Stupid things in videogames

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Lukeydoodly

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Sep 9, 2008
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Angus Young said:
Lukeydoodly said:
Also, the Master Chief can flip a 66 ton tank 20 feet into the air but can't hold an SMG still to save his life.

And why does the shotgun have less range than a sword on halo? :S
This


And why can't he hold two needlers anymore either?
They apparently buffed it instead.

Anyone who can walk sideways will still dodge it though...

At least you could make Halo 2 lag when a few people with dual needlers shot though.
 

Nokillme92

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Apr 15, 2009
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This may be an older subject but I need to bring it up anyways...in MGS4, if you spend four hours in the campaign, you only play about 1.5-2.5 hours out of that time.





-C4TK
 

soren7550

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Dec 18, 2008
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-no matter the item, you only get 4 omni-gel for any item you melt down in Mass Effect. It could be a Lancer pistol, or even the fuckin' Mako, and you'll only get 4 omni-gel.

-No patches, updates, DLC, nothing of the sort for the 360 version of Team Fortress 2. (can someone tell me why???)
 
May 1, 2009
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Nokillme92 said:
This may be an older subject but I need to bring it up anyways...in MGS4, if you spend four hours in the campaign, you only play about 1.5-2.5 hours out of that time.





-C4TK
Ya all MGS games are like that... They take like 10 hours to beat playing casually, and you're only actually PLAYING the game about half that time...
 

Serathar

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Mar 25, 2009
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To me the worst possible thing in a video game is random crashes with no fucking hint of what the problem is.

In console games I get rather annoyed when a character has to crawl through a fucking sewer instead of climbing over a broken wheelbarrow or some shit.

That and children. I almost threw up playing twilight princess. Stay the fuck out of my games children.
 

Internet Kraken

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Mar 18, 2009
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Maraveno said:
MarsProbe said:
Internet Kraken said:
I hate Bethesda's use of literal invisible walls. And in regards to Fallout 3, being able to just open inventory at any time and stab yourself full of stims. Kinda takes the challenge out of battle.
They could of had a better way to stop you from going off the map. A little box that says "You can't go that way. Turn back." while I nudge up against a wall of air is really annoying and it breaks immersion.
Yeh, they could have at least come up with something that fits in with the feel of the game world. Something along those lines of if you stray too far out into the wider world and you get ambushed by a huge pack of deathclaws or even simpler, just blast you with a years worth of radiation in the space of a second. There you go, game over. :)
Oblivion just fixed the problem with mountains... and er... more mountains and er.... MORE MOUNTAINS...[/quote]

Nope, even in Oblivion I got those messages. You just need to climb to endless mountains.

Or just touch the edge of the world in the south.
 

DoctorWhat

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Apr 10, 2009
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RE5 again:
that each individual herb must take up a compartment on my armour while grenades etc. are allowed to stack.

In driving games with soundtracks that insist on letting you know ALL of the details of the song you're listening to as soon as it comes on. These details will more often than not appear in the middle of the screen and obscure the road, ensuring that you crash...
 
May 1, 2009
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Again, Valkyries in Too Human. There were a few battles where I was dying every minute or so, and every time you have to watch a freakin 15 second cutscene.

And also along those lines, invulnerability in games. (Fable II, Too Human, etc.) Sure, in Fable II you get a scar every time you get knocked out, but, as Yahtzee pointed out in ZP, the developers obviously didn't realize that no one gives a shit.
 

BlackJack47

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Oct 29, 2008
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* Inventory Screens having to be used mid-game.

* MGS guards can only see 8 feet in front of them if conditions are bright and sunny.

* Accidentally pickpocketing someone in Oblivion and then a big city guard takes you in or
forces you to bribe him.

* Chris and Sheva in Resi5, "So Wesker, Jill is the mysterious woman in disguise?"
 

CymTyr

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Mar 22, 2009
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Stupidest things I have seen in a videogame? Hmm long list.

A) Overeliance on suped up graphics with no story. Too many games do that.
B) In MMO's, if they're designed towards grouping or soloing, some of them try to do both. As much as I love lotro it has certain level ranges in it where it's very tough to get by without a group. Later on, they added Forochel, Eregion, and Mines of Moria, which are mostly solo, but still if they want to make their game more casual friendly they should add more solo quests in the areas where it's tough to get by.
C) Changes to core gameplay based on troll feedback designed to kill the game. Most notable result: HG:L where they severely nerfed boss farming based on troll demands.
D) Games which rely on gimmicks instead of trying original stuff. Most notable result: F.E.A.R. 2, which while being a decent game, was (IMHO) nowhere near as good as the original F.E.A.R.
 
