JUMBO PALACE said:
I'm still considering a few things so if anyone could offer their opinion that would be cool
Divinity Original Sin
I enjoyed this one very much. It's a bit in the old school RPGs category, but I didn't get it for that, though if you're not into those, you may not like it. At any rate, the beginning might be hard - I've seen a lot of people complain about it, so here is the thing - you start off, fight few mobs then get into the city of Cyseal. That would take you ~15 minutes, I believe maybe 20-ish. At any rate, once you get to Cyseal, there is a lot of walking around and talking to people. An hour of more, in fact. You will pick up and even finish some quests by just trekking around and stuff. If you're not into that, it's going to be really boring. However, you can't even exit the city, because you need the XP from the quests to level up - once you leave you'll be level 3-4, if I remember and the first mobs you find would be tough. You'd need to get into how the combat works, which is part of why it's tough, but the mobs themselves are dangerous.
The fights do get easier as you progress, partly because you level up, but it's mostly because you get more options to throw at the enemies, as well as more (player) experience in how to apply them.
See, combat I found to be really fun - you can throw different effects and they can have various results on the battle field. You can set stuff on fire to damage your foes; you can put oil on the ground and passing there slows and risks a slip, among others. The combined effects are really awesome, though - fire can put out fire, if you need to pass, however, it also applies the "Wet" status effect to characters and air spells do more damage to them, however, they get a bit of resistance to fire. Wet ground can also be frozen over to make into slippery ice. If two characters are standing in the same puddle of water and one gets electrocuted, the other one will also be. And so on and so forth. The interactions were really interesting to explore and exploit. Do beware that they work both for your enemies and for your allies - you can electrocute your own guys, if you're not careful, for example.
Other than that, the game looks gorgeous, it also sounds amazing. The story...is a bit cliche. I found it was enough to get things moving without really getting in the way. You play as the chosen ones and you have to save the world. That's pretty much it.
JUMBO PALACE said:
DO NOT get it for the horror. I fully agree with Yahtzee - in his video about the game, he mentioned something like "it's a brilliant philosophical game with some scary things thrown at the end". The themes that it explores are quite interesting by themselves. The monsters...eh, they are actually just annoying for the most part - it's because you are supposed to go and fetch an item to open up a way ahead but you have to sneak past the monster which patrols around. I found myself just being impatient, rather than scared in a lot of those encounters. That's when the monster actually works - a couple of times it didn't REALLY work, actually - one time I went past it thinking it's an innocent character, yet only then it figured out it was supposed to chase me (and no, the game's intention absolutely wasn't to make it look harmless at first then to turn around and chase you). The second time, it was actually the last or maybe second to last monster. Some time after passing it by, I looked up something in a guide and I was quite surprised to find out it was labelled "the most dangerous enemy". Because it wasn't. I don't know if it was supposed to do other things or what but it wasn't that much of a threat.
With those aside, the game is beautiful. You are running around an underwater facility after life on earth has almost been wiped out by a catastrophe. The game explores what is to be human and what is for humanity to survive. And, props where they are due - the monsters, for the most part, are distinct and each has different way to deal with it. some orient by sound, others by sight and there are different tactics needed to avoid them. There are only few of them, as well, so you don't really get into "Oh, this guy again". I just think none of them were really needed, or at least, not needed to throw into a puzzle - having to avoid them AND explore AND try to find what you need, was bothersome.
If you like the game for the non-horror bits, then I can very much recommend
TALOS Principle. It's an entirely different genre - it's a puzzle more in the lines of Portal. No monsters at all, too. However, some of the themes it explores are really close to
Soma. I really enjoyed TALOS. I think both games are complimentary in term of ideas presented.