So I have now sunk in about 10 hours into the game and I can safely say it's...a Bethesda game. I mean the game exists more as just a sort of playground of sorts and it is up to the player to just do stuff. The quests are all rather mundane in what they want you to do, and exist simply to provide you context for doing random things. Mostly fetch questing to be honest, though with the twist of provide you some variation on how you achieve fetching those quests and who you ultimately turn the quest item in to.
See the problem I have at the core of Bethesda games is the lack of purpose or achievable goals. I spent two hours helping the security forces in the first city you go to before even starting the main quest. I made a bunch of money helping out around the city and I realized that it's doing that Bethesda thing of procedurally giving me infinite things to do with no sense of completion. I hate that more than anything in the world. I don't mind there being a LOT of stuff to do, so long as there is a clear "finish" to the stuff. But when the game will shit out stuff forever you never get any accomplishment or completion feeling from it, nor do you have a sense of being "done".
That being said what is on offer with Starfield is a frankly huge sandbox to fuck around in. However that sandbox requires a lot of loading. Load into the ship, load into space, load into orbit for the next planet, load landing on the planet, loading out of the ship onto the planet, load into the city or space port of the planet, etc etc etc. Loads are everywhere and if you aren't playing on an SSD I think you'd probably just go crazy trying to play the game. Even on a good SSD it's annoying.
The UI is absolutely horrid, nothing is clear, and navigating around (especially the galaxy map) is clunky and doesn't respond well. There are times when I have to click on a planet 5 or 6 times to get the game to acknowledge im trying to fucking land on the planet. It's hard to tell what's what with resource scanning as well because the whole thing just isn't clear on it. Trying to buy shit or worse yet upgrade and customize your ship is extremely unclear and hard to piece together. It's hard to figure out what the upgrade will do, how much it will cost, and how it will impact the ship. It's a horrible mess of a UI that hopefully modders will fix because anything is better than this garbage.
Controlling your starship also sucks. It's floaty which might make sense, but it's also extremely annoying when it comes to space battles, because you have several systems to manage at once while also dealing with an unwieldy control system for flight, and also trying to keep track of enemy ships that constantly blow past you. It's hard to tell what's a shield bar and what's a health bar as well, but it also doesn't really seem to matter as you just blast away with everything you got and the result will be the same.
Starfield's biggest issue is that it just feels old. The shit on offer here from quest design to the way everything works on a technical level in the game feels ten years out of date. The constant need to load shit, the way NPC's just fucking stare expressionless at you and exposite dialog to you, the shitty quest design of fetch questing and when you aren't fetching you are following or escorting an NPC and that NPC of course moves very slow and also gets stuck on the environment constantly. AI in the game is dumb as bricks to where the tactic of moving side to side will pretty much win you every firefight.
However the design that annoys me the absolute most is the fucking inventory weight limit. Because reasons. In a game where you are mining for minerals and resources on other planets, picking up weapons and spacesuits, new gear, health items, you are picking up things non-stop and yet.....there is a weight limit forcing you to give shit to companions, or shove shit into the ships storage but also having to remember where you kept everything because you can't use items in your storage. Which means before you use a research station or crafting bench you gotta make sure you visit your chest and take all the materials out before going to craft, and don't forget to put all your leftovers back otherwise you'll be over encumbered before you realize it. It's not only a bad gameplay system in a game like this, but it's also incredibly outdated.
They really need to either make a new engine or move development over to a new pre-made engine like Unreal or something because the limitations on what their old shit will let them do is holding them back, while also making their games look and feel bad now. We've moved beyond loading screens, beyond blank expressionless dialogs, limited carry capacities, fetch and escort quests. It's time to shift the ideas into the new age.
Thankfully the game isn't super buggy, except it crashes a lot. When it's working though it runs fine on my system, keeping a steady 70fps.
Look Starfield isn't a great game by any means. It's fine to run around and fuck with stuff for a while and depending how much you liked Skyrim your mileage will vary with this as well. If you put 1000's of hours into Skyrim, you'll probably do the same here because it's the same experience with a different theme painted over it.
Starfield is not the disaster I expected coming form Fallout 76, but it's also not a great game either. It's okay.