I've enjoyed a lot of RTS games since the announcement of Starcraft 2.
Dawn of War 2 was awesome.
Supreme Commander Forged Alliance is/was awesome...
Command and Conquer 3 was kinda meh to me, but a lot of people thought it was alright...
Empire Earth 3 was pretty good.
I never got to try Universe at War or World in Conflict.
Dawn of War Soulstorm came out, but I never got to play it.
Sins of a Solar Empire I still need to buy, but I've played it, and combine SupCom with MoO and there's the game. Incredible.
Anyway, what I was going to get at is that Blizzard is not trying to revolutionize the industry. They are not trying to compete with any of the other RTS games coming up like Command and Conquer 4 or SupCom 2 (which is coming out probably the same year), or the next Sins of a Solar Empire expansion.
Blizzard is going to make a sequel to Starcraft, and that is what it will be. Single player will be a "Dawn of War 2" sequel for me. A new interesting campaign mode that has upgrades/unlockables like everything has nowadays (even Order of War, lol). It will be easier than the original, have yet another compelling story, and it will be wonderful for 2 weeks, tops.
The multiplayer, well...
It's going to be different than anything I currently play, and I hope it holds its own, but I get the feeling it won't be nearly as competitive as the first game, even though they're designing it to be. It will probably be ~War 3 style where 150 APM is more than enough to do anything (Not that this is a bad thing!), and mobile armies and jumping/climbing over terrain will probably be the brunt of most strategies.
Of course it will get into WCG, PGT, WGT, iCCup (if that's still around?), GGL, ESL, NGL, whatever, just because it's "WHOMG, STARCRAFT 2" even if it's not balanced, good, interesting, skillful, if the packaged maps suck, etc.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
All I mean is that it's going to be a huge financial success, but probably won't be remotely as personally satisfying as I hoped it would be. The more I see of the game, the worse it is, and the less impressed I am by it. Features I have come to expect from RTS games are things that they're bragging about: Multiple Building select, ranked online matches, recording/replaying demos, infinite unit select, etc.
It seems that the game has features that Total Annihilation did BACK IN 1997, because those have become standards of the industry today. And that Starcraft has nothing interesting or special to make it stand out aside from its storyline and its fanbase. And if people just love a game because millions of others purchased it as well, then... Then I guess I just won't ever understand.
By the way, if you ever play Starcraft Competitively and are interested in a few things, check out Team Liquid [http://www.teamliquid.net/forum/viewmessage.php?topic_id=101195], who have also gotten plenty of time with the SC2 closed beta.
I've been following this stuff and it just seems ridiculous, simply ridiculous, and I know Blizzard will change things and use their development band-aids, but when you have a baseline design that has problems like these, they might need to work their balance from the ground up (again).
TL;DR:
I don't care if it hasn't been delayed again, even if it comes out in 2010, it won't be good enough, if it comes out in 2011 it won't be good enough, if it came out today it wouldn't be good enough to bear the name Starcraft 2.
Dawn of War 2 was awesome.
Supreme Commander Forged Alliance is/was awesome...
Command and Conquer 3 was kinda meh to me, but a lot of people thought it was alright...
Empire Earth 3 was pretty good.
I never got to try Universe at War or World in Conflict.
Dawn of War Soulstorm came out, but I never got to play it.
Sins of a Solar Empire I still need to buy, but I've played it, and combine SupCom with MoO and there's the game. Incredible.
Anyway, what I was going to get at is that Blizzard is not trying to revolutionize the industry. They are not trying to compete with any of the other RTS games coming up like Command and Conquer 4 or SupCom 2 (which is coming out probably the same year), or the next Sins of a Solar Empire expansion.
Blizzard is going to make a sequel to Starcraft, and that is what it will be. Single player will be a "Dawn of War 2" sequel for me. A new interesting campaign mode that has upgrades/unlockables like everything has nowadays (even Order of War, lol). It will be easier than the original, have yet another compelling story, and it will be wonderful for 2 weeks, tops.
The multiplayer, well...
It's going to be different than anything I currently play, and I hope it holds its own, but I get the feeling it won't be nearly as competitive as the first game, even though they're designing it to be. It will probably be ~War 3 style where 150 APM is more than enough to do anything (Not that this is a bad thing!), and mobile armies and jumping/climbing over terrain will probably be the brunt of most strategies.
Of course it will get into WCG, PGT, WGT, iCCup (if that's still around?), GGL, ESL, NGL, whatever, just because it's "WHOMG, STARCRAFT 2" even if it's not balanced, good, interesting, skillful, if the packaged maps suck, etc.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
All I mean is that it's going to be a huge financial success, but probably won't be remotely as personally satisfying as I hoped it would be. The more I see of the game, the worse it is, and the less impressed I am by it. Features I have come to expect from RTS games are things that they're bragging about: Multiple Building select, ranked online matches, recording/replaying demos, infinite unit select, etc.
It seems that the game has features that Total Annihilation did BACK IN 1997, because those have become standards of the industry today. And that Starcraft has nothing interesting or special to make it stand out aside from its storyline and its fanbase. And if people just love a game because millions of others purchased it as well, then... Then I guess I just won't ever understand.
By the way, if you ever play Starcraft Competitively and are interested in a few things, check out Team Liquid [http://www.teamliquid.net/forum/viewmessage.php?topic_id=101195], who have also gotten plenty of time with the SC2 closed beta.
I've been following this stuff and it just seems ridiculous, simply ridiculous, and I know Blizzard will change things and use their development band-aids, but when you have a baseline design that has problems like these, they might need to work their balance from the ground up (again).
TL;DR:
I don't care if it hasn't been delayed again, even if it comes out in 2010, it won't be good enough, if it comes out in 2011 it won't be good enough, if it came out today it wouldn't be good enough to bear the name Starcraft 2.