Stupid things in videogames

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Swaki

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Apr 15, 2009
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rpgs that give every damn npc a life story they have to tell you before asking you to kill 10 wolfs, i dont really need a motive to kill those blood graving hairy bastards, just telling me how many and what part of em you want is all the motive i need.

the 3 life system.

quick time advents where i have to push 40 random buttons after getting the giant 9 headed orger dragon down from 7900 hp to 1 hp, and if or rather when i fail he miraculous regain half his hp or eats me.

also the lack of jumping in any game sucks, it might not always be necessary for completion of the game but it makes the game feel a bit more "free" and fun

EDIT: oh and female sidekicks, i really hate those since their ultimate goal and the only reason they are even in the game is for some forced romantic cut scene at the end that makes no since since they are completely unlikable, even whit the T&A they love to show the world
 

Sgt. Dante

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Jul 30, 2008
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ForgottenPr0digy said:
In final fantasy you kill a wolf and it has money and magic rings inside of it. That makes no sense
Maybe the gold and rings were in the pockets of the poor guy it ate for lunch, and upon killing it you will obviously gut it for profit, have you never played monster hunter?

That being said NPC's with one line of dialogue each, Doesn't matter what you do in a game you talk to a guy and get the same response as you did when you were a farm boy with a stick as you do now with a sword made of fire and Armour crafted from the bones of your foes. (no game in particular in mind here btw, but to turn defeated enemies into Armour would be pretty cool)
 

Jewpacabra

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Dec 25, 2008
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how most games have a part or single activity, which is like a massive "fuck you" button. for example the first few times i tried the Demyx battle in KHII and the last few songs on expert on GHIII
 

Jewpacabra

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Dec 25, 2008
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Alliednations said:
I've noticed how in almost every single FPS shooter, your arms basically never move... EVER.
Not to stretch, not to scratch, they're pretty much static the entire time. And if you can see in Third Person, then it gets creepy... since basically everything waist down seems fluid and active, while you're arms still stay perfectly still, holding your weapon.
some of the firing animations are pretty cool, like in postal 2 when you fire the homing rockets and things like that
 

Danny Ocean

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Jun 28, 2008
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alex134219 said:
2 simple solutions 1 use mentats 2 put more points in lock picking like every sane person(science lock picking repair and medicine invest in those and you'll be unstoppable)
Or just NoClip in there and get it.
 

Jewpacabra

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Dec 25, 2008
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queensbomb said:
my best example of the complete opposite though, Is from KH1 to KH2. in KH2 the control became so much better and more fluid - And they still managed to make Sephiroth harder instead of easier than the first game, keep the story good and keep most of the rules from the original game intact :D
why cant developers IMPROVE THEIR GAMES!?
I really liked the second one, especially things like how the cut-scenes were all skippable, they spiced up the battle a bit more by including limits, drives and combos, and then by speeding up the gameplay even more with the reaction commands. although, some of the battles were a right pain in the ass, especially the second demyx one, i couldn't count the amountof times i had him down to his last bit of health and he'd yell "dance water, dance!" and i'd have to defeat those bloody clones...im mean how do ten clones decide a battle if i just destroyed 50 of them?
 

XJ-0461

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Mar 9, 2009
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yankeefan19 said:
When in COD 4 multiplayer you can call in an airstrike on a cargo ship.
That and the insanely accurate aiming robots of the helicopters. There is no way They could see all enemy players if Humans were aiming!
 

Stylish_Robot

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Dec 29, 2008
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I hate in games with checkpoints where they dont reset your weapons/items when you die. GTA4 does this if you want to replay missions, however if you're on last mission and since Little Jacob isn't around, there's no way to replenish ammo other than killing or getting a new armor

FPS's that don't have a damage indicator of where you're being shot like Killzone 2 or the Darkness. Enemies can have insanely good accuracy and you're wondering "who the hell just killed me anyway?"

Oh and bullet sponges. Uncharted was awful for this. Guy takes near half a clip or a full shotgun blast to the chest and he reacts like I hit him in the head with a soccer ball. Like die, damnit!
 

suhlEap

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Apr 14, 2009
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erm, i dunno if this is obvious or not... but the guards in MGS. they're very stupid... in more ways than one!
 

Cid Silverwing

Paladin of The Light
Jul 27, 2008
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Any game without health meters and passive regen.
Hitbox glitches (I'm looking at you, Battlefield 2!).
Moneymilking franchises in any way.
Boss fights that end in an instant assrape unless you've farmed yourself to GODLIKE level.
High-cost abilities for piss-poor results (Oblivion!).

And it goes on...
 

Tahmoh

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Sep 1, 2008
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games like dead rising where you cant move whilst aiming your gun thats frickin retarded imo.
 

angryscotsman93

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Dec 27, 2008
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ForgottenPr0digy said:
In final fantasy you kill a wolf and it has money and magic rings inside of it. That makes no sense
Well, acutally, that's quite obvious: it ate a magic ring merchant moments before you came across it, and didn't have time to crap those stupid things out before you ripped it in twain.
 
May 1, 2009
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headshotcatcher said:
The Ruler of Nosgoth said:
In Farcry 2, mission objectives that say "Go help this douchebag before they die" and then halfway to the objective point it says "mission completed"....
That's a good thing, people prove to be able to handle themselves for a bit in Farcry 2. They are being assaulted but they fended the attackers off themselves apparently
But then why the fuck do they need me? In the time I spent running halfway across Africa I could have bombed the hell out of some terrorists or something...
 

GoldenRaz

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Mar 21, 2009
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Nick2121 said:
*snip*
my best example of the complete opposite though, Is from KH1 to KH2. in KH2 the control became so much better and more fluid - And they still managed to make Sephiroth harder instead of easier than the first game, keep the story good and keep most of the rules from the original game intact :D
why cant developers IMPROVE THEIR GAMES!?
I agree, it was improved in almost every way, although they kinda failed with the difficulty settings in both games. Neither were any hard as such, you just got to a high enough lvl and everything was a walk in the park from there on.

On topic, giving NPCs weapons or armor(equipment overall) that is quite overpowered that you can't get your hands on in any way. E.g. Charon's Combat Shotgun or Fawkes' Gatling Laser in Fallout 3(who both also had unlimited ammo). Even if you killed them, their weapons were impossible to recieve(PS3)

Also, having clusterf***s in a game where you can kill allies, whose friends get mad at you(TES: Oblivion)
Killed a lot of them by mistake and always got both bounty and infamy, grr!

(Hmm, Bethesda has quite some bad game design ideas even though the games themselves are great...)
 

SomeBritishDude

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Nov 1, 2007
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In most MMOs you might be told to collect 10 boar livers. Then you kill 10 boars and most of them don't have livers. What the fuck?! How the hell are these boars alive? What, are they using that fucking sword that they somehow seem to be carrying as a liver instead?!
 

great-paladin

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Mar 10, 2009
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when you are on a stealth mission of some sort and either an enemy in the next castle over sees you because you forgot to take him out from a step back or when they just stand there gladly talking about their life ambitions and waggling their lasers round like a 10 year old on sugar.