Balobo said:
So because it has backwards compatibilities, it's exactly like a DS Lite when you turn the 3D off?
Ok, let's look at the description on Amazon for the 3DS. It has a list of the USP (unique selling points) of the item in question. http://www.amazon.co.uk/Nintendo-Handheld-Console-Aqua-Blue/dp/B004ISLDUG/ref=sr_1_1?ie=UTF8&qid=1302137180&sr=8-1
3D Screen: Admitted, the updated technology allows for more colours and the like to be used, and that's fine. However, the whole depth part is removed if you turn off the 3D feature.
yes because it's not a higher resolution or anything
3D Depth Slider: The feature that turns up or down the 3D feature so you can have varying levels of depth. Since we're assuming it's off, it's all the way down.
Motion Sensor/Gyro Sensor: This is a feature of the 3DS specific games that won't work on a normal DS. Since we're comparing this DS to an original, you won't be playing those games on the original anyway...
And while I'm at it, I might as well just say that you won't be playing ANY 3DS games on the original.
Circle Pad Analog Joystick: Now this might be a good thing for any game since some older DS games do have 3D-style environments and running around in a smoothed plane (as in not isometric and/or top-down movement like for example Pokemon).
It might be? How about it IS.
3D camera functionality: The small saving grace? Not likely. Again, I admit that it's a kind of nice feature but it isn't involved in the games themselves (to my knowledge. There may be games that use it, but again, we're comparing the console, not the games themselves)
Face Raiders, Augmented Reality, etc. use it
Adjustable stylus: Oh, whoopy... Yea, it's nice that they thought so kindly to make sure that people with larger hands don't have to fiddle with a tiny stylus and such, but whatever. To the average player, the small original stylus is more than enough (no, I'm not going to go into the "It's not the size that counts" humour)
I'll give you this one, considering that there were adjustable stylus' on the original DS.
Cradle Charging: What? The 3DS can now charge AND be standing up? Pfft, no thanks. If it has to be in a cradle to charge up, how am I supposed to play it for ages? The battery life on these things suck at the best of times, but when I can't even play it while it's charging like the original DS's could with their cable chargers, what's the point?
You are aware that you can unplug the charger from the cradle and use it to charge while you play, right?
Street Pass: So, you want to leave your DS in sleep mode... a mode that drains the battery even faster as it has to keep local memory stored... while you walk around down exchanging your details with random people you don't know and wouldn't even think might have a DS? What next? People hacking that system to allow them to steal your Mii data and such?
Umm... it hardly drains the battery at all. 3D is the feature that kills the battery, not Street Pass. Oh well, I guess instead of playing for four hours and thirty minutes straight, you'll have to settle for four hours and twenty-five minutes straight.
SpotPass: Doesn't the original DS have that sort of feature? You know... finding and connecting to WiFi. While the security has been increased on later models of the DS, it's all the same thing really.
SpotPass is the name of the 3DS' online service. It's not specifically for finding hotspots immediately, although it probably can do that.
2GB Memory: Yea, we covered this. Local memory, etc...
Because an SD card drains so much battery
Backwards Compatibility: Not all games covered by it, though most of those that aren't are crap anyway...
Only like five titles are not covered by it.
Wireless Comm.: Yea, covered... WiFi... original DS and other models do that.
Original Xbox and PS2 did that...
All in all, I'd say yes... turning off the 3D gimmick makes it pretty much exactly the same as a DS/Lite/DSi/other models of DSs, just with updated storage space and other basic technology that's been included since the DS was released over half a decade ago.