ConvincingJohn said:Here is a study (a study, not a divine decree of universal truth) that suggest that: Children who are already in bad environment and have a big exposure to violent video games (or indeed any violent media) may find a number of violent acts acceptable. Therefore it is probably a bad idea to ignore age ratings on games.
And this apparently pisses a lot of you off. That the media you proclaim as you own, is held in the same regard as TV, movies and books. It seems to me that the study is saying that video games are just as influential as any other thing. Not more. Not less. Just as much as every other goddamn thing.
As for those attacking the science. It seems that lot of you have got your hermeneutics, mixed up with your natural science. I?m no scientist, but I do have some experience in doing behavioral studies with children. The thing is, there are no ultimate answers in this kind of thing. Only tendencies. You then look at those tendencies and try to figure out why they are there. Then you most likely discover new tendencies, and so on and so forth. Point is, from what I have seen, this study seems legit, if a little vague. But that?s behavioral science for you. Also, I?m going to take a safe guess and say that these people probably know more about doing these kinds of things, than most people on this forum.(No need to show me your resume, I said most)
Here is an idea. If you are so pissed at the science and so sure that violent video games, have absolutely no effect on kids, then how about funding you own study.
And for those of you that played violent video games and grew up the most empathic/sympatric/ level headed guys. Good for you. No seriously kudos. But is it really so unthinkable that things could have turned out otherwise. I consider myself to be in the same group (those that turned out okay), but I also am very aware of the dangers of escapism.
Some of you guys seriously need to stop acting like fucking victims. Especially in cases like here, when nobody is attacking you. Perhaps the reason that videogames have become the big bad child corrupting scapegoat, is that it is the one community that flies into a rage every time somebody even hints at it?
The main issue why the gaming community flies into a rage at each and every one of these studies is because they're used as ammunition for anti-gaming lobbyists trying to impose restrictions on the industry. And the problem is they always, ALWAYS take the study out of context. You said it yourself, this study is about children who are already in bad environments. You can stop it right there. Almost every violent outburst "spawned" by video games was caused by children living in negative environments, usually for most of their lives. But politicians and lawyers are trying to use these outbursts, and these studies, to say that ANY child, REGARDLESS of their background, living/school environment, etc., CAN and WILL snap into a violent rage, SOLELY because they play violent video games (outside of their age range).
Now, the reason why we "act like fucking victims" is because if we don't speak up at the ludicrous nature of some of these studies, others will try to use them as undisputed fact, once again twisting the context of the study to suit their means and try to impose restrictions that need not be placed. These children are playing violent video games that in all likelihood are rated M, and as such were not designed with the intent of being played by younger gamers. Now, any gamer knows that there's always a chance that a kid will get his hands on a game that's rated higher than their age, but that should not fall on the industry. If a child sneaks in to an R-rated movie without parental consent, should we blame the creators of the movie? No. We may blame the theater itself for not keeping better track of things, but ultimately it falls on the parents who neglected to keep an eye on their kids.
The issue is this: When studies like this crop up, they are used to impose restrictions on the industry itself, the people who make the games, not the people who sell them. I have never been opposed to having GameStop require an ID to purchase an M-rated game, or to just flat-out refuse to sell them to minors. This is a simple procedure to help keep kids from gaining access to games above their age rating without their parents' consent. If a parent wants their kid to play an M-rated game, then there's nothing really stopping them, same as if they want their kid to see an R-rated film. But when a kid gains access to a game that may be too violent for them, and they do change because of it, parents never want to take responsibility, and thus turn to studies like this to try to vindicate themselves, to place the blame elsewhere so that, god forbid, someone calls them out on their own parenting skills.