CantFaketheFunk said:
paketep said:
If they do that, a pirate server will be put together quickly. Result?. Pirates will be able to play LAN without net connection. Buyers won't. Pirates get a better product without paying for it.
But... they don't.
The advantage of the LAN over B.net is nigh-instant ping. If you can get that
plus the shiny bells and whistles that come with B.net 2.0, assuming they're good enough, then the pirates who only get the nigh-instant ping have the inferior product.
On a personal note, speaking as a PC gamer and a person and not so much a member of the Escapist staff - I find it mind-boggling that in this day and age people think a LAN party won't have even the slowest, most cursory connection to the internet.
I find it mind-boggling that you can't picture such circumstances. If we're talking about, say, 4-20 person LAN amongst friends and acquaintances, that kind of LAN fits perfectly in someone's workplace over the weekend. You just need a conference room, access to refrigerator and a toilet. Agreeing on use of a limited set of spaces for X amount of time is dead easy for all involved. Necessary safety precautions amount to basic access control and oversight (= one person has keys, lets everyone in personally and doesn't nod off). There are game and media clubs at my university who do exactly this all the time for LANs, demo parties, coding workshops, etc. But suppose you had to negotiate to go through the company/school/university network? Plug in twenty machines that are not secured, checked and pre-approved by the network admins? Impossible. Sure, there are Ethernet jacks in the room that would connect you directly into trunk fiber through a set of 100Mbit switches, but as far as the LAN is concerned, the place has no internet connection at all.
And there are lots of other spaces highly suitable for LANs. My apartment complex, for instance, has a "party room" that has everything necessary: large room, tables, chairs, kitchen, toilet, even a pool table. I can reserve it and have a ten person LAN any day of the week. Needless to say, no internet there.
Complaining at this point (assuming we're interpreting this functionality correctly) feels like splitting hairs because you're not getting full support for an archaic system exactly how it was, instead of a pretty-damn-close approximate for said archaic system that requires the slowest of Internet connections.
The issue is that the new way carries no benefit whatsoever to the gamer. Having the option of playing a regular LAN game is strictly better than not. If the new Bnet is compelling, and I don't doubt it will be, then
everyone who can have an internet connection will be on Bnet anyway. Those who can't, need the LAN play to be there as it has been since freaking Warcraft I.
Anyway. When Blizzard wants to stick a DRM dick up our collective asses, please have the honesty to call it as such, instead of regurgitating this PR stuff. "Core facets of integrated Battle.Net experience going forward"?
Bullshit.
Bnet is a game lobby. Its purpose is to make games happen - indeed, it should strive to do so with minimum fuss, to provide as small of an experience as humanly possible and get out of the way. If it, instead,
stops a game from happening - like demanding an internet connection when none is necessary - it has failed as hard as it possibly can fail in that particular case.
Whatever functionality the new Bnet might have, a small or midsize LAN doesn't need it. You've got people sitting in the same room, you can walk up to them and set up games, you can draw up a tournament roster on a whiteboard. You can have every winner go "I'm about to drop the hammer!" in their best Siege Tank imitation voice and do a jäger shot. Whatever.