Starcraft 2 Innovations

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Cody211282

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Apr 25, 2009
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If you want innovation go play DOW or something, if you want tried and true gameplay that's been around for the past 12 year and wont give you anything really new go play SC2. The single player has a few nice things like research and the armory but that's about it.
 

Eclectic Dreck

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The Amazing Tea Alligator said:
I can't really speak for the fans, but I certainly don't have that mindset. I'd expect TF3 to be just a fresh as TF2, Men of War 2 to take Men of War to entirely new levels, Starwars Battlefront 3 (let's all take a moment to mourn Pandemic) to not just be SW:BF2 with better graphics and a few new doodads. I guess thats just me, but I agree that Blizzard at least thinks that fans are like that, and wants to make money.
Team Fortress was a mod for Quake. The version made for Half-Life (the first version most played it would seem) was a port with fewer options and do-dads. TF2, the third crack at the game in spite of the name, actually saw some changes but much of the core experience remained unchanged. StarWars Battlefront 2 was nothing more than the first with extra do-dads, and was itself little more than a StarWars themed Battlefield knock-off.

The problem here is not that I don't agree with your basic argument. In spite of liking StarCraft II on it's own merit without the interference of nostalgia, I can assert that it is not the sort of game I prefer. The problem is that what you, a person who is clearly not a fan and supporter, expect and what the actual fans want are entirely different animals.

Also, for a better example that supports your argument, I'd look at the jump from Dawn of War to Dawn of War II. The game actually changed dramatically and only kept the most fundamental trappings and concepts from the previous entry.
 
May 23, 2010
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Eclectic Dreck said:
The Amazing Tea Alligator said:
I can't really speak for the fans, but I certainly don't have that mindset. I'd expect TF3 to be just a fresh as TF2, Men of War 2 to take Men of War to entirely new levels, Starwars Battlefront 3 (let's all take a moment to mourn Pandemic) to not just be SW:BF2 with better graphics and a few new doodads. I guess thats just me, but I agree that Blizzard at least thinks that fans are like that, and wants to make money.
Team Fortress was a mod for Quake. The version made for Half-Life (the first version most played it would seem) was a port with fewer options and do-dads. TF2, the third crack at the game in spite of the name, actually saw some changes but much of the core experience remained unchanged. StarWars Battlefront 2 was nothing more than the first with extra do-dads, and was itself little more than a StarWars themed Battlefield knock-off.

The problem here is not that I don't agree with your basic argument. In spite of liking StarCraft II on it's own merit without the interference of nostalgia, I can assert that it is not the sort of game I prefer. The problem is that what you, a person who is clearly not a fan and supporter, expect and what the actual fans want are entirely different animals.

Also, for a better example that supports your argument, I'd look at the jump from Dawn of War to Dawn of War II. The game actually changed dramatically and only kept the most fundamental trappings and concepts from the previous entry.
I wasn't using SWBF1 -> SWBF2 as an example of a game changing. I'd argue that between TFC and TF2 there was some considerable change (mostly visual + sound design, but also some gameplay), but to each his own I suppose. I was using myself as an example of someone who doesn't want slone sequels (over-exageration, but you know what I mean). I was saying that should those games get a sequel I would hope that they were different, and using the sequel as an opportunity for exploration, not money. I know It'll never happen, but if nobody's vocal about it, it might as well not be an opinion. Somewhere out there has to be a company who knows what they're doing, and has a passion for creating things, never before seen. Maybe.