May 1, 2009
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Maraveno said:
ow i do also love it how our adventurers can be heaving around armour and weapons for a full party of 5 to ten in some cases even without a backpack (it just says inventory system and shows nowhere where you can store it and when there is it's so small its laughable)
Or like when one of your allies is a girl running around wearing almost nothing but a bikini and a toga (cough final fantasy cough) and she manages to carry five or six weapons plus potions and other shit... wtf? Where does she put it???
 

jaycipia

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Aug 13, 2008
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gears of war 2 multiplayer submission, why the fuck do we want these stranded pricks so badly, 45 minutes in why dont the gears just say fuck it and walk out like do the stranded have some vital information on the war, i dont think they do cuz c'mon ya got a drunk, a black stereotype and some old dude that always looks like hes shitting himself
 

jaycipia

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Aug 13, 2008
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also in gow2 the queen is so positive that the humans are weak and must be exterminated but every thing they throw at us we kick its ass and genocide the bastards
 

Sable Gear

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Mar 26, 2009
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-Dumb AIs, such as those that suicide. (In Assassin's Creed, I was hiding on a low roof, the guards gave up on looking for me and one jumped down from the level above me, hit the level I was on and died...It was quite possible the funniest thing I've ever seen an NPC do)

-Weird Havok graphics (AC and BioShock, moreso the latter, bodies twitch, stretch, flail and vibrate while they're supposed to be lying still. A body in a room that has not been entered and the body has not been touched will be slowly moving somehow. In BioShock there was a guy draped over a desk, dead, yet his head was bobbing rhythmically for no reason)

-sort of expanding on the last one; weird Ragdoll graphics. Especially when your character dies, they suddenly gain inhuman flexibility and their corpse folds and crumples up on itself, bending in ways that would take several tens of pounds of external pressure to achieve, once again for no apparent reason.

Poor Serathar *pats* I hated the children in TP as well. I don't think ANYONE is capable of liking them. Children only make good NON-PLOT-RELATED NPCs, or enemies if they're creepy evil little things. Please to be dissociating them from any and all story-related happenings, developpers!
 

Sterence

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Apr 15, 2009
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In MMORPGs if someone tells you to go and get 5 of an eye or something you go and kill what would have it but somehow it disappears when your loot the corpse
 

Balaxe

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Mar 24, 2009
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In Fallout 3 there are many places with lights and electricity but there is no one supplying it.
 

Nick2121

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Jan 6, 2009
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in sequels (ok, I could stop there if i felt like it!) when they take an spect that was good, and bin it. Then add in something which handles like a dead snail on ritelin, and keep the other old shit stuff.
for example, changing the battle style in Final fantasy when they went to FFXII...ATB while running around? Fail.
Getting rid of the creepy weapon seller in RE5. Fail.
Making the backpack worse in RE5. Fail.
RE5 when put in contrast with RE4. Fail.

my best example of the complete opposite though, Is from KH1 to KH2. in KH2 the control became so much better and more fluid - And they still managed to make Sephiroth harder instead of easier than the first game, keep the story good and keep most of the rules from the original game intact :D
why cant developers IMPROVE THEIR GAMES!?
 

Avatar Roku

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Jul 9, 2008
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nikki191 said:
someone touched on it but constantly finding things like gold coins, weapons, etc on the bodies of animals and creatures in rpgs always got me as silly.

"oh look i killed a dire wolf and its carrying a suit of chainmail armour and 500gp" :-|
I like to think that the planet Dxun in KotOR II was a pastiche of this. Normal animals don't have anything on them (unless it's something like their ear), but the cannoks do, and one quest even revolves around killing cannoks to find a specific part. After that, when you ask why cannoks have all these things, it's explained that they eat everything.
soren7550 said:
-no matter the item, you only get 4 omni-gel for any item you melt down in Mass Effect. It could be a Lancer pistol, or even the fuckin' Mako, and you'll only get 4 omni-gel.

-No patches, updates, DLC, nothing of the sort for the 360 version of Team Fortress 2. (can someone tell me why???)
Valve says it's because they're having trouble making the download small enough.
CymTyr said:
D) Games which rely on gimmicks instead of trying original stuff. Most notable result: F.E.A.R. 2, which while being a decent game, was (IMHO) nowhere near as good as the original F.E.A.R.
Too right. I actually wrote a review of FEAR 2 that reached that conclusion (I can dig it it up if you want).
 

L4Y Duke

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Nov 24, 2007
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The Wild Arms inventory system.

Let's ignore the fact that you can hold as much stuff as you can find, and jump straight to the really stupid part:

Any of your characters can access it at anytime. Even during the intro, where your characters don't even know each other and have never met, your characters will share the inventory.