Sheria said:
I read the rest of the post, all I really saw was a conflict. You recognise there are situations where the argument is valid, but then call the argument itself entirely stupid.
The point was that "dumbing down" is not an argument itself. Some games (e.g. BioShock Infinite) work well with added simplicity. For others (e.g. Battlefield 3), it actively hinders the core of the experience. If you're going to say that a game is "dumbed down", then at least
show how it negatively affects the experience beyond simply saying it is "dumbed down" or pointing out that something is different.
The problem that I have is that, far too often, people never move beyond the summation into the explanation. This is perhaps more of a problem when discussing RPGs, but it's still annoying none-the-less. It's all snobbish elitism without anything backing it up.
Personally, I have seen more the opposite; wild, baseless claims of a game somehow being obtuse or unintuitive when really it's not.
There's quite a bit of difference between saying a game is "dumbed down" and that a game controls like shit. You can build a great game around a relatively simple set of mechanics. Part of this discussion even started by someone pointing out how fundamentally simple Doom is. It's a lot harder to justify unresponsive or poorly laid-out controls, and after 2-3 decades of interface design, I'm sure most of us can reasonably expect an interface to be clean, easy to navigate, and not waste our time. Maybe the survival horror genre can get away with it, but beyond that, most genres can't.
In short, saying a game is unintuitive, especially the unintuitive part of the game is mentioned, is generally a criticism most people can understand and recognize as valid. Simply saying a game is "dumbed down" says nothing about its quality, just that it is simplifies things. Whether or not it actually builds well around that is still yet to be explained.
Besides, there's also the common, "You can't understand how bad something feels until you try it for yourself." People can generally describe how a game's simplicity harms the overall experience without requiring you to try it. At the very least, it can lead to discussion beyond a series of "yes/no" responses.