Suicide Squad: Kill the Justice League announcement

laggyteabag

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I think they're legally required to at this point, since they promised a roadmap of content. Past that point though...
I'm curious as to when a "promise" becomes a legal requirement.

For example, Anthem promised at least 3 "Acts", but only delivered one before ceasing development.

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Concord got away with it by giving everyone a full-refund.

I'd wager that Suicide Squad already had most of the post-launch content completed - I think all of the post-launch characters were leaked just after launch. And as for the costs, I can't imagine it is too expensive to keep a server online for <1000 people, and a skeleton crew to make sure that there is nothing gamebreaking.

I think it mostly comes down to following through with your promises. Live service games are sold based on the prospect of post-launch support. if you say that you will support the game for at least a year, and then ditch it after the first month, who is going to show up for your next Live Service experiment?
 

The Rogue Wolf

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For example, Anthem promised at least 3 "Acts", but only delivered one before ceasing development.
Aww, you beat me to it. Yeah, Anthem had grandiose promises and that didn't keep it from getting taken behind the woodshed. I wonder if Suicide Squad had more content already nearly finished and they're pushing it out to try to squeeze every dollar they can from the game.
 
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BrawlMan

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I don't get why Luke is so upset or surprised about the idea of a token good (or as close to good with lite gray shaded anti heroes) teammate in the suicide squad. That idea is nothing new. It has been done multiple times before. It's just a matter of execution.

Both live action movies, and the second animated movie, Hell to Pay, have one or two token good teammate(s). What matters is the execution. The game really hasn't executed anything good at all though.
 
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Piscian

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I don't get why Luke is so upset or surprised about the idea of a token good (or as close to good with lite gray shaded anti heroes) teammate in the suicide squad. That idea is nothing new. It has been done multiple times before. It's just a matter of execution.

Both live action movies, and the second animated movie, Hell to Pay, have one or two token good teammate(s). What matters is the execution. The game really hasn't executed anything good at all though.
I think it's just layers upon layers of pandering and irony. I'm more bothered by the fact that there's already characters that fill this persona more or less. Though the more I'm hearing I'm like "Is this even a villain?". What makes suicide squad "cool" is that it's all loser villains. I'm not sure I understand how this kid fits in.

...omg this kid is insufferable.
 
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