Star Wars: The Old Republic

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BloatedGuppy

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Delsana said:
Not bashing, it's not a bush to say your perspective or opinion politely. I'm still trying to play the game like I said, not that I'm just going to throw it away or something, but I couldn't stop playing TOR during the beta, and I COULD stop Skyrim.
I had the opposite experience, alas, but that's no knock against TOR, which I found very entertaining. Skyrim just drew me in a lot more completely. I'm looking forward to the headstart for TOR, although I'm a little concerned about putting in 100+ hours on a very familiar feeling Bioware game right before ME3 hits.
 

Delsana

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BloatedGuppy said:
Delsana said:
Not bashing, it's not a bush to say your perspective or opinion politely. I'm still trying to play the game like I said, not that I'm just going to throw it away or something, but I couldn't stop playing TOR during the beta, and I COULD stop Skyrim.
I had the opposite experience, alas, but that's no knock against TOR, which I found very entertaining. Skyrim just drew me in a lot more completely. I'm looking forward to the headstart for TOR, although I'm a little concerned about putting in 100+ hours on a very familiar feeling Bioware game right before ME3 hits.
ME 3 though, is considered to be the last of that Shepherd focus so... it makes some sense to throw a little DLC and then let it end decently as they focus on something else. I'll buy it of course, for both 360 and PC, but after playing it a few times I'll probably only go back to it once every other year. TOR has longevity DUE to the fact it's an MMO, and one that costs over 120 million to make.
 
Sep 14, 2009
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kotor 1 and 2 are easily in my top 5 favorite games of all time. when i heard about TOR i was pretty peeved, and from early stuff/the fact it was an mmo, i wasn't really interested, but last weekend, i got invited to the beta, and was absolutely BLOWN away with how much fun i had on it, it went from not buying the game to a must buy this christmas break, so hopefully i can scrounge the money toget to buy it/a few months subscription.

oh and also, it isn't like WoW in my opinion..i played it at a friends and i was bored out of my mind, with TOR it was complete opposite.

to the OP, you come across as kind of snobbish, especially against skyrim, with little discussion value, which is why this thread was dying, and is slowly turning into a flame thread. honestly i'm surprised the major GW2 fanboys haven't killed you by now.
 

Delsana

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gmaverick019 said:
kotor 1 and 2 are easily in my top 5 favorite games of all time. when i heard about TOR i was pretty peeved, and from early stuff/the fact it was an mmo, i wasn't really interested, but last weekend, i got invited to the beta, and was absolutely BLOWN away with how much fun i had on it, it went from not buying the game to a must buy this christmas break, so hopefully i can scrounge the money toget to buy it/a few months subscription.

oh and also, it isn't like WoW in my opinion..i played it at a friends and i was bored out of my mind, with TOR it was complete opposite.

to the OP, you come across as kind of snobbish, especially against skyrim, with little discussion value, which is why this thread was dying, and is slowly turning into a flame thread. honestly i'm surprised the major GW2 fanboys haven't killed you by now.
It is a piece of wisdom to understand that what others perceive in others is most usually what is true about themselves. So, unless you yourself are snobbish, I would doubt that's actually true. I tend to be... more factual and unbiased in truth, and so my opinions and views are based on what that mentality leads me to.

In any case, a pre-order will give you from 2 - 5 days of early access. Perhaps you'd like to pre-order TOR then.

---

This thread has served my purposes quite well actually.
 

DRes82

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I've been in beta for the last 4 builds. Initially, I was extremely excited. Its a well built, well thought out MMO. Solid all the way through. Still, it feels a little too formulaic for me. Let me make it very clear, though. The art design in the game is fantastic. Balmorra is one that stands out, and Tatooine. Both have just incredible landscapes. Quests though, NPC's, interaction, actual gameplay...same old stuff.

I haven't touched my beta client for weeks in anticipation of Skyrim. Now that its released, SWTOR seems a little dull in comparison. Skyrim is a completely different genre of game, and so its a little unfair to SWTOR to compare the two. If had to make a choice, as a long time SWTOR beta tester, there is no comparison. Skyrim is in a different league all together.

I'm debating on whether or not to keep my CE preorder. I'm thinking that after WoW, I'm just done with MMO's in general.
 

