Eri said:
BeerTent said:
Ogami said:
Rednog said:
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Very simple.
1) It's just a request, meaning you'll most likely have to go through Steam's customer service, which is hilariously bad. Last I checked it can take up to 48 hours for a response. If for some reason it takes more than a single request/response that 14 day window could come closing very quickly.
That seems not to be the case. On 4chan and other sites a few users have already tried the refund function.
Seems to be an automatic system. All the users got an replay with their granted refund in a few minutes.
Only thing, it seems you have to wait for up to 7 days till the money gets back to your steam wallet.
Even if it wasn't an automatic system, working within technical support, I've had to deal with tickets that were opened before the warranty end date all the time. Assuming the person you're dealing with isn't a total asshole, they'll see that the ticket was opened before the 14 day window, put two and two together, and process the refund.
As others have said. 2 hours of playtime is a miniscule window. That's my largest concern, and it's a perfectly valid one too, @Rattja . It took GTAV far longer than 2 hours to burn my video-card, and you can bet your ass I wanted a refund. I needed the money back to pay for a new card! >.<
You say 2 hours is not long enough. Many say it is already overkill.
There are many non AAA games that are less than 2 hours in length. You could easily burn through the entire thing just to ask for a refund when you're done.
I'm not really sure what to say to those games, the indies that are less than 2hrs long. If you ask me, if you're able to burn through all of the content in less than two hours, then the game had better be cheap. Every game that is less than 2 hours in my library are arcade games, and if you can't be arsed to try a second time through an arcade game, well... that game has clearly failed. Every single game I have logged less than two hours, (And believe me, I've got quite a few indies and remakes in here.) can be put into three categories.
Games I really didn't enjoy, like Capsized.
Games I opened for Nostalga after the time recording began, like DoD.
Games I've yet to actually play, like Mark Ecko's Getting up: Contents Under Pressure (I honestly have no idea where this came from. It just appeared one day. Is it about Grafitti? Who is Mark Ecko? Should I try it? There's a dude wearing body armor?)
Even short games, games that could be beat in 2 hours if you know the tricks, Defcon, The Fall, FTL, Gunpoint, Hotline games, Interplanetary, Little Inferno, Poker nights, Portals... Aaah, I'm just gonna stop at this point. All of these games are really short in terms of the greater community, or they're arcade games. All of these games are logged over two hours for me. If you really played it, and enjoyed your time, you'll probably log well over 2 hours. Poker night has five hours? D-Did I leave it running by mistake one night?
Meanwhile, Games that I didn't enjoy, gave an honest shot, or otherwise didn't work in the end range from 70 minutes, to 3-4 hours. I spent 6 hours on GTA trying to get that to work, and when I want something to work, I put it through extensive testing. Planetary Annihilation has 4 hours. Not an iota of actual worthwhile gameplay. And for the love of god don't remind me of Kinetic Void and Starforge. Guns of Icarus, GoD Factory, Castle Story, Bad Company 2, and Devil May Cry 4 are also under the category of "Clearly didn't enjoy" but also under the category of "inexplicably over 2 hours.
I get that some indies may be abused by this, including a game that I'm working on. But if I can't hold someone for over two hours in my future game, I would have clearly failed.