JediMB said:
Okay, for starters, I didn't say everyone "should". My words were "you can be pretty damn certain", which means that I do see the possibility that some places may not have it. But if that makes me rude, a douchebag, in your eyes... then so be it.
Well, for starters, I'm pretty damn certain MOST LAN parties have very unreliable/small scale internet connection or, in most cases, not at all. That's why they're called
LAN parties, and not Internet Parties. Just look around this very topic. I understand that you are accustomed to having internet at your gatherings, but it doesn't make it the norm, mind you.
But chances seem good that a majority of Blizzard's consumer base for Starcraft II is capable of keeping a decent Internet connection up even for LAN play. This is how Blizzard has chosen to "cripple" the LAN party piracy that I know for a fact is very common, and I'm not going to object despite how I myself got locked out of Far Cry 2 and Spore for not having an Internet connection available when I installed them. (I had just moved at the time.)
Aw, c'mon! Not the piracy scapegoat again! Why don't you guys understand,
it's not about piracy!!! The game will be pirated to the Moon and back, regardless of any anti-piracy measure Blizzard may apply to the game. It's about the possibility to play the game with friends
without the need for constant, high-speed connection to the internet. Again, stable, broadband internet is
not the norm around the world. In some places, there isn't any kind of connection available. On the other hand, even if we did have a high-speed connection that can service ten people playing through b.net at the same time, there might be problems with the service, as seem in many cases over the years.
Basically, if I wanna play with a friend, one cross-link cable should be enough. Or authenticate my game ONCE, and then let us play in offline mode, like on Steam. That's what this is all about.