Ascarus

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TOR has a lot to live up to before i will even order it. if the reviews aren't spectacular, i will not be buying it.

and the story had better be absolutely ace, because the cartoony WoW style graphics are stale and uninteresting to me. also, i still don't know how they are going to manage the fact the even from official polls, over 70% of the population wants to play a force wielding class. if the game turns into jedis killing jedis with little variation, it will die a quick and ugly death.

edit (added): and by "offical poll" i am referring to a poll that was on the TOR forums months back when i used to visit them. it is certainly possible those numbers have changed. until the game is live it will be hard to say for certain whether those poll numbers stand up, but for my money, that is exactly what i expected. when given the choice between using force powers in the game vs. not, how many would really choose the latter?
 

DRes82

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Ascarus said:
TOR has a lot to live up to before i will even order it. if the reviews aren't spectacular, i will not be buying it.

and the story had better be absolutely ace, because the cartoony WoW style graphics are stale and uninteresting to me. also, i still don't know how they are going to manage the fact the even from official polls, over 70% of the population wants to play a force wielding class. if the game turns into jedis killing jedis with little variation, it will die a quick and ugly death.
I am certain that all jedi/sith situation will not occur. Smuggler and Imperial Agent are much MUCH more fun to play than force classes, trust me. I think the fact that there is no innovation in the actual mechanics and gameplay that might hurt it in the long run.
 

The Lugz

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i bought the collectors edition so i have the option of flogging it for twice what i paid for it if i don't like it :p
 

Ascarus

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DRes82 said:
I think the fact that there is no innovation in the actual mechanics and gameplay that might hurt it in the long run.
i completely agree. i started rift and decided that although the rifts were interesting the game was still "do this for that" for the most part. i didn't last a month before i bailed.

the only thing that works in TORs advantage in that aspect is the SW universe. people may be willing to forgive quite a bit just to finally play around in that universe provided the rest of the story is compelling.
 

Delsana

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Ascarus said:
DRes82 said:
I think the fact that there is no innovation in the actual mechanics and gameplay that might hurt it in the long run.
i completely agree. i started rift and decided that although the rifts were interesting the game was still "do this for that" for the most part. i didn't last a month before i bailed.

the only thing that works in TORs advantage in that aspect is the SW universe. people may be willing to forgive quite a bit just to finally play around in that universe provided the rest of the story is compelling.
Innovative story and sense of heroic gameplay is what is selling SWTOR.
 

Delsana

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DRes82 said:
I've been in beta for the last 4 builds. Initially, I was extremely excited. Its a well built, well thought out MMO. Solid all the way through. Still, it feels a little too formulaic for me. Let me make it very clear, though. The art design in the game is fantastic. Balmorra is one that stands out, and Tatooine. Both have just incredible landscapes. Quests though, NPC's, interaction, actual gameplay...same old stuff.

I haven't touched my beta client for weeks in anticipation of Skyrim. Now that its released, SWTOR seems a little dull in comparison. Skyrim is a completely different genre of game, and so its a little unfair to SWTOR to compare the two. If had to make a choice, as a long time SWTOR beta tester, there is no comparison. Skyrim is in a different league all together.

I'm debating on whether or not to keep my CE preorder. I'm thinking that after WoW, I'm just done with MMO's in general.
The fact that your characters kept getting deleted could easily have defrayed the game to you as happens for many testers. Skyrim is in a different league, true, but that's not necessarily saying it's "superior". In my eyes it is VERY average... We've done fantasy FOREVER. A solid Sci-Fi RPG is finally coming and it has some unique features and traits others don't. Some of the people that have tested longer than you still love it. Obviously everyone is wired differently so it may not appeal to some.

Also, if you look at the quests and stuff, you may find that it actually isn't all the same stuff.
 

BloatedGuppy

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Delsana said:
Innovative story and sense of heroic gameplay is what is selling SWTOR.
Whoa whoa whoa, whoa cowboy. Whoa. Innovative HOW?

This is not innovative. This is Bioware applying their extremely time tested formula that they've been aping since KOTOR to a MMO. Katamari Damacy was innovative. Minecraft was innovative. The original Guitar Hero was innovative. This is as safe as safe gets.

