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Most RTSs are easy to learn, hard to master. Some, like Men of War, are also hard to learn

Have you ever played MoW? Because, um, SC units don't die fast enough. In MoW, you need exeptional control over your units and the battlefield (because it's dynamic and stuff) to succeed. I daresay it does set a new standard of fun, I'm not convinced that you've tried it (or even seen it), due to that SC units die fast bit.
The campaign definetly does look interesting. No longer (from what I understand) is it a bunch of scenarios tied together, but rather it's tied together with a meta, and I like that. I would call Starcraft's formula successful, but special implies that there aren't many games using it. Whenever I think 'generic RTS', I think of Starcraft's formula. Other games don't get it down as well of course, but they're all trying to do the same thing. I understand why it's successful: it's simple, it's clean, and mildly fun. My problem is that it isn't involved enough. It would have been nive if, instead of fundamentally altering gameplay, Blizzard had simply delved another level of detail into Starcraft.[/quote]
Heh, no, afraid I don't know MoW, though I promise to check it out once I need a break from SC2, which admittedly won't be happening anytime soon, but in sooth, I will look into it. Really, I haven't even tried a lot of other RTSs, but I do know SC quite well.
'Special' is partially subjective, sure. You have to have already embraced something to call it that. But innovation's a funny thing. Again, using chess, if you added a piece that, say, leaps over 1 piece to take the piece next in line (as in Chinese Chess), that one change innovates the game play immensely. That's the sort of innovation that SC2 has on top of its fantastic mechanics (eg. getting rid of dark swarm and lurkers which lead to boring lulls in the action). The type of innovation that you'd like to see, I think, does have its place, but not in SC. SC2 maintains the spirit of the original. Again, its the simplicity that makes it great. But I'm surprised that you don't find the game to be involved enough when the play is all about doing as much as is humanly possible all at once. I feel no desire for that sort of variation just as I wouldn't in chess or whatnot. Of course, I'm still very much looking forward to how the release is different from Beta and what new units will be in the expansions, ect.
As for the game being fun, well, I won't bother trying to explain its fun...because doing that's not!