If developers are worried about someone beating their game in less than two hours then they should make a longer game with more replayability.
It's most likely based on existing legislation. In the EU, consumers must be allowed to return items within 14 days of purchase for any reason (as long as it's with packaging, not clearly used, etc.). While there have been all kinds of arguments about whether digital goods such as Steam sells should or shouldn't have to abide by this, it makes sense that they would base their returns policy on this rather than coming up with something different which could still potentially result in legal issues.Dalisclock said:I'm vaguely annoyed by the "2 weeks after purchase" as opposed to "2 weeks after initial install/activation". It's rare that I actually install/play a game within 2 weeks of purchasing it, usually because I buy on sale and playing something else at the time.
I guess now I should try playing games right after I buy them just to see if they're worth keeping.
I will always and forever bring this up because it amuses me.lacktheknack said:...Then make your game worth playing for more than two hours?StewShearer said:While many have been understandably happy about these new options, <a href=https://twitter.com/hentaiphd/status/605802927299493890>there are some who worry that the "two hour" policy could lead to problems for independent developers. Some indie titles, for instance, have run times that are less than two hours, making it potentially possible to finish them and then still request a refund.
I'm pretty sure if you ask for five bucks and deliver an hour-long game, people will respect that. If you're going to ask for more, make sure it's worth it.
I work at a tech shop that offers refunds for ANY reason for two weeks to one month (depending on the item). People don't use stuff for a month and then trade it in for a similar item over and over to get "free usage and insurance", even though that's a possibility of the system. Why? Because if you deliver a product worth having, people will keep it.
This is because within a few weeks valve will have already sent the money to the developer, at which point the money is out of their hands. If they allowed 2 weeks from actual install they might end up putting themselves in a position where they have to demand money from developers in order to cover refund costs.Dalisclock said:I'm vaguely annoyed by the "2 weeks after purchase" as opposed to "2 weeks after initial install/activation". It's rare that I actually install/play a game within 2 weeks of purchasing it, usually because I buy on sale and playing something else at the time.
I guess now I should try playing games right after I buy them just to see if they're worth keeping.
The refund isn't there to guarantee your enjoyment of a purchase. Two hours is enough to see if the game matches what they've listed on their store page. If it's not what it says it is, get a refund. Don't expect one to protect yourself from poor impulse buys.Metalrocks said:would have been very helpful when i got duke nukem forever. and many other titles i want my money back. but 2 hours is not enough. what if i play over 2 hours just to see if i might enjoy the game? so within the 2 weeks i cant get a refund because of that? this fails in my book. part of me wishes i can get a refund on MKX. even when i purchased the retail version but in the end i had to install the entire game from steam.
so far EA is having a much better service. already very happy i got a refund of my purchase of unity. how the site claims that i can get a refund but chatting to a person directly, and i got a full refund with no questions asked. and i didnt even play the game.
People ***** that 2 hours is too long for short games.NickBrahz said:Two hours is not a lot of time, game breaking bugs can happen after a few hours into it, at least Origin you have it up to 24 hours after launching it to get a refund.