That's not a slam on the game, I like what they've done. But INNOVATIVE? GTFO.
 

Delsana

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Jove said:
Delsana said:
Jove said:
Delsana said:
Jove said:
Pre ordered the collectors edition months ago and can't wait...but Skyrim is holding all my SWTOR hype away for the moment. I loved the beta, but now I'm just going to play Skyrim until it comes out.

Damn I feel so damn lucky. I went from Dark Souls...Skyrim...Now SWTOR. Im the RPG King! XD
I'm not sure Dark Souls can be called an RPG... doing that would open a bag of worms that could start labeling almost everything as "RPG" just because of class mechanics... Hello RPG Modern Warfare.

Did you do Deus Ex? That's a type of RPG.

---

No Thanksgiving beta or early access for you?
I was going to take your post seriously until I saw you calling Dark Souls not an RPG and calling human revolution one. There both RPGs but its laughable that Dark Souls is as RPG as you can get when human revolution is basically gears of war 3 meets splinter cell. But both are great games never the less.

I got the email for thanksgiving beta access but again, won't do it because of Skyrim. But I will do early access :D
I still disagree that Dark Souls is an RPG, all it has is a basic RPG and class mechanic system, which would allow far too many things to be called RPG's if it was labeled one as well. As for Deus Ex, its current iteration is definitely RPG-style if you look at it.
If I look at it? Ok let me try.



What...in the blue hell kind of rebuttal is that?! If I look at Deus Ex Human Revolution, it's definitly an RPG...but Dark Souls is not an RPG because it has ALL the RPG mechanics in it, therefore, it is not an RPG...Look I'm not usually this type of guy but because you have the worst defense for your argument I have ever seen...

YOU DON'T MAKE ANY SENSE! DOES NOT COMPUTE! DOES...NOT...COMPUTE!
It wasn't a defense. I tend to learn things, find they're true, and then make the poor assumption that other people found that out too. So here it is:

In game design, Dark Souls is not an RPG, it fits the characteristics of another genre far too much, in essence it can have mechanics but if the style focuses on another thing, then it is that instead. Kind of like an override. Dark Souls is an adventure. You could call it a thriller adventure to be more accurate. In all honesty though, you could make an argument that it is an entirely different genre.

---

Acrisius said:
Delsana said:
My poor thread...

I feel as if it was neglected intentionally. It had such a genuine and noble purpose, and instead it was ignored and left to rot. The poor thing, it never had an ill thought towards anyone.

I am shocked though, that the Skyrim threads can dominate this forum and yet, a game much better than it gets ignored. And even if that wasn't agreed upon, a game that will reach many more people is ignored.
Much better than Skyrim? You're comparing an MMO to a sandbox SP RPG...In that case, I think Skyrim is better than Football Manager.

Here's a reason Skyrim dominates the forums and Star Wars doesn't: One game is actually released. I'm sure things will change in December.

However, another reason for this might be that Star Wars looks pretty uninteresting based on what has been shown and told. WoW with lightsabers and voice acting. While that's pretty cool in itself, it's not very fresh or new, and that's an opinion many people have.
To base things off of an opinion rather than a fact, is a poor decision, from my experience.

As for comparing them, both games are RPG's.
 

Delsana

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BloatedGuppy said:
Delsana said:
Innovative story and sense of heroic gameplay is what is selling SWTOR.
Whoa whoa whoa, whoa cowboy. Whoa. Innovative HOW?

This is not innovative. This is Bioware applying their extremely time tested formula that they've been aping since KOTOR to a MMO. Katamari Damacy was innovative. Minecraft was innovative. The original Guitar Hero was innovative. This is as safe as safe gets.

That's not a slam on the game, I like what they've done. But INNOVATIVE? GTFO.
Putting an actual focus on story and making that the premise of PvE and getting people attached to it in a way that other MMO's have not, as well as making every line of 2 million total put into voice acting, as well as numerous other factors relating to such story... is the definition of "innovation" when it comes to an MMO.

TOR is putting the RPG back in MMOrpg.
 

Blondi3

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I have been stupid excited about TOR for years. I still didn't bother with this weekend. I'm waiting for launch and that's it. I have my CE preorder and I'm happy. Skyrim and Saints Row 3 have been keeping me MORE than occupied.
 

