Stigma will Kill Sony's Motion Wand.

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grimsprice

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Ok, so the title is strait to the point.

[HEADING=1]BUT(T)![/HEADING] I would like to get some things out of the way first.
1: I am not a fanboy. I cannot be. As i only own A 360.
2: This post will contain copious amounts of logic. Be advised, if you think with your gut, you probably won't like what i have to say.
Anyways...

mrhappyface said:
NO, i play sports to stay active and i play video games to relax...Those are things that should never mix. I don't want to come home and flail my arms around like a mentally deranged epileptic.
Woodsey said:
Natal is interesting - the PS3 dildo, though? Not interetested.

I've already owned a Wii - it was shit, and I doubt HD would help that matter.
Kortney said:
Why does everyone have such a hard on for motion sensor?

Am I the only person who would rather play a good game with a controller than standing up like a twat in my living room swinging my arms around?
Darktau said:
No, as the PS3 and Wii motion controllers say, there is a limit to what you can do without buttons.
TypeSD said:
Nothing I like better than to come home, and de-stress by standing up in my living room and waving my arms around like I'm having a fit.

These... clearly well researched comments are at the heart of the problem. It goes something like this: 4 years of dealing with Wii waggle, and the abandoned "normal" gamer feels butt hurt by their childhood hero Nintendo. Whats that? They hear this simple sentence:

"Ps3 to get motion sensitive wand."

And already, the neural synapses in their brain go bing!, slight pause, wirrrrrrr. Click. Sony is copying Nintendo to try their luck at motion gaming. A fair deduction. But not only is it so far beyond wrong, that its going to hurt Sony's wand TREMENDOUSLY. Clearly none of these people, (and possibly millions of others), have never watched the tech demo given at E3 2009.


This technology contains no waggle, no flail, no sweat. Its a strait 1:1 motion sensing wand. Literally, the perfect peripheral for a lightsaber game. Smooth fluid control. This is Sony saying:

"Nintendo fucked up motion gaming. We're going to do it right, to try and fix it for you."

And from the majority of people, all they're getting for it is bile, contempt, and snide dildo jokes. So please do a little research. Look into it. Then make your decision. Please? And i don't really care if this thread gets no responses. Or gets burried in five minutes by another "whats your favorite biscuit" thread. At least i tried, and got this off my back. Go peacefully and enjoy your day.
 

Casual Shinji

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The wand will work if it has it's own set of Eye-toy games and is not shoehorned into games like God of War or MGS.

I am somewhat interested in the wand, mainly because the Eye-toy guys are behind it.
 

grimsprice

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Casual Shinji said:
The wand will work if it has it's own set of Eye-toy games and is not shoehorned into games like God of War or MGS.
Have you watched the tech demo? Watch it, then imagine if Bethesda makes Elder Scrolls 5 with that as a basis. real time sword fighting, real time archery, and magic calygraphy. Its got potential. People just need to realize its not a piece of shit waggle wand like the wii mote.
 

Darktau

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"Darktau:
No, as the PS3 and Wii motion controllers say, there is a limit to what you can do without buttons." (Because the ps3 and wii both have buttons on their controller)

Hey! I like the ps3 motion controller!, I was comparing them to NATAL. Personally, I have watched the e3 presentation and I am happily awaiting the arrival of it (as long as we get to do the shield thing like in e3).
 

Jaqen Hghar

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I think both Natal and the... Gem? I think I heard that was the name...
Anyway, I think both of them will be awesome as long as there are good games made for them. As it is now, the Gem looks a bit more interesting, since you actually hold something. That way you can pretend you are holding a sword, bow etc. That is the one thing the Natal doesn't have, something to hold. But what I understand about that is that you should use it with your controller, so I don't know.

Anyway, I am pretty interested in seeing how both of them turn out. Right now the Gem looks a bit better, and that comes from a 360 owner who only want PS3 for maybe one or two games.
And I own a Wii, which I still haven't regretted buying.
 

