Good.
As for the two hours thing, it seems a perfectly reasonable compromise to me. Sure, there are cheap indie games that can take less time than that to finish and some bugs and things may not be immediately apparent until you've played more, but obviously there has to be a cut-off at some point and there are full price AAA games that can be finished in well under 10 hours. I don't see any real problem for indies anyway - it's already well established that a huge proportion of people just pirate them anyway, so people who actually make the effort to pay for them in the first place are unlikely to be the ones who want to screw them over anyway. The only difference may be that pirates will be able to buy them and then get a refund in order to appear legitimate, which might mess with their accounting a bit but won't make any difference to actual profit in the long run.
As for the two hours thing, it seems a perfectly reasonable compromise to me. Sure, there are cheap indie games that can take less time than that to finish and some bugs and things may not be immediately apparent until you've played more, but obviously there has to be a cut-off at some point and there are full price AAA games that can be finished in well under 10 hours. I don't see any real problem for indies anyway - it's already well established that a huge proportion of people just pirate them anyway, so people who actually make the effort to pay for them in the first place are unlikely to be the ones who want to screw them over anyway. The only difference may be that pirates will be able to buy them and then get a refund in order to appear legitimate, which might mess with their accounting a bit but won't make any difference to actual profit in the long run.
It's most likely based on existing legislation. In the EU, consumers must be allowed to return items within 14 days of purchase for any reason (as long as it's with packaging, not clearly used, etc.). While there have been all kinds of arguments about whether digital goods such as Steam sells should or shouldn't have to abide by this, it makes sense that they would base their returns policy on this rather than coming up with something different which could still potentially result in legal issues.Dalisclock said:I'm vaguely annoyed by the "2 weeks after purchase" as opposed to "2 weeks after initial install/activation". It's rare that I actually install/play a game within 2 weeks of purchasing it, usually because I buy on sale and playing something else at the time.
I guess now I should try playing games right after I buy them just to see if they're worth keeping.