Therumancer

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I played an earlier round of Beta but didn't have time for this one.

My basic opinion is that TOR is a good game, but not an overwhelmingly great one. When I played it, it felt extremely linear and like there wasn't all that much of a world to explore, I mean you could move around and such, but it was pretty much "follow the main plot, and deviate for these specific sidequests". It was a persistant world, but pretty much I felt sort of like I was in a single player game, with a chat client attached, where I could team up with some other people from time to time for specific challenges.

While the technology is better, I think as an MMO it's inferior to either Star Wars Galaxies or World Of Warcraft in terms of things to do. You don't have a lot of the activities and focus on "do it yourself" exploration of SWG, and really in WoW you get this impression of being in a huge, epic world, even right from the beginning when you walk into say Elwynn Forest and can like go plowing off in wierd directions killing stuff and have a substantial amount of space. On say Ord Mantell, which is the equivilent of say an Elwynn forest it's kind of like walking out of your intro cinematic, following a path to a little shoot out area, following another path to a quest hub, following a path to the next shoot out area, etc... Arriving on Corsucant it's more of the same where you say go get your advanced class, follow the path... WoW did a much better job of concealing this. That said I think ToR is better for the casual crowd. If this changes, I have not gotten to a point where it had so I have to judge it by what I've seen.

This is not to say that it's a bad game, just that it's not an incredible one. It will hopefully fill my needs for a while because admittedly I've kind of exhausted the games I personally felt were better.

I anticipate that the game might suffer some of the same problems as DC Universe Online, albiet it will probably take longer to get to the same point. That is to say that it will be awesome the first time you do a storyline, but become reperitive other than the differant storylines as you play other characters due to shared side quests. Once people have played through the areas a couple of times with slight variations (largely amounting to which "plot doors" you walk through... you'll see what I mean when you play) I expect they are going to lose interest... unless the endgame really rocks, and really I haven't seen a while lot of solid information about that other than advertisements (which are going to make anything they want to sell sound awesome). The lack of hard information on the most important part of the game is a bit disturbing at this late date. It's sort of like DCUO where a big question from the beginning is "what is going to want to keep me playing my maxxed character, and how is the endgame going to encourage me to grind it" that was glossed over, and it turned out to be a catasrophic weakness especially in a game with only 30 levels and the game seems like it deserves a speed record for transition to FTP. I've pre-ordered and paid off my TOR collector's edition, and will play it, but right now I am expecting the worst here while hoping for the best.
 

2xDouble

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I'll say the same things I've said in every other SW:TOR thread: it looks like a fun game, I'd rather it was KotOR 3, it hasn't caught my interest anywhere near the level that Guild Wars 2 has and the reviews/previews I've seen of it have yet to change that opinion.

I have no intention to buy this game, but I got my hands on a free beta key so... we'll see how that goes.
 

Therumancer

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Jove said:
Delsana said:
Jove said:
Delsana said:
Jove said:
Delsana said:
Jove said:
Pre ordered the collectors edition months ago and can't wait...but Skyrim is holding all my SWTOR hype away for the moment. I loved the beta, but now I'm just going to play Skyrim until it comes out.

Damn I feel so damn lucky. I went from Dark Souls...Skyrim...Now SWTOR. Im the RPG King! XD
I'm not sure Dark Souls can be called an RPG... doing that would open a bag of worms that could start labeling almost everything as "RPG" just because of class mechanics... Hello RPG Modern Warfare.

Did you do Deus Ex? That's a type of RPG.

---

No Thanksgiving beta or early access for you?
I was going to take your post seriously until I saw you calling Dark Souls not an RPG and calling human revolution one. There both RPGs but its laughable that Dark Souls is as RPG as you can get when human revolution is basically gears of war 3 meets splinter cell. But both are great games never the less.

I got the email for thanksgiving beta access but again, won't do it because of Skyrim. But I will do early access :D
I still disagree that Dark Souls is an RPG, all it has is a basic RPG and class mechanic system, which would allow far too many things to be called RPG's if it was labeled one as well. As for Deus Ex, its current iteration is definitely RPG-style if you look at it.
If I look at it? Ok let me try.