Darktau

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Furburt said:
grimsprice said:
Casual Shinji said:
The wand will work if it has it's own set of Eye-toy games and is not shoehorned into games like God of War or MGS.
Have you watched the tech demo? Watch it, then imagine if Bethesda makes Elder Scrolls 5 with that as a basis. real time sword fighting, real time archery, and magic calygraphy. Its got potential. People just need to realize its not a piece of shit waggle wand like the wii mote.
I think the point he's trying to make is that it will be fine if traditional gaming is unaffected by it, and it sticks to it's own games, rather than making it a required peripheral for everything, as Natal seems like it might do.
Forgive me for bringing nintendo back into this, but you mean like the way some wii games are interchangeable with the original Gamecube controllers as well as the wiimote?
 

grimsprice

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Darktau said:
Ah, i'm sorry, your post makes more sense now.
Furburt said:
I think the point he's trying to make is that it will be fine if traditional gaming is unaffected by it, and it sticks to it's own games.
Yes, Developers will have to start with the Wand system and build a good game around it. Too true. But it still has potential that "waggle wand" stigma is going to gimp severely.
 

Darktau

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Furburt said:
Darktau said:
Forgive me for bringing nintendo back into this, but you mean like the way some wii games are interchangeable with the original Gamecube controllers as well as the wiimote?
Not quite, despite the fact that a lot of Wii games are interchangable, the focus still remains on motion control. I think the point Shinji was making (correct me if I'm wrong Shinji) is that it's completely fine as long as it remains just a peripheral and not a dedicated control method.
And as a life long sit down/move thumbs gamer, I agree with him on that one.
Yeah, sounds good to me, we gotta see how sony play their cards now.
 

grimsprice

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Darktau said:
Furburt said:
Darktau said:
Forgive me for bringing nintendo back into this, but you mean like the way some wii games are interchangeable with the original Gamecube controllers as well as the wiimote?
Not quite, despite the fact that a lot of Wii games are interchangable, the focus still remains on motion control. I think the point Shinji was making (correct me if I'm wrong Shinji) is that it's completely fine as long as it remains just a peripheral and not a dedicated control method.
And as a life long sit down/move thumbs gamer, I agree with him on that one.
Yeah, sounds good to me, we gotta see how sony play their cards now.
Hopefully, they'll get some 3rd party developers to sink some major money into a few triple A titles that everyone wants...

Perhaps...

...

This should never be said as more than a whisper, lest it vanish like a leave on the wind...

...

[small]Shadow of the Colossus 2[/small]?
 

the1ultimate

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Do I have to say it?
"Without physical feedback..."

Anyway, as a primarily PC gamer, I can't help but feel a little left out of this. Yes, TES: V might be interesting with motion controls, but for me it really shines on the PC, so unless someone releases a PC peripheral and some complicated software, Bethesda will effectively leave half their audience out in the cold.

And really, when developers sit down to make a game, I don't really want them to be distracted by thoughts of "What dance should we make the players do to play our game?", "What should we sell the plastic sword controller for?" and "What can we actually do with this wand?" as opposed to "What can we do to make our game good?"
 

Casual Shinji

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grimsprice said:
Casual Shinji said:
The wand will work if it has it's own set of Eye-toy games and is not shoehorned into games like God of War or MGS.
Have you watched the tech demo? Watch it, then imagine if Bethesda makes Elder Scrolls 5 with that as a basis. real time sword fighting, real time archery, and magic calygraphy. Its got potential. People just need to realize its not a piece of shit waggle wand like the wii mote.
Sorry, but games like that I want to play with actual buttons. The biggest problem with motion controles is that you have to use your arms instead of you fingers. And you fingers will always be more precise and accurate than your arms.

The reason why motion controles are seen as a gimmick is because it gets shoehorned into games it doesn't belong in without contributing anything to the experience. Motion controles needs it's own set of games that are impossible to play with regular controlers, like RTS's or a new type of genre all together.
 

evilgrim

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Wow..
I'm actually looking forward to this..

