Char-Nobyl said:On the contrary, I know how they work quite well. The case at hand and the example I gave are both fallacies of correlation.Realitycrash said:Wow, you really have no idea how an analogy works, do you?Char-Nobyl said:Arguing that violent video games lead to real-world violence uses the same logic as arguing that elevated ice cream sales lead to shark attacks.
Mhm. ESRB, correct? Pardon my skepticism, but their roots are practically the same as that of the Motion Picture Production Code [http://en.wikipedia.org/wiki/Motion_Picture_Production_Code], a panicked response to a new medium of entertainment. Ever actually perused the ESRB website? The descriptions of the rating conditions [http://www.esrb.org/ratings/ratings_guide.jsp] are particularly entertaining, and they've got delightful parallels to stuff found in the MPPC (or Hayes Code, as it's better known).Realitycrash said:That's..A really, really poor comparison. Several mediums, when exposed to it, mentally alter your behavior in some subtle way. Point is that it isn't enough to go from violence in videogames = violence in real life, but that doesn't mean that violence in videogames = no change at all. We have age-ratings for a reason, you know.
So, your theory is that "several mediums," one of which I assume is video games, can "mentally alter your behavior in some subtle way." In other words, "A fair sized group of factors can affect your brain in ways that are too minor to detect or prove scientifically," and this is why we have an organization as laughably Puritan as the ESRB?
Let me break that previous point down:Realitycrash said:For your own good, don't make such a logic-leap again, especially not with a flawed comparison like that. You'll probably get pounced on the internet by far ruder people than me (and I have no intent of being rude) in an instance if made at the wrong time, in the wrong place.
Cheers.
-Correlation is not the same as causation, ie, just because two things happen at once doesn't mean one caused the other and vise versa.
-I've yet to see arguments about video games causing real-world violence that can't be explained by existing mental instability, and what remain are simply cases where police found a copy of Doom or something in the room of a crazed gunman.
-I stated that using correlation to claim that violent video games are responsible for violent behavior is like claiming ice cream sales cause an increase in shark attacks.
-I didn't invent that example. it's been used [http://intergalacticwritersinc.wordpress.com/2011/03/28/ice-cream-consumption-linked-to-shark-attacks/] many times [http://pineda-krch.com/2008/09/03/causal-basis-of-the-ice-cream-shark-correlation-fallacy/] before I said it here [http://news.bbc.co.uk/2/hi/uk_news/magazine/7592579.stm]. There's a few examples for you.
-The basic idea of the aforementioned ice cream/shark attack 'study' is that both ice cream sales and shark attacks actually do rise at the same time as one another, but only a monumental idiot would think that they were actually causal of one another. In real examples, it's not always so obvious.
Did you really think I picked those two things at random? Or were you just so eager to flaunt your perceived intellectual victory that you didn't stop to think about it?
Hahahahahahhaha. Did you just spend half an hour writing that up?
Yes, I did think you took those two completely at random. I got a few reason as to why such an anology is silly stillo, but I CBA to write half a thesis-paper on a forum.
Did you think I honestly would, or do you just want to flaunt your preceived intellectual superiority by posting an overly long explanation that is mostly beside the point?
Still, don't even answer. Have a nice day.