because many of your arguments are either inconsistent or flat out liesSarge034 said:First and foremost, why are you asking us why we hate steam if all you are going to do is try to convert us to Valveboyism?
Anyway, I am well aware of the video as I watched it the day after it went live and I disagree with him too.
did i say anything even remotely similar? im a programmer id never dare say anything so stupidSarge034 said:So take a step back and ask yourself, "Who else do I sound like right now?" It's better because of the cloud! Trust us! Look at all these services we provide; TV, Football, achievements for TV, achievements for watching ads, DA CLOUDZZZZZZZ!
It might surprise you but I don't give a flying fuck about "the cloud". Much like I prefer hard copies of games I also prefer to own the thing my data is being stored on. As for your point about updating, I didn't realize steam could magically make all of the OS code identical. Damn guyz, did ju hear? Just code for steam and ittle work on mac, pc, Linux, and all the rest! Wait a sec... If that's the case why is there a push to get more steam games Linux compatible? Doesn't just being on steam make that all work?
but take for instance, what about games that use steamworks for matchmaking and/or hacking protection? some devs arent willing to support 2 versions of a game
theres other stuff like the achivements that i mentioned, and believe some people care about those, and some people do care about cloud saving, i find it very helpful that every time i install my games on a new PC my old saves are there as well, some devs want all the versions of their game to have the exact same features, its THEIR problem to include steamworks or not, nobody is forcing them, they could support 2 versions of the game like some indie devs do
you seem to be so lost in your own defensiveness you didnt realize I DID NOT DEFEND THIS PRACTICE
"i can understand how this can be problematic, theres no real reason for devs to do this"
how about you stop your ridiculous flammatory speech and make an actual argument or atleast put yourself in the shoes of the people who enjoy steam's features, just like i can understand someone who is agaisnt DRM because of principles
you do realize that game was pulled off because of its always online requirement right? steam had little to do with thatSarge034 said:I don't own the things I bought with my money. That's enough to oppose it on principle. However, this might cause you to back peddle a little.
http://www.forbes.com/sites/erikkain/2013/12/30/steam-removes-game-order-of-war-challenge-from-user-libraries/
or maybe you think every single form of DRM is the same, and stuff like, say securom, which allows your game to be installed only on a limited number of machines is equal to steam which allows you to install your games in as many machines as you damn well please
nope, it works almost flawlessly, maybe yiou should do some research before speaking agaisnt somethingSarge034 said:Did steam not require you to call home the entire time you played at one point? Last I heard the offline mode was chinchy at best, didn't include all games with single player, and only worked for 30 days at a time.
i have a question for you, do you actually read my posts before commenting? did you by any chance miss the "free" part? or stuff like, the workshop, big picture, community features, etcSarge034 said:![]()
So Xbox live doesn't offer cloud saving, achievements, sales, family sharing, or in-home streaming? Damn, that's news to me. OH, WAIT! No it's not, because I can turn on my Xbox right now and see these things. /credibility
the reason i also mentioned standard stuff like achivements and cloud saving, is because DRM free services like GOG.com dont offer that
steam manages to be free, relatively non-instrusive and feature-rich
such as?Sarge034 said:You might be able to opt out but there are still reports of data mining, intentional or not, afterwards.
oh hohoh i NEVER said the forums werent modded by the devs, but the REVIEWS, the stuff YOU complained about, cant be censored by the devs, and those have much more visibility than the forums, those are in the actual store pageSarge034 said:I'm sorry, I can't hear you over the sound of how wrong you are.
http://forums.steampowered.com/forums/showthread.php?t=2914901
http://www.reddit.com/r/Steam/comments/1wyu01/castleminer_z_developer_yes_actual_developer_is/
wait, you complain about QC, right after you complained about valve removing a non-functional game from steam?Sarge034 said:Pro consumer...? *insert gif again* Have you tried to get a refund from Valve, ever? The horror stories are endless, the lack of QC in their store is sickening, and the DRM is lazy.
and no i have never asked for a refund on steam, not that i dont acknowledge that is an area that could be improved, but when i look at my 100+ legal game collection i couldnt have gotten otherwise, and the 200+ dollars ive made thanks to trading and the steam market i say, thanks valve, hell i even bought a part to fix the family van with the money i made via trading, so much for not owning my games haha
errm no they are not, the spit is up to the content creators, so even if they used a tool made by developer X, they can choose to not give developer X a cent, this system also was not in place in the many years TF2 allowed for user created content to be sold on the store, and all the money comes from valve's split, not the content creator'sSarge034 said:Except for the fact that they are required by law to provide compensation for a product they are buying into with the intent to sell.
you didnt even know how the offline mode worked for christ's sakeSarge034 said:I can't understand being a valveite so why don't you try becoming informed at least.