I do hope that it's not just another gimmick to be forgotten though..
 

grimsprice

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the1ultimate said:
Do I have to say it?
"Without physical feedback..."

Anyway, as a primarily PC gamer, I can't help but feel a little left out of this. Yes, TES: V might be interesting with motion controls, but for me it really shines on the PC, so unless someone releases a PC peripheral and some complicated software, Bethesda will effectively leave half their audience out in the cold.

And really, when developers sit down to make a game, I don't really want them to be distracted by thoughts of "What dance should we make the players do to play our game?", "What should we sell the plastic sword controller for?" and "What can we actually do with this wand?" as opposed to "What can we do to make our game good?"
Who said anything about dancing?

Why would you sell a plastic sword?

It takes all of about 5 minutes to see what the wand can do.

Yes. They should make their game good. Thats the problem with wii games. 3rd party developers don't give a shit about "good". Because it doesn't change how many copies they'll sell. Hopefully, the Ps3 community will be more quality conscientious.
 

the1ultimate

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grimsprice said:
the1ultimate said:
Do I have to say it?
"Without physical feedback..."

Anyway, as a primarily PC gamer, I can't help but feel a little left out of this. Yes, TES: V might be interesting with motion controls, but for me it really shines on the PC, so unless someone releases a PC peripheral and some complicated software, Bethesda will effectively leave half their audience out in the cold.

And really, when developers sit down to make a game, I don't really want them to be distracted by thoughts of "What dance should we make the players do to play our game?", "What should we sell the plastic sword controller for?" and "What can we actually do with this wand?" as opposed to "What can we do to make our game good?"
Who said anything about dancing?

Why would you sell a plastic sword?

It takes all of about 5 minutes to see what the wand can do.

Yes. They should make their game good. Thats the problem with wii games. 3rd party developers don't give a shit about "good". Because it doesn't change how many copies they'll sell. Hopefully, the Ps3 community will be more quality conscientious.
It sounds idealistic to imagine that extra functionality of dubious worth to the overall immersiveness of a game won't come at a cost, either in price, development time or other game elements, such as story, or level design.

I don't want developers to get distracted from working on the actual game is what I'm saying.
 

Tzekelkan

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Umm, why is everyone talking about precision and The Elder Scrolls V at the same time? When did you need precision for Morrowind or Oblivion? You just pressed a button and your character thrust the sword in the enemy's general direction.

Full 1:1 swordfighting would be awesome. Simply amazing. It would be maybe more precise than analog stick. Okay, if they try to make so the jumps are performed by moving your body or flailing your arms, that'll be imprecise... but the people in the tech demo looked actually smart. They realised, unlike Microsoft's Natal, that you need physical feedback and buttons. So maybe they'll strap an analog stick on the motion wand, or maybe they'll put a nunchuck to go with it, whatever.

Anyway, I'm looking forward more to Sony's motion wand than to Project Natal. The fact that they haven't shown much on Natal's capabilities and actual gameplay (apart from the silly Milo game and that ball bouncing and drawing minigame collection) really suggests that it's still a long way to go before it could be used for hardcore games. How would you use if for a shooter, for instance? I doubt it'll be able to detect movements as subtle as a make-believe trigger being pulled. Are there any videos showing anything like this? I'm really curious.
 

Samurai Goomba

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Everything looks awesome before it comes out. People were probably saying the same things about the Wii remote before it was released.
 

GodsAndFishes

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It seems fun, but what about the many gamers who don't have an entire room dedicated to playing games. Most of us won't have enough space to fully use all of the depth sensing things *loses trail of thought*
 

Beartrucci

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When I first heard about the Wii, I was excited that I would be able to have proper sword fights against enemies in games like Zelda, and was very disappointed when I finally played Twilight Princess and all you have to do is waggle the controller around. I haven't used Motion+ yet but I have heard you can still get away with waggling.

I hope that this Wand Sony is making turns out good, the tech demo they showed at E3 looked promising enough, seeing as they did have a sword demonstration.