Steam Controller Trades Touchscreen for Buttons

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Cognimancer

Imperial Intelligence
Jun 13, 2012
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Steam Controller Trades Touchscreen for Buttons



Valve's unique Steam Controller just got a little more approachable, after ditching its central touchscreen.

In case you didn't know, the Steam Controller is really weird [http://www.escapistmagazine.com/news/view/128240-Valve-Reveals-the-Steam-Controller]. Valve made a lot of changes to the traditional controller layout, including a somewhat awkwardly-placed touchscreen and an alarming lack of conventional buttons. Well, after receiving feedback from the controller's beta phase, it seems like the company has decided not to reinvent the wheel quite so much: the touchscreen is getting the axe in a new design, and it looks like we'll be getting some buttons and maybe a d-pad instead. Chalk one up for tradition.

The redesign is much closer to the PlayStation and Xbox layouts that have become the norm, for the purpose of backwards compatibility. However, the two trackpads that replace traditional analog sticks (arguably the controller's most defining feature) still dominate the face of the controller. The final position and layout of the buttons and/or d-pad is still undecided, so don't be surprised if Valve sends out another wave of beta controllers before settling on the definitive retail version.

As an added bonus, ditching the touchscreen might mean a lower price tag on the final controller, but of course it's far too early to say for sure.

Source: Engadget [http://www.engadget.com/2014/01/15/steam-controller-changes/]

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matrix3509

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Sep 24, 2008
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Christ it looks boring as fuck now. Its time gaming took this design of putting shitloads of buttons on the side of the controller with the least number of available fingers out behind the shed and put two shells through its head. It needs to fucking die.
 

StriderShinryu

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Dec 8, 2009
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I'm not sold. Granted, I haven't held the controller at all but, in the mock up at least, it looks like the newly added buttons are not in a very user friendly location. Particularly given that the outer edge of the controller appears fairly thick, the buttons look placed way too far inward to allow for comfortable use. It's sort of like saying "Yeah, we've got traditional buttons now!" without actually really thinking about where those buttons are.
 

Madmanonfire

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Jul 24, 2009
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Much improvement. Now the thumbs don't have to push buttons in stupid places.
Also, to the ragers, just because the front of the controller has been improved, it doesn't mean that the buttons on the back were removed. The article & source don't mention anything about the back of the controller. You have no reason to complain yet.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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I like it better than before, but it's still got the same basic problem the other controllers have. You have to take your hands off the D-Pads (screens/whatever) to press buttons.

Desert Punk said:
...So how about picking up that same 30 day return policy that EA beat you to Valve? ~.^
You're funny.

reiniat said:
They are incapable to do that, think on the amount of cheap, short, or campaign only titles that will be bought to play trough the whole game and after 30 days will be asked for refund and thus enjoying all the features the game has to offer and ultimately paying nothing.
Wait, so big bad evil EA can do it, GoG can do it without a significant rise in claims, but Valve, the mighty altruistic company run by God-King Gabe Newell can't?

A more reasonable assessment would be "won't" because they're still lacking in the customer service department.
 

Shadow-Phoenix

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Mar 22, 2010
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Well hey look at that, it now looks like any other controller out there on the market but with trackpad tech.

I'm still on the fence with wanting to try one but I can see why they wouldn't want to gamble with a TS interface.
 

Sight Unseen

The North Remembers
Nov 18, 2009
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Zachary Amaranth said:
I like it better than before, but it's still got the same basic problem the other controllers have. You have to take your hands off the D-Pads (screens/whatever) to press buttons.

Desert Punk said:
...So how about picking up that same 30 day return policy that EA beat you to Valve? ~.^
You're funny.

reiniat said:
They are incapable to do that, think on the amount of cheap, short, or campaign only titles that will be bought to play trough the whole game and after 30 days will be asked for refund and thus enjoying all the features the game has to offer and ultimately paying nothing.
Wait, so big bad evil EA can do it, GoG can do it without a significant rise in claims, but Valve, the mighty altruistic company run by God-King Gabe Newell can't?

A more reasonable assessment would be "won't" because they're still lacking in the customer service department.
GOG only does it on games that physically won't run on your computer and all their support options dont work.

EA's only works on EA games (I think)

So yeah it makes sense that Valve wouldn't offer it the same way...
 

Yopaz

Sarcastic overlord
Jun 3, 2009
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I'm kinda torn in this. The touch screen controller does have it's cons and pros. It's possible to customize the number of buttons you want with a touch screen controller, but it's harder to get the feedback that lets you know you're touching specific buttons. There's also the cost of making it which would be quite high for a touch screen controller, this will probably be a little cheaper to make.

Still, I was kinda intrigued when they tried to do something new, now we just get more of the same. Maybe it's for the best though.
 

thiosk

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Sep 18, 2008
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I really like the cool owl-eye buttons on the controller. I look forward to trying one out. Don't care about touchscreen or the other buttons.
 

Vigormortis

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Nov 21, 2007
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While I'm saddened to see it go[footnote]Because really, even the basic ideas they had in mind for the feature sets built around the touchscreen sounded absolutely fantastic. Feature sets even Sony hasn't considered for the DualShock 4.[/footnote] I understand why they're removing it.

And no, it's not just from user feedback. During testing they've noticed that players spent an inordinate amount of timing looking at the controller's screen instead of the game. Something they'd like to avoid causing.

Now, I'm convinced part of that tendency is the beta users unfamiliarity with the controller; which is something that could be rectified with continued use. But if the consensus is that it be removed, so be it.

