, but in either case won't be easy to get to. The codex will keep track of the Datacrons players have found, and Schubert hopes this will encourage "intrepid explorers" to seek out the paths to them first.
If there is a limit to how many datacrons you can collect, and gaine them in more ways than just exploring the concept is rather cool.
Because people will be listening. Anyone who cares will read it, people who don't care won't. Narration can get piss annoying if it has to keep telling me all about a place. Not to mention it would get in the way of you continuing your next task if you had to talk to someone.unacomn said:I've said it before and I'll say it again. The Codex is the most inefficient way of jamming backstory into a game. The method was nice a few years ago, when the information was written in books that you could find in the game world, books that you actually needed to keep on hand in order to read them. Some of the stories in BG2 were good, although TES had it down to a tee. But as time and tech go on, there are better ways of doing this. Especially in a game where everything has a voice. How about giving the environment a voice? Not a real one, but a way of letting it tell it's story, visually and trough gameplay, rather than, "Here, have a pound of lore."
ionveau said:rsvp42 said:I'm glad you called it a clone because it lets the rest of us know that your knowledge of the game is limited, at best.ionveau said:To be honest guild wars 2 looks much better then this game, This game just looks very robotic, I just dont support MMO clones.
oh please, i can tell a cash in when i see it, and this indeed is a cash in.
You remind me of a warhammer supporter and look who turned out right.
No, you will have to go online to a guide that contains every stat booster location. The exploration is very much for people who just want to explore; raiders will open up a guide and zip around between the locations (perhaps in little groups, if what they say about challenge is true).Aurgelmir said:So... in order to become competitive in end game I have to explore? And here I thought MMOs tried to move away from wiki based meta games... Because an MMO can never have hidden treasure to cater to the explorer, because after a few months the MMOs wiki will be full of guides and maps showing where to find the stuff.
So, uh... ignore it?New Troll said:I'm feeling mixed about this. I hate achievements. Feel it helped ruin WoW for me, though a lot of that was due to the extremely limited backwards compatibility. I am a natural explorer though and don't mind getting rewarded for my efforts. But here's the real kicker for me, I don't have any desire to learn SW lore, not being a fan of the SW universe. I'm mainly just wanting a non-real world to hang out with friends in and explore. But the more information that comes out about The Old Republic, the more it seems the game's going to be too hardcore for a limited gamer like me. If I had that type of time on my hands, I would have just kept playing WoW.
Kick some Sith ass, brother! *highfive* lolrsvp42 said:When it comes down to it, my experience following TOR has led me to believe it will be a superior game, if not the best in the genre. GW2 may edge it out in combat innovation, but TOR takes the cake in size and scope. I respect that others don't feel this way and wish them luck with whatever games they choose. I'll be too busy shooting Sith in the face to care