What...in the blue hell kind of rebuttal is that?! If I look at Deus Ex Human Revolution, it's definitly an RPG...but Dark Souls is not an RPG because it has ALL the RPG mechanics in it, therefore, it is not an RPG...Look I'm not usually this type of guy but because you have the worst defense for your argument I have ever seen...

YOU DON'T MAKE ANY SENSE! DOES NOT COMPUTE! DOES...NOT...COMPUTE!
It wasn't a defense. I tend to learn things, find they're true, and then make the poor assumption that other people found that out too. So here it is:

In game design, Dark Souls is not an RPG, it fits the characteristics of another genre far too much, in essence it can have mechanics but if the style focuses on another thing, then it is that instead. Kind of like an override. Dark Souls is an adventure. You could call it a thriller adventure to be more accurate. In all honesty though, you could make an argument that it is an entirely different genre.
Wow...If Escapist allowed posters to have sigs...this would be it. And I don't mean that in a good way. And what's worse here is I can't even be mad because you seem like a nice poster here...your head is just not in the right place :(.

What a shame. (Dark Souls not an RPG...hehe can't wait to hear the laughs from people at work haha).
It's not an RPG, the guy your laughing at is right, though he's wrong about the specifics. Deus-Ex is not an RPG either. The term is heavily mis-used, largely for marketing purposes.

What makes an RPG an RPG has to do with the prescence of statistics and how they determine success or failur rather than the abillities of the player. In Dark Souls or Deus Ex there are stats, but they largely just make things easier with the primary determining factor being the skill of the player rather than that of the character. People are beating "Dark Souls" and "Demons Souls" using nothing but unleveled characters with defauly equipment through their reflexs and mastering the game patterns, people even made let's play type demonstrations of this with Demon's Souls.

To be an RPG the game has to involve indirect control, and more of an expression of intent. While this does not HAVE to be turn based, that's typically the way it's achieved. Basically saying "my character attacks" and then having the numbers and stats determine the outcome rather than your abillity to directly control the game and determine the outcome by say lining up the sword and swinging it yourself with the game's controls.

A lot of people like to argue the definition of "role playing" and what it means to "play a role" but in doing so miss the point entirely since by definition nearly everything would be an RPG. You have to understand where the term came from to put it into context.

RPGs are the offspring of wargames, where people in colleges and such would use statistics and dice (to represent chance) to refight historical battles as a learning exercise. This lead to people using those mechanics to engage in battles of their own creation... say changing the details of the Battle of Waterloo to see how things might have turned out differant with differant positioning or unit compositions, to total fantasy with people coming up with systems for armies from their favoriate fantasy novels so you could say have knights fighting orcs.

As time went on the scale of such combat became reduced for some people and instead of dealing with massive armies (which was expensive and time consuming) they worked on skirmishes with smaller groups of troops, which lead an an increased focus on individual equipment. From that sprung the idea of people simulating personal combat purely through statistics... then fantasy got involved to create enviroments for those battles to take place in.

The first RPG games were just simulations by hardcore nerds who thought it was awesome to be able to mathematically simulate a sword fight. Just the fact that they could do this was the thrill. Things like storylines and explanations as to why the fights were taking place, the creatin of fantasy worlds for these adventures, treasure and the enhancement of gear, these were all added in later.

The term "Role playing" comes to specify the players controlling a single unit or role, as opposed to a unit of troops or army.

At any rate, these things became more story based and complicated, and it's inevitable that things moved from paper and pencils into computers that could handle the work, especially given the brainiacs that were doing this originally were also among the first serious computer geeks.

Truthfully despite the label there are very few RPGs made due to the way the gaming market has changed and gone casual. Your typical player nowadays wants to do something himself as opposed to deal with things through an intentional disconnect. The differance between say playing football yourself, and just making the plays for other people and hoping they can pull it off.

Your typical "Final Fantasy" game is an RPG, not because of the story, but because you tell a character "attack" and then the computer makes them attack and handles all the work, the success or failure, and the degree of that success or failure. You did nothing but issue the command. In Demon's Souls for example you don't tell your character to dodge an attack or swing his sword, you actually do these things with the controls themselves, while the stats in the game might change how much damage your doing (or taking) they are secondary and don't determine the actions or gameplay on a fundemental level.

