Y'know, stealth is all well and good, but I for one would love to see some more games that focus on evasion.
Some of the most intense and most fun moments I've ever had in video games involved desperately fleeing from enemies of superior strength. However, I am yet to see a game really nail evasion as a gameplay mechanic. Or as a story element for that matter.
Mirror's Edge came pretty close at times. Running for dear life and vaulting obstacles with the cops in hot pursuit and bullets whistling past your head was pretty damn exhilarating. Unfortunately that game kept making the player fight. Besides, the player character, despite being an ordinary (if athletic) human, could shrug off bullet strikes like mosquito bites. So the danger was mostly an illusion.
Then there was that Call of Cthulhu game that features a bloody excellent level where the player is attacked in his hotel room by possessed villagers and has to run for his life, locking doors and creating obstacles as he goes. But that was something of a once-off before the game turned into a fairly mediocre FPS.
Lastly, there was a pretty good episodic indie horror title called Penumbra that made a point of giving the player utterly inadequate weapons and pitting them against starving guard dogs and disquietingly large spiders. However, with a bit of practice and common sense, fighting was still an all too viable option. To their credit, they tried to fix this in the second episode by depriving the player of weapons altogether. But then they messed it up by having only four or so individual enemies in the whole game.
And, sadly, that's about it. I can't really think of any others.
Oh well, here's to less macho space marines and more scared little protagonists fleeing for their lives.
Hey, a guy can dream.
(Also, this post turned out way longer then planned. Verging on wall-o-text territory.)