Still, I wish they'd include, in the very least, a third touchpad where the touchscreen was. Perhaps a smaller, rectangular one that utilizes the same haptic feedback tech as the two primary pads. That way, they could still implement the same or similar features as the touchscreen was to have but without the added price and "awkwardness".

matrix3509 said:
AzrealMaximillion said:
StriderShinryu said:
Just for clarity's sake, the image in the OP isn't the finalized build, nor even the current working mockup. It was simply a quick mock-up to be shown at the Valve Dev Days conference. Something they "whipped together" to emphasize their design changes rather than showing the actual new design.

=[edit]=
I stand corrected. Upon further info being revealed, it seems the image is a rough approximation of the current, working test model. Still subject to change.
 

ZZoMBiE13

Ate My Neighbors
Oct 10, 2007
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Now it looks like an insect's head.

I dunno, seems like a step closer to a tradition controller style, making it's purpose even less well defined. If they add thumbsticks in the next update...

Ah well. At least it doesn't look like [a href=http://zzombiexiii.deviantart.com/art/S-T-E-A-M-E-406580718]a distant relative of WALL-E anymore[/a].
 

VinLAURiA

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Dec 25, 2008
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God damn it. One step forward and two steps back; I was seriously looking forward to the touchscreen.

Which bright-ass chucklehead told them it didn't look enough like a 360 controller or something?
 

Olas

Hello!
Dec 24, 2011
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So we're going with the SNES button layout yet again? Oh well, you know how gamers are:


But seriously, this looks lame. This controller was clearly designed so the thumb is on the track pad most of the time. Shouldn't we lay out the buttons so that they're most easily accessable from that position? Something more like this:



You know, so you're not having to move your thumb over one row of buttons to get to another. I'm no genius mind you, but this just feels like common sense. This is pretty close to what the gamecube controller was aiming at and people seemed to like that.

AzrealMaximillion said:
I need a working D-Pad for my fighting games. So close Valve, so close....
Then just use a regular gamepad. This controller is designed to be a more livingroom friendly alternative to the mouse and keyboard. It wasn't meant to be the ultimate controller for all types of games.
 

Lillowh

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Oct 22, 2007
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Wow, the fact that everyone in this thread is severely misinformed, including the writer of the article is saddening. Yes, it was a touchscreen. But it was never planned to be just a touchscreen. It said right on the official release that it was a touchscreen where each corner square was an actual button underneath the screen. Press down, and the screen button would click. You still had your buttons, but you'd have the ability to quickly swipe between what each of those 4 buttons did,which gave the ability for cool things like macro sets or 1-9 weapon sets in games you carry weapons Doom style. My interest has now gone from piqued to apathetic, good job general population, being too stupid to adjust to the future, as usual.

Vigormortis said:
And no, it's not just from user feedback. During testing they've noticed that players spent an inordinate amount of timing looking at the controller's screen instead of the game. Something they'd like to avoid causing.
Then that was entirely Valve's fault for not having the software ready when testing, because they said when they announced it the touchscreens display would be overlayed onto the game to avoid THAT EXACT ISSUE. Just because some people are too stupid to understand how something like that was necessary to make a proper pc controller doesn't mean we all are.
 

Hairless Mammoth

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Jan 23, 2013
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Yes a touchpad/screen is horrible for a quick responsive interface in games. I only use the screen in 3DS games for menus and non-time-critical things. A really good controller should have plenty of face buttons, shoulder triggers AND some that can be pressed by middle, ring and pinky finger. It should also have drivers for Windows OS X and Linux to let the user fully configure them they way they want if they don't like using buttons on either side, and if the shoulders are analog, they should be on separate axises so you can program then into games that otherwise would register simultaneous trigger presses as both being neutral. You reading this, Gabe?

Also, it would be nice if they made a corded version. The ones with USB charging ports don't count. You can buy USB extensions online for dirt cheap if you rather have a cord instead of feeding it batteries. I had to buy a cordless Logitech trackball because they discontinued the awesome corded version. Now I forget where I put it, my PS3, wiimotes and 360 controller sometimes.
 

Infernal Lawyer

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Jan 28, 2013
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Well, Valve tried something new, and it turns out that you have to leave some of the old in when reinventing the wheel. I guess the people who said the original looked dumb and wouldn't work were right XD Hmm, I wonder, if you were one of the lucky few who got to be in the Beta, do you have to send in the old controller back? Since they're scrapping it and all, plus the agreement WAS that Valve can callback the machines whenever they want.
 

Vie

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Nov 18, 2009
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Ok, I'm more interested now.

I'll admit it's a shame to loose the screen for the sake of the physical buttons - but those are probably going to be a lot more useful - and used.

That said, I'm still nowhere near convinced by the thumbpads - but as I've said before, I'll reserve judgement till I can actually try it out.
 

Grabehn

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Sep 22, 2012
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I wanted to try this, but I just don't get what's with the "let's put buttons on the front" I can't use a Dualshock because the sticks cramp my hands AND I have to move them between those and the buttons, why put more on the front when you have FOUR fingers on the back of the controller if you're not using the shoulder buttons. (of which two are more comfortable to use but still)

Lillowh said:
Wow, the fact that everyone in this thread is severely misinformed, including the writer of the article is saddening. Yes, it was a touchscreen. But it was never planned to be just a touchscreen. It said right on the official release that it was a touchscreen where each corner square was an actual button underneath the screen. Press down, and the screen button would click. You still had your buttons, but you'd have the ability to quickly swipe between what each of those 4 buttons did,which gave the ability for cool things like macro sets or 1-9 weapon sets in games you carry weapons Doom style. My interest has now gone from piqued to apathetic, good job general population, being too stupid to adjust to the future, as usual.
When I read about this, I thought that the trackpad was the one that had that "it's also buttons" thing, I didn't even know it had a touchscreen.