See, the idea in an RPG is that a clumsy person could take on the role of a super-agile and coordinated swashbuckler, and he would do things just by me saying I want him to try and do them. In comparison in say Deus-Ex, or Demon's Souls, how agile my stats or implants say my character is, if I don't fiddle the controls just right my character is going to plummet off a catwalk because it's about me, and the game doesn't care how agile my character is. In an RPG I'd select the option and the computer would tell me if my character made it, or I'd tell the GM and he'd say ask me what my character's agility score was and whether or not it was high enough. In a PNP RPG dice might be involved to represent the role of chance, such as whether there is a gust of wind or a draft right as my character is crossing, the catwalk snaps, or any one of a million things that could result in some degree of failure. In a PNP RPG the higher the character's stats the less likely something would go wrong (or if something fir for flavor that he would deal with it), it's the GM's embellishment that makes these games live in describing the success or failure, and why and trying to make it exciting. In many cases if you succeed or something like that the GM would tell you something happened, but you made it anyway if you made the roll. :)
 

Delsana

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Jove said:
Delsana said:
Jove said:
Delsana said:
Jove said:
Delsana said:
Jove said:
Pre ordered the collectors edition months ago and can't wait...but Skyrim is holding all my SWTOR hype away for the moment. I loved the beta, but now I'm just going to play Skyrim until it comes out.

Damn I feel so damn lucky. I went from Dark Souls...Skyrim...Now SWTOR. Im the RPG King! XD
I'm not sure Dark Souls can be called an RPG... doing that would open a bag of worms that could start labeling almost everything as "RPG" just because of class mechanics... Hello RPG Modern Warfare.

Did you do Deus Ex? That's a type of RPG.

---

No Thanksgiving beta or early access for you?
I was going to take your post seriously until I saw you calling Dark Souls not an RPG and calling human revolution one. There both RPGs but its laughable that Dark Souls is as RPG as you can get when human revolution is basically gears of war 3 meets splinter cell. But both are great games never the less.

I got the email for thanksgiving beta access but again, won't do it because of Skyrim. But I will do early access :D
I still disagree that Dark Souls is an RPG, all it has is a basic RPG and class mechanic system, which would allow far too many things to be called RPG's if it was labeled one as well. As for Deus Ex, its current iteration is definitely RPG-style if you look at it.
If I look at it? Ok let me try.



What...in the blue hell kind of rebuttal is that?! If I look at Deus Ex Human Revolution, it's definitly an RPG...but Dark Souls is not an RPG because it has ALL the RPG mechanics in it, therefore, it is not an RPG...Look I'm not usually this type of guy but because you have the worst defense for your argument I have ever seen...

YOU DON'T MAKE ANY SENSE! DOES NOT COMPUTE! DOES...NOT...COMPUTE!
It wasn't a defense. I tend to learn things, find they're true, and then make the poor assumption that other people found that out too. So here it is:

In game design, Dark Souls is not an RPG, it fits the characteristics of another genre far too much, in essence it can have mechanics but if the style focuses on another thing, then it is that instead. Kind of like an override. Dark Souls is an adventure. You could call it a thriller adventure to be more accurate. In all honesty though, you could make an argument that it is an entirely different genre.
Wow...If Escapist allowed posters to have sigs...this would be it. And I don't mean that in a good way. And what's worse here is I can't even be mad because you seem like a nice poster here...your head is just not in the right place :(.

What a shame. (Dark Souls not an RPG...hehe can't wait to hear the laughs from people at work haha).
That's fine, but in game design universities such as Full Sail, DigiPen and the University of Advancing Technology... it isn't considered one. So honestly, it doesn't matter what you consider it, the people who make games decide that, not you... and that's what they teach.

I may seem nice, but you're the one who wants to laugh at me.
 

Woodsey

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viranimus said:
Bah, this is making me mad. Ive yet to get access to try the game yet. Even with preorders. Feeling sort of punished with preordering when it seems beta keys are fairly free flowing right now. Oh well, not like I have time to play anyway.
Beta access isn't determined by you pre-ordering. If you signed up for beta before 11/11/11, you should be in the next beta test. If you pre-ordered and redeemed your Early Access code, you will be put into Early Access at some point during the 5-day period before the game officially launches. Early Access is the full game, not a beta.