Spacelord said:
If you don't mind, I'd like to add you to my friends list, and I'd be honored if you would oblige me.
DeathWyrmNexus said:
As for peacetime, we just let the super soldiers battle each other in extreme sports. Huge money maker.
Thanks for the appreciation Spacelord and DeathWyrmNexus, I'm just happy someone read it and thought something of it. I befriended you back
Also, DeathWyrmNexus, super-soldier extreme sports sounds perfect, make money, refine physical ability and on a positive note, put the minds of leaders away from war and conflict and onto entertainment and competition.
If you think about it, nukes are almost obsolete now. The main reason we have nukes is because we need them to protect us from a nuclear strike from other countries who need them to protect them from nuclear strikes from other countries... what!?
But even in that capacity they are limited as though in the past (right up to the late 80's) the only way to deal with an enemy's extensive missile fields of ICBMs in deep missile silos was to dedicate almost all of your own ICBMs to land dozens of their nukes in the missile fields to crater and "chew up" the silos out of the ground, hopefully before they launched.
But ICBMs are big, satellites and radar can spot them coming early enough to launch their own ICBMs from the silos in time.
A better solution would be the perfect fusion of modern technology: Stealth Aircraft and Precision Guided Munitions. A stealth bomber can approach a missile silo undetected for a sudden and surprise strike, a 2000lbs (one ton) bomb or two can easily score a direct hit on the concrete cover of the silo where it will destroy it, unable to open so the nukes and missile are sealed inside. Clean, quick, simple and efficient.
Nukes are not weapons of military necessity, they are now only good for one thing, mass destruction of populations, they are weapons of revenge and intimidation. No amount of nukes will "win" a war for a country, only make sure that both sides will lose.
mitrovarr said:
It would be interesting to see a game where the supersoldiers were actually something a modern military would really appreciate - smarter, healthier, faster, and with improved senses.
You probably want to check out the super-clone-soldiers in the FEAR (2005), as very few of them are the "tank" type as most just seem to be super-elite SWAT or SAS type totally dedicated to the art of manoeuvre and precise head shots from assault rifles. The concept you get from the game is these are like elite special forces only they have "grown" thousands of them, an entire battalion and they are completely loyal and incorruptible as they are controlled by psychic means through an Akira like psychic commander who "sees" the whole battle-space through every soldiers' mind and they operate as one perfect hive mind.
Of course, that is fine until the psychic commander goes crazy (I'm talking eating peoples' faces crazy) and starts an insurrection, the main mission in FEAR is to capture or kill the rogue psychic commander before he unleashes a terrible power.
Any game that claims to have good AI (even Crysis) needs to compare itself to FEAR. The AI is hardly genius, but it is so aggressive, they shoot fast, accurately and never miss, the slow-mo mechanic in the game is not a gimmick, it is entirely necessary for you to survive as the enemy flank on you from both sides, tossing grenades with deadly precision. I'm pretty good at FPS games but I don't stand a chance without slow-mo. Quicksave/quickload is also important.