H0ncho said:
Really, civ 5 is a warmongers dream. War weariness is out; science is indepenent on gold, meaning that going to war no longer hurts your science; very few buildings to build, and no diplomatic interaction with civilizations due to them being psychopathic...
No, not really. I'm playing as Rome. I usually main Rome because legions always let you pummel and grab a lot for a window of time. Since civ 3 my armies have been mostly legions and catapults. The new inclusion of the ballista seemed tailor made for my style of play no less. "Sweet", I said "legionaries and ballistas should let me pummel everyone in the classical to medieval eras". And they did. But I ran into a problem. War weariness may be out but now you have indestructible capitol cities that are forever miserable and drag down the over-all happiness of your empire. And the bigger they are the less happy they are. Yes there's no war-weariness. Instead you get people that are unhappy forever. Okay, let's build court-houses to curb that. Well court houses take forever to build in the ruined shells of cities that you've created and they're expensive to run. It's pretty easy to wind up watching your massive war machine grind to a halt after killing even a few city-states.
The more enemy capitols you control the more the unhappiness, the more the unhappiness the slower your cities grow, build, make money and even the worse your soldiers fight. Even roads cost gold now, they never did before, they could only MAKE you gold. Now I'm founding trade routes only to find that the route cost more to run than it makes. It's aggravating. To survive I have to specifically NOT make war. But that's all Legions and Ballistas are good for. And what was war weariness before? You could declare peace then the very next turn start a war with someone else and weariness would be at zero. It was never a deterrent. And this is coming form somebody who has always played with an aggressive military. This new system of un-happiness is a deterrent. At least for the era I'm in. The era that my special units are supposed to be helping me kill things I'm being forced to sit on my hands.
But yes the computer IS psychopathic. They've taken some real steps backwards in respect to the AI from civ 4. Religion was a revolutionary addition to civ, it helped form a great basis for early factions and now it's gone. I liked being able to see the reasons leaders hated or loved me and a nice quick over view for how many turns our deals had left. If i could see "You signed a pact with our enemies -3" it would be a lot more helpful than wondering why some one suddenly hates me.