How does it put a negative spin on it? Garrus/Wrex will agree with you, Liara I believe will scold you sometimes. In the reverse situation they reverse the roles. The bars are simply there to keep track of which way your character leans. The shades of grey I mentioned refers to the good/evil line, there's clearly a line between sticking closely to morality (Paragon) and be willing to allow wiggle room (Renegade)Rusty Bucket said:If it's about different shades of grey, then giving you points to make two little meters go up seems entirely counter productive. And it may not technically be negative points, but the game puts a negative spin on all the renegade choices, and they all seem fairly negative to me, except for the ones i disagree with.StevieWonderMk2 said:Did you even read my post? It's not ABOUT right and wrong. It's about shades of grey. Paragon is not good, Renegade is not evil. And it's NOT negative points.Rusty Bucket said:If i recall, you were entirely sure they were indoctrinated. And in my eyes, the sheer level of brainwashing made it a hard choice, but the right one. Maybe brainwashed was the wrong word, they couldn't even think for themselves at this point, they could barely think at all.StevieWonderMk2 said:Firstly, I have to question your morality if you think it's okay to kill brainwashed people. They're still people, and there's such a thing as de-programing to cure them. And, if I recall, at the time you release them you aren't certain if they ARE indoctrinated.Rusty Bucket said:See, this is precisely why morality bars don't work in games. The games view of good and evil will very likely be different from the players', and the only way they can counteract it is by going with choices like kill the baby or eat the box of kittens.pipboy2009 said:Yeah, that made me laugh. What's worse is when you:Rusty Bucket said:I had this in Mass Effect. You get renegade points for killing the indoctrinated Salarians on Virmire. I still can't work out why, they were brainwashed slaves, basically, how is killing them evil?
have to choose whether or not to kill the Rachni queen. I mean, seriously, you get paragon points for letting the thing go, when you know it might still be dangerous and without even checking with your superiors! It's one of the most irresponsible things Sheperd does and you get rewarded for it!
And as for your talk of "rewarding" Shepherd, and "views of good and evil" you've spectacularly missed the point. The whole Good/Evil thing is entirely out of place in regards to discussing Mass Effect.
Shepherd is the good guy. Upholder of galactic peace, protector of damsels in distress, defender of humanity. Unquestionably, a Good Guy?. The whole point of the Paragon/Renegade bars is to determine what KIND of good guy. Is he a letter-of-the-law white knight who'll knock everyone out and take them to the cops (Paragon) or is he a bucking-authority see-the-big-picture kinda guy who'll happily shoot you down if it serves the greater good (Renegade)
The fact that it isn't black-and-white good-and-evil morality is the entire point of Mass Effect. BioWare are pre-emptively spinning in their collective graves at you both.
I'd say a lot of the morality is black and white. It usually came down to kill something or not. Perhaps good and evil was the wrong term, right and wrong would have been better i suppose. I belive killing those Salarians was the right thing to do, whereas the game gave me negative points for it.
Regardless of this, my original point still stands. Morality bars/points/whatever force the player to adhere a set of morals put forth by the game, rather than their own, and there is inevitably going to be some contradiction at some point, which will result in a break in immersion.
They don't force you to adhere to any morals. YOU do that, by deciding to have a light-side run, or to side with the Enclave this time around, or to play a Nosferatu, or make Dakkon cry. Just play the game as it comes, make the decision afresh at each choice.