BrotherRool said:
Time =/= value, in fact time is valuable and if a games is wasting my time then it's costing me. I don't play online games and I do remember 20 hour campaigns. And you know what? I hate them. My biggest problem with Dragon Age is it's too long, my biggest problem with Persona 4 is it's too long.
If you play a 20 hour game for 3 hours every single day, it will still take you 3 weeks to finish. That's three weeks where you can't play other games, you can't read, you can't go out. All just to see the ending of one frickin' game. That's not value, that's just irritating. For a 40 hour game, we're talking over a month and a half of your life devoted to one single videogame.
You don't watch a film and say 'that would have been much more valuable if they added a 3 hour chase sequence', you don't weigh a book and say 'hmm this isn't heavy enough to be valuable.' Of Mice and Men wouldn't be better if they jammed in an extra 500 pages. Being a good writer is about
not filling your books with paragraph after paragraph of unnecessary description, and not adding pointless scenes just for the sake of it.
Games shouldn't be padded out, they should be exactly as long as they've still got something new to show you. Adding in another 10 hours of shooting people in corridors didn't make old shooters more fun. Half Life 2, one of the best shooters of all time? 15 hours. Max Payne 2? 7 hours.
It changes game to game, if you've ever played Alan Wake, that games 15 hours long and it's way too much. It's just pointless encounter after pointless encounter and it completely spoils the story and mood having it stretched out like that.
I would say though, if you want to go above 20 hours, then that time should be in optional sidequests or free-play mode or something, because there are people who don't have that time to invest. I'm guessing we're all students or younger right? Because I've got friends who've graduated and now that they're working 9-5 with extra work when they get home and having to go to sleep 10-12pm ish (it sounds horrifying
), they've suddenly really began to appreciate their time
Wow this went into first world problems really fast. You like the game so much you play it for 20 hours then complain that you like it too much and spend too much time on it. your basically complaining that the games are too good so you want to play them for long. Your argument wasnt that it was bad or panned out or anything, merely long. sorry but i see this as a benefit, not an issue.
Now, i dont know what you do in life but if you only have 3 hours per day free time left for anything you are obviuosly not the average person. i can understand you dont want to spend all your free time for games so you spend only 3 hours a day, but 3 hours a day is not all you have. you can play 3 hours a day and read and go out. And if you play games only to see the ending then you can do that in 10 minutes on youtube. here i just saved you 20 hours. Meanwhile i will continue playing games because i enjoy playing them.
I devoted almost a year to morrowind and it was worth it, because the game was good.
No, i watch a film and say "That would have been much more value if we saw more of it" though. because there are plenty of films that i would love to see continue. in fact the reason i often like tv series more is because its a continuation of a story rather than a rushed 2 hour job.
noone said anything about games being padded out. we want games that last longer, no are padded out to be longer. you know, more than 2 hours of content you never want to repeat. its as you blame us for wanting to have games we like enough to play for long.
Max payne only took 7 hours to complete but it was good enough so i played it for 50. thats what long games mean - you can enjoy it for long, not that you need to grind through campaign for long. This is why i didnt finish Empire earth campaign - it was a grind. and why i spent 400+ hours in civilization 4 - it was fun.
to put it shortly, its not about the lenght of campaign, its about the amount of time you enjoy the game. and if your enjoyment comes only from the ending, then maybe you should skip the 20 boring hours altogether?
BrotherRool said:
Besides if you actually want to do the maths on it, an 8 hour game is the correct 'money per minute' value or whatever. A DVD cost $15 for 2 hours, a game costs $60 for 8 hours. That's exactly $7.50 per hour each. If you were comparing cinema prices then you're forgetting that you're only 'renting' the film and you can't replay/rewatch. Of course books smash both into the dust
Games can be bad regardless of their length, but padding is a specifically bad thing that happens only to overly long games. And to make a game longer without padding takes more skill, because you need to come up with 10 hours more stuff than with an 8 hour game, so whilst you can get good long games (Mass Effect and Fallout: New Vegas), there's naturally going to be fewer good long games than there are short games.
Its been a while since i saw a 15 dollar DVD. Netflix costs what 10 dollars for 24*30=720 hours, thats 4320 hours per 60 dollar value. Sure i picked extreme example, but even at your 3 hours a day that would still be 90 hours for 10 dollars.
since you brought the "rewarch" argument then we must assume that you rewach a movie, lets say 2 times. thats now 6 hours for 15 dollars, making it 2,5 dollar per hour, meaning a game should be at least 24 hours to match the value. And bty bringing in books you brought another argument yourself - games are not movies, just like movies are not books, and you shouldnt compare them like that.
padding happens to both short and long games. Far Cry 2 was padded as hell. the game had 3 missions that repeated over and over again, and one could easily beat that game in 4 hours. you woudl still need to do each mission at least 4 times or so though.
making a game longer without padding takes skill. it also makes game better, which is what we wanted - good games. good value for our money, not a 3 hour COD campaign. if we had a system of return if played less than 5 hours for example, this could easily make sure that games you liked you get to keep and games you dropped in an hour you get to return.
and game doesnt have to be 20 hours to beat in order to be 20 hours till you get bored. remmeber a thing called replayability. yes its still a thing.
FogHornG36 said:
Strazdas said:
why is it steams fault you bought the game on the first day without looking at reviews. Its not steams responsibility to take care of you when you make a disappointing purchase. I can understand the idea that a game doesn't work, but steam has already been giving refunds for that for years.
Its not steams fault or anyone eleses fault. It is the sellers responsibility to ensure costumer rights to have a refund on an event the object is returned. there are obvious exceptions for food and the like but all media has this policy, regulated by national law, already. If i buy a chair and i cant sit in it confortably i return it. If i buy an appliace that is too big to fit in my house i return it. if i buy a movie ticket and walk out in first 5 minutes i get a refund. games are one of the few places where refuns dont exist as a status quo. and introduction of said policies have proven that people dont actually abuse them because they keep the games they like. and no you should not be forced to keep bad games. if a company tricked you into buying a bad game the fault should fall on the company *cough* gearbox*cough*.
P.S. capcha asked me what my education was, i selected my education and it told me "Capcha error".
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