Wow, the fact that everyone in this thread is severely misinformed, including the writer of the article is saddening. Yes, it was a touchscreen. But it was never planned to be just a touchscreen. It said right on the official release that it was a touchscreen where each corner square was an actual button underneath the screen. Press down, and the screen button would click. You still had your buttons, but you'd have the ability to quickly swipe between what each of those 4 buttons did,which gave the ability for cool things like macro sets or 1-9 weapon sets in games you carry weapons Doom style. My interest has now gone from piqued to apathetic, good job general population, being too stupid to adjust to the future, as usual.
Then that was entirely Valve's fault for not having the software ready when testing, because they said when they announced it the touchscreens display would be overlayed onto the game to avoid THAT EXACT ISSUE. Just because some people are too stupid to understand how something like that was necessary to make a proper pc controller doesn't mean we all are.Vigormortis said:And no, it's not just from user feedback. During testing they've noticed that players spent an inordinate amount of timing looking at the controller's screen instead of the game. Something they'd like to avoid causing.