maninahat said:
"The most pirated title was Fallout: New Vegas, with 967,793 downloads. That's a lot, but the overall piracy rate still falls well below past reports."
So as I see it, there are nearly 1 million pirated copies of New Vegas, as opposed to the 5 million paid copies. Even if publishers did exaggerate the extent of piracy, 1/6 copies of Fallout going unpaid for sounds like something worth bitching about. I don't see it as ammo against publishers at all, seeing as how it basically puts a (big) number on pirated copies. And that's only considering mainstream games; aren't indie companies getting the worst piracy ratios?
COnsidering the fact that msot publishers claim that for every paid copy there are 2-3 unpaid ones pirated, that means they were off by a margin of 12-18 times.
Though doubtful, the numbers in this study seems suspiciously small.
Matthi205 said:
Partly it's pretty stupid we can't filter by region, because I think that eastern Europe might be responsible for 1/6th of that piracy rate (comparing game prices to how much people actually make a month in these countries... overinflated is understating the issue). Then, we've got China, which they probably couldn't monitor. And China has an absolutely MASSIVE piracy rate from what I know.
Then, we've got Russia, where game stores are barely existent, and even then barely carry anything besides CoD and BF (or other games that need to be played online).
I hoped that this study ran for a few years already and they were just wheeling out the results... turns out, no, it just ran 3 months. What I'm surprised by, though, is the incredible fact that CoD isn't the most pirated game. Strange when you think about it, really. What with CoD being one of the best-selling titles in the world, you'd expect it to get pirated a lot.
I live in eastern europe. a brand new game costs 1/5 of my monthly wage. and i dont get the minimum, almost double that.
It is believed that windows piracy is 95% pirated versions in China. could be similar for videogames.
DOnt know much about russia piracy except that legal games there are twice as cheap as eastern europe. sofware piracy is rampant there though, a lot of peopel i know visit russian sites where piracy is as easy as if i were to post a link to downlaod here. i dont speak russain so i couldnt do that even if i wanted.
COD main userbase is miltiplayer kiddies. you cant multiplayer pirated (well you can but you have to create your own server and give ips to those that want to play, no achievements unlockables and stuff like that). Most pirates do so for the singleplayer, and no wonder RPGs are leading piracy due to this.
ThriKreen said:
But as I pointed out with their monitoring for only 3 months, I think the number could be much higher - as you're looking at FO:NV's 5 million legit copies over, what, ~2.5years? To 1 million pirate copies over 3 months. One would have to figure out the drop off rate and project it to estimate the ratio for the game's life to date. The charts from the report suggests it drops off by 50% after a month, but I don't know how that projects to later months (since we know there's always going to be someone, somewhere, downloading).
The dropoff rate is steep for pirated stuff as well. seeders die off and torrent dies within months unelss its a really popular one like FO:NV There arent many people downloading in the late stages.
And they're only monitoring BT traffic, what about newsgroups, IRC, filesharing sites, unscrupulous stores selling the pirated copies? Granted those numbers are probably much smaller than BT, but it still adds up. Or trackers in foreign countries that they're unaware of? I remember reading an article how Company of Heroes had 800k unique patch downloads from China, yet Relic had not released the game there at all.
Newsgroups, irc, filesharing sites are pretty much extinct for all intent and purpose and not suitable of sharing big files (game clients are big). they exist? yes. but not a significant nubmer to be worried about. FTP servers are probably second place, but those are mostly under lock and you cant just go in and test them.
There are plenty of small local trackers, however considering Piratebay boosts to take over 50% of worlds bittorrent traffic, and if they tested multiple public trackers or even tracker search engines they covered the big stuff.
When a company refuses to reloase a game in say china well its their own fault. different case if its chinas law system though. but its not like they lost money on it right?
Still data on major sites is better than no data at all?
RicoADF said:
Jumwa said:
I'd wager the same people who always show up to any discussion on piracy with rabid cries of how "piracy is theft" and that anything but hatred and call for jail time against people for it makes you a "piracy" apologist/advocate.
Not really, I often say that piracy of a game/movie is wrong and theft except for a few reasons. Just because you conaider it theft doesn't mean you think prison is apropriate (I don't) or that online DRM is right.
Well, Vault101 got a nice warning when she started the rage thread agasint piracy.
CardinalPiggles said:
Well it really does make me sad to see numbers like that. Especially considering FO:NV didn't make phenomenal sales figures.
*sigh* Maybe the internet does need to be regulated better.
Hey pirates, you know what I do when I can't afford a game? I wait until I can afford it.
You know what I do when I know a game has shitty DRM that I can't deal with? I avoid that game.
And what do you do when a game ins unabvailable due to publishers stupidity? Or when you buy it and the DRM in it breaks preventing you from playing it? or when the company itself tells you that your copy is broken and says you should "just download a copy"?
Capcha:
little did he knew
